Dan E. Kool
Walking Trash Can Robot
Now With Extra Pulp!
Posts: 3,325
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Post by Dan E. Kool on Jan 16, 2019 20:12:08 GMT
I agree in principle, but I probably wouldn't have ever played it if it weren't called SMB2. That's true. Many people may have not played it, but if Nintendo changed the story to some sort of Arabian Nights tale, I'm sure interest would have piqued for the general public. I feel like there's lots of games that could've been their own thing but were Mario-ized instead. Luigi's Mansion and Super Mario Sunshine come to mind. But if you're not going to use the most recognizable video game character ever to promote your games, why even bother right?
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Jan 17, 2019 2:08:51 GMT
I feel like there's lots of games that could've been their own thing but were Mario-ized instead. Luigi's Mansion and Super Mario Sunshine come to mind. But if you're not going to use the most recognizable video game character ever to promote your games, why even bother right? Those definitely always felt to me like that, but I would imagine it was mostly a case of they wanted to do something different to not bore people. I'll make a thread about it.
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Pimpjira
Guardian Force Shooter
Posts: 1,102
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Post by Pimpjira on Jan 17, 2019 2:28:07 GMT
I get how some people are bothered by how it was handled but SMB2 isn't really a breeze of a game either, and I definitely like some of the enemy designs we got for the Mario series out of it.
You never really knew when it came to the NES, on the flip side other games were made harder for US audiences(Castlevania, Ninja Gaiden 3 come to mind).
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Jan 17, 2019 16:19:54 GMT
You never really knew when it came to the NES, on the flip side other games were made harder for US audiences(Castlevania, Ninja Gaiden 3 come to mind). Yes, the tendency was making games harder in the west because of rental - renting games was illegal in Japan, so they didn't have that problem there, but in most western countries you could rent a game instead of buying it, so developers would make a game harder while localizing it as an incentive for people to buy the game. I also remember Streets of Rage 3 and Panzer Dragoon being harder than the originals. That's why I think it's false the argument that Nintendo didn't localize the real SMB2 because it was too hard - western games tended to be harder than the japanese ones and Nintendo wasn't afraid of publishing hard games (look at Zelda 2). I think their marketing department or even the developers themselves just realized it was not a good game to move the Mario brand forward on accounts of it being exactly like the original. It might even have been something like the Sonic CD/Sonic 2 situation, where the japanese and american divisions have different views on how to move a franchise forward.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Jan 17, 2019 17:18:16 GMT
I(Castlevania, Ninja Gaiden 3 come to mind). Yes, those are more respectful entries for sure. Hence they became instant classics. In my opinion we got the best versions for those. We could say we got our respect back with those.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Jan 27, 2019 21:01:12 GMT
You never really knew when it came to the NES, on the flip side other games were made harder for US audiences(Castlevania, Ninja Gaiden 3 come to mind). Yes, the tendency was making games harder in the west because of rental - renting games was illegal in Japan, so they didn't have that problem there, but in most western countries you could rent a game instead of buying it, so developers would make a game harder while localizing it as an incentive for people to buy the game. I also remember Streets of Rage 3 and Panzer Dragoon being harder than the originals. That's why I think it's false the argument that Nintendo didn't localize the real SMB2 because it was too hard - western games tended to be harder than the japanese ones and Nintendo wasn't afraid of publishing hard games (look at Zelda 2). I think their marketing department or even the developers themselves just realized it was not a good game to move the Mario brand forward on accounts of it being exactly like the original. It might even have been something like the Sonic CD/Sonic 2 situation, where the japanese and american divisions have different views on how to move a franchise forward. This is the impression I've got as well, especially with Sega produced games for the Genesis and Saturn. I remember being surprised by Comix Zone's difficulty and the extremely scarcity of Dynamite Heady's checkpoints, not to mention the western version of Astal on the Saturn being supposedly much harder than the japanese version. Outside of SMB Lost Levels I don't remember Nintendo games being like this, except maybe Yoshi's Story's localization but that was more because of player feedback that the japanese version of the game was too easy. Personally I didn't mind the difficulty hike of the western versions of these games, since I love a good challenge and NA Streets of Rage 3 is my preferred version of the game for this reason. There are a few cases where it ruined the game for me, though, like with the NA version of Dynamite Heady which came across as just poorly thought out in terms of the difficulty.
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Post by Imperial Khador on Aug 16, 2020 6:38:58 GMT
This needs to be shared. The top and bottom of the title screen logo don't line up. Now you know this and cannot forget it.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Aug 16, 2020 20:35:41 GMT
This needs to be shared. The top and bottom of the title screen logo don't line up. Now you know this and cannot forget it. Excellent found, thanks for sharing. I had no idea.
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