Post by MeleeMonk on Apr 26, 2020 4:43:54 GMT
The commercial decline of the arena FPS sub-genre is something that I've been noticing for many years now and I thought about making a thread about this trend for ages now but kept putting it off. A week or so ago, however, I stumbled upon this video (posted in 2019 lol pardon me for being a slowpoke) which sums up my observations perfectly:
In it the poster talks about how the arena FPS genre has gradually fallen out of fashion over the last 20 years and its (seemingly) official death in recent time. He starts off by talking about how Quake and Unreal were landmark game-changers within the FPS genre and how Halo CE further sent the popularity of the arena FPS skyrocketing, then briefly documents the decline of these series in the latter half of the 2000s after the release of CoD 4 and how Halo went from being a trend-setter arena FPS to mimicing CoD.
But towards the end, he focuses on the cancellation of Unreal Tournament 4 and the free-2-play mess that is Quake Champions, which is the first Quake title since Quake 4 well over a decade ago (unless you count Enemy Territory: Quake Wars).
So it's clear to me that the arena FPS is pretty much toast by this point. Even other arena FPS series definitely aren't what they used to be. Half Life Alyx anyone?
The Half Life series was always known for it's trademark high-speed arena FPS influenced gameplay (hell, Half Life 2 Deathmatch IS a literal arena shooter). But now Valve has jumped aboard shitty modern trends by making Alyx into a VR-exclusive walking simulator.
As someone who was raised on arena FPS like Jedi Knight 2 and Halo CE (not to mention Quake, which was the first FPS I ever played on my N64), this is very depressing to me. Kids and casual gamer VR enthusiasts have wrecked this sub-genre harder than Trump is wrecking the environment (/hyperbole). What a real shame.
In it the poster talks about how the arena FPS genre has gradually fallen out of fashion over the last 20 years and its (seemingly) official death in recent time. He starts off by talking about how Quake and Unreal were landmark game-changers within the FPS genre and how Halo CE further sent the popularity of the arena FPS skyrocketing, then briefly documents the decline of these series in the latter half of the 2000s after the release of CoD 4 and how Halo went from being a trend-setter arena FPS to mimicing CoD.
But towards the end, he focuses on the cancellation of Unreal Tournament 4 and the free-2-play mess that is Quake Champions, which is the first Quake title since Quake 4 well over a decade ago (unless you count Enemy Territory: Quake Wars).
So it's clear to me that the arena FPS is pretty much toast by this point. Even other arena FPS series definitely aren't what they used to be. Half Life Alyx anyone?
The Half Life series was always known for it's trademark high-speed arena FPS influenced gameplay (hell, Half Life 2 Deathmatch IS a literal arena shooter). But now Valve has jumped aboard shitty modern trends by making Alyx into a VR-exclusive walking simulator.
As someone who was raised on arena FPS like Jedi Knight 2 and Halo CE (not to mention Quake, which was the first FPS I ever played on my N64), this is very depressing to me. Kids and casual gamer VR enthusiasts have wrecked this sub-genre harder than Trump is wrecking the environment (/hyperbole). What a real shame.