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Post by manicottimafia on Mar 15, 2016 21:06:23 GMT
I guess this isn't a mechanic, but it's something I enjoy: unlock-able characters. Nothing beats fighting Mecha Godzilla with a sliver of health and no lives so that you can unlock King Gidorah in Godzilla Destroy All Monsters Melee. It makes things so wonderfully intense. And from a design aspect it gives a sense of accomplishment and forces the player to improve. I can't think of anything more hype than casually playing Smash with your friends and suddenly being challenged by Mewtwo. Whatever the case may be I love the thrill of unlock-able characters.
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stratogustav
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Post by stratogustav on Mar 15, 2016 22:00:33 GMT
If you don't agree - Then the original statement was faulty to begin with ! I would say yes, going backwards means stripping stuff, the essence remains even with different story lines. IGA gives a different approach than the first 4, yet the Castlevania elements that matter hold. However not having Dracula, Time Reaper, or Death as bosses and the Belmont lineage to avenge is what makes the Soul games fall short, if they would just add those elements, I probably would cry out of excitement, specially if they go the Bloodborne route which is more arcade than the others.
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Cervantes
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Post by Cervantes on Mar 20, 2016 22:46:59 GMT
stratogustav - The good thing is that most Castlevania elements are public domain (except for the Belmont clan), so there's nothing impeding developers from using them in their games. If From Software wanted, they could make a game that was Castlevania in all but name. But hey, we do have Bloodstained to look forward to. leaon79s - For some reason, I don't think that game looks even close to the Souls series... Maybe a bit on the aesthetic side, but the fighting looks much less methodical, slow and heavy as in the souls games. Another random mechanic I really, really like: dashing. I mean the Mega Man X style dash. Slides are ok too, but dashes are better. It just makes the game feel faster. On 3d games, I like the dash in Sonic Generations (but then, i like almost everything about that game). Air dashes in special are badass. There's one game I remember putting some emphasis on both double jumps and dashes: Dustforce. Sadly, the game lacks any structure (it's just a random collection of levels distributed around a hub) and uses that goddamn indie mentality of "spikes everywhere, you must replay a short segment a 1000 times till you see the next spike-filled room". It could be such a fun game...
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stratogustav
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Post by stratogustav on Mar 21, 2016 5:24:29 GMT
That's true. But for some reason I'm annoyed of how long we have to wait for Bloodstained, just look what happened with Mighty No. 9, we are still waiting. I always wonder how come games I don't care about that were announced at the same time are already out like Fallout 4 or The Division, but the good games we still have to wait, it is just nonsense. It surprised me we had Metal Gear Solid V so quick, those are the kind of game they make us wait for.
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Deleted
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Post by Deleted on Mar 21, 2016 22:22:55 GMT
I'm never in a rush as far as time between announcement and release goes. I'd rather wait for a game to be as complete as possible and the best possible version of the creators' vision-- that way, if its not any good, they don't have any excuses. The hardware will always be a limiting factor, not to mention company deadlines that put pressure on developers to cut proposed features.
I'm thinking about the cancellation of Starfox 2 and the bonus videos you can unlock in the first God of War that gave you an idea of what Jaffe and his crew had in mind but couldn't implement.
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Cervantes
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Post by Cervantes on Mar 22, 2016 1:33:44 GMT
stratogustav and @player1 - MGS V was released relatively fast for such a big game, but it definitely missed a very important chunk of content - namely, and entire final mission ("Kingdom of the flies") that would finish one of the most important story threads in the game. Just look for the incomplete cutscenes of it online; it was a major part of the game. About Bloodstained, it wil certainly take a while, as it's a small team working on it. Mighty No. 9, on the other hand, definitely seems like it's taking longer than it should, as it had some cancelled release dates. Maybe they got into development problems.
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stratogustav
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Post by stratogustav on Mar 22, 2016 2:16:19 GMT
With Metal Gear Solid V I would not had mind waiting because I'm still waiting I don't even have it yet, but with Bloodstained the wait is indeed annoying, but that's just because I love his work a lot, so my desperation is in a way a complement, the same goes for Mighty No. 9. In my opinion I rather not know a game I like exists until comes out. Those are the type of games I get on day 1.
What I do is I just forget about it and act as if those games don't even exist, I have plenty of good stuff already that I still haven't tapped into it. I would say I'm set for many years even if nothing comes out.
@player1 that's exactly what had happened with Sony exclusives like Uncharted 4, Gran Turismo Sport, The Last Guardian, No Man's Sky, etc., people are already complaining. However it is a cleaver marketing idea to announce the games early which is why the console is selling well, people is buying it for promises alone. PS VR for example is the most innovative gaming experience since Seaman, but we are still waiting for it.
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Deleted
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Post by Deleted on Mar 22, 2016 4:00:19 GMT
Cervantes: perhaps I'm wrong, but it's my understanding is that it was Konami's decision, not Kojima's, to withhold that ending since it had a sense of finality about it. On the one hand, if the story ends, how would they be able to continue to profit from the franchise...but on the other, if they're all but abandoning the video game industry, why would they care if the MGS saga ends? stratogustav: Oddly enough, I saw promotional game cases on display at EB today for Mighty No. 9 and just assumed that the game was coming out soon. The Last Guardian and No Man's Sky could be examples of what the current gen really needs...but they're nowhere to be seen.
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lukefonfabre388
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Post by lukefonfabre388 on Mar 22, 2016 6:47:31 GMT
![](https://www.google.com/search?q=i+finally+paid+for+all+the+secret+characters+and+levels&biw=960&bih=487&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiK67Se2dPLAhWD6CYKHfeVCXoQ_AUIBygC#imgrc=w4gaVi3QYkGXTM%3A) Attachments:![](//storage.proboards.com/6422087/thumbnailer/pWe8si7L1oNQRfDaL8k0.png)
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Post by spidershinobi on Mar 22, 2016 14:29:16 GMT
When it comes to Castlevania games I thought level design took a few dives, but my biggest issue is that overall game design just plummeted into the ground from Symphony of the Night until Portrait of Ruin. People love those games and praise them, but I'm sorry, a game that's incapable of giving me the Game Over screen just can't be well designed. I'm actually surprised with how the Castlevania series managed to survive, because the games just stopped being good for a while, then exactly when the best one came out Konami went and repurposed one God of War clone they ordered into a Castlevania game, thus finally setting a stake in their series.
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stratogustav
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Post by stratogustav on Mar 22, 2016 20:40:33 GMT
When it comes to Castlevania games I thought level design took a few dives, but my biggest issue is that overall game design just plummeted into the ground from Symphony of the Night until Portrait of Ruin. People love those games and praise them, but I'm sorry, a game that's incapable of giving me the Game Over screen just can't be well designed. I'm actually surprised with how the Castlevania series managed to survive, because the games just stopped being good for a while, then exactly when the best one came out Konami went and repurposed one God of War clone they ordered into a Castlevania game, thus finally setting a stake in their series. You didn't like Symphony Of The Night, Lament Of Innocense, and Harmony Of Despair. It almost sounds like blasphemy to me lol. Also the first Lords Of Shadow was very good in my opinion even if it was different than Koji's stuff..
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Post by spidershinobi on Mar 23, 2016 15:22:43 GMT
When it comes to Castlevania games I thought level design took a few dives, but my biggest issue is that overall game design just plummeted into the ground from Symphony of the Night until Portrait of Ruin. People love those games and praise them, but I'm sorry, a game that's incapable of giving me the Game Over screen just can't be well designed. I'm actually surprised with how the Castlevania series managed to survive, because the games just stopped being good for a while, then exactly when the best one came out Konami went and repurposed one God of War clone they ordered into a Castlevania game, thus finally setting a stake in their series. You didn't like Symphony Of The Night, Lament Of Innocense, and Harmony Of Despair. It almost sounds like blasphemy to me lol. Also the first Lords Of Shadow was very good in my opinion even if it was different than Koji's stuff.. Wrong! Except about it sounding like blasphemy to you.
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stratogustav
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Post by stratogustav on Mar 24, 2016 0:24:05 GMT
OK I'm officially confused. What did you said? I didn't quite get it. Were you praising then? In that case yeah they are awesome
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