Spirit Bomb
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#DeathToAmerica #DeathToTrump
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Post by Spirit Bomb on Jan 16, 2018 22:16:49 GMT
Today's game designer spotlight? Keiji Inafune. (Mega Man series, Mighty No. 9, among others)
What are your thoughts on him? Discuss.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,600
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Post by scipioafricanus on Jan 16, 2018 23:10:04 GMT
You should post some of his games; name isn't familiar.
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Post by spidershinobi on Jan 16, 2018 23:24:27 GMT
He's a huge hack, and it's bizarre how many people were that unaware of it. I hope he drops videogame related work.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on Jan 17, 2018 1:28:43 GMT
He's a huge hack, and it's bizarre how many people were that unaware of it. I hope he drops videogame related work. Not a fan of Mighty No. 9, huh?
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cobretti
Fire Shark Shinobi
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Post by cobretti on Jan 17, 2018 2:04:39 GMT
He's a huge hack, and it's bizarre how many people were that unaware of it. I hope he drops videogame related work. He used to not be a hack at one point. Now he’s a big time hack.
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Cervantes
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Post by Cervantes on Jan 17, 2018 2:18:01 GMT
For all the flack he gets since Mighty No. 9, Inafune still is the producer responsible for raising the Mega Man series and developing its side series - mainly X, Legends, Zero and ZX. I don't know how much work he did on the game design itself of the games (he appears in varied roles as character designer, writer, planner, concept creator and producer), but he certainly was, for most of Mega Man's run, the man responsible for keeping the series alive and driving it in different directions, some of them very successful. It's usually the entries he had nothing to do with (like the later X games) that are considered the bad ones, and seeing how every Mega Man related project after Inafune quit Capcom were either cancelled (Legends 3, Online, Universe - which was Mario Maker before Nintendo got the very successful idea), a complete mockery of the series (Xover) or just emulated compilations, it's fair to say he really was the main person caring about Mega Man at Capcom. He also produced the Onimusha series, which is supposedly very good (I never played it). He even has a good Zelda title under his belt, Minish Cap. Keep in mind in video games (especially older ones) a planner or producer is the main person behind it, as rarely someone would be credited as "director". Edit: cobretti nailed it, though. The man has only done terrible things without Capcom's talent behind his back - besides MN9, I'm thinking of Yaiba: Ninja Gaiden Z.
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Dan E. Kool
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Post by Dan E. Kool on Jan 17, 2018 19:05:53 GMT
I don't know if he was "the man with the plan" for Mega Man and X as Cervantes has described it, but looking at Inafune's Wiki page tells me that he did have leading roles in a lot of good games. I think it's fair to assume he was part of making those games better, not holding them back. I haven't played M#9, but obviously we've all heard how that turned out. Inafune put his name on the line for it, we all would have sung his praises had the game turned out great, but it didn't and he gets the blame. Nevertheless, I voted for him as "Good." One or a couple bad games shouldn't cancel out an entire successful career.
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stratogustav
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Post by stratogustav on Jan 18, 2018 4:04:01 GMT
All I know fsfsxii's favorite game by him is Yaiba.
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Pimpjira
Guardian Force Shooter
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Post by Pimpjira on Jan 18, 2018 14:13:31 GMT
cobretti nailed it, though. The man has only done terrible things without Capcom's talent behind his back - besides MN9, I'm thinking of Yaiba: Ninja Gaiden Z. I've never played it but heard that Soul Sacrifice on Vita is good.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
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Post by Spirit Bomb on Jan 19, 2018 9:14:32 GMT
I'm not sure what to think of him. I love the art direction in the classic Mega Man games, but his recent bomb Mighty No 9 looked like crude dirty ass.
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leaon79s
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Post by leaon79s on Jan 30, 2018 6:08:42 GMT
I just hope Yu Suzuki doesn't follow in his tracks...
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Post by teddykongcountry on Jan 31, 2018 4:38:12 GMT
I'm not sure what to think of him. I love the art direction in the classic Mega Man games, but his recent bomb Mighty No 9 looked like crude dirty ass. It depends whether or not you find the offense excusable. Me personally, I can easily forget MN9 exists since it's not absolutely heinous. Also, funding a game on Kickstarter is some shady business (seriously where is Bloodstained at? That was funded like a month after Yooka-Laylee). Not to throw shade but I wouldn't exactly expect greatness when the budget is coming mostly from internet patrons.
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stratogustav
Supreme Overlord
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Post by stratogustav on Jan 31, 2018 18:16:30 GMT
I'm afraid Bloodstained is getting held as a hostage because last E3 demo didn't receive a good reception from the press. I know it is the 2.5D that throws people off, people want pixel art, but it is too expensive. Even Symphony Of The Night was 35 million back in the day. IGA doesn't have that kind of cash nowadays, and pixel art is more expensive than ever because artists are only a few. The ones that do it, do it for themselves and their own projects, but if you want to hire them, it is expensive unless the artist is already working under a contract for major company, in which case he has no choice but to work for cheap.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
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Post by Spirit Bomb on Feb 1, 2018 2:06:46 GMT
I'm not sure what to think of him. I love the art direction in the classic Mega Man games, but his recent bomb Mighty No 9 looked like crude dirty ass. It depends whether or not you find the offense excusable. Me personally, I can easily forget MN9 exists since it's not absolutely heinous. Also, funding a game on Kickstarter is some shady business (seriously where is Bloodstained at? That was funded like a month after Yooka-Laylee). Not to throw shade but I wouldn't exactly expect greatness when the budget is coming mostly from internet patrons. In my opinion kickstarter shouldn't even be allowed at all. There are some instances where it was literally used as theft. For example, the guy who made Ren and Stimpy asked for doners to fund an animated short called "Cans without labels" a while back (around 2011 I think). He eventually received more than $150,000, and after more than half a decade of work all he had to show of the project was a half-baked animatic: Apparently one person donated a whopping $10,000 to the guy. It's outrageous considering an animator could do two fold the amount of work he did with 150 grand. It's basically theft in my opinion. There's no way all of that money went into the production of this short.
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Cervantes
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Post by Cervantes on Feb 1, 2018 13:09:25 GMT
Kickstarter has led to great video game projects, though. Shovel Knight was one of them; I've also heard great things about Divinity: Original Sin, Shadowrun Returns and Pillars of Destiny, which all look like expensive games that would not be made without funding (and I doubt a publisher would pick those kinds of games nowadays). In other media, I'm quite pleased with the full-length Classic Game Room projects; the "Best of" and "Musha" were awesome. But yes, you are not "buying" things when you kickstart them: you are funding projects that may never realize or turn out as good as promised, so prospective backers must keep that in mind. Most people don't and then get disappointed later. The only projects I've backed until now were CGR ones, since Mark has already proven time and time again that he is capable of delivering on his promises - and yet, I only spend a quantity of money that I won't miss much if the project goes sour. One good thing about Kickstarter is that people may now be realizing that some developers can't be trusted with money and that publishers aren't always at fault when they exercise some control over a project or even drop it. The most obvious case is Tim Schafer: his studio, Double Fine, was always seen as a victim of publishers when Microsoft or EA dropped support for their projects; after the apparent mismanagement in projects like Broken Age and Spacebase DF-9, people are more keen to see Double Fine at fault for not developing their projects as promised or in schedule. Edit: Spirit Bomb - Damn, I've seen countless flash animations done for free in a few weeks that look infinitely better than that. The backers must be really pissed off.
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