dschult3
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Post by dschult3 on May 24, 2016 2:29:25 GMT
I don't have a horse in this race, but I found this interesting. Granted, this does not account for the digital downloads, but I think it goes to show you that companies have to rely on a good (complete) product to gain that ever so important positive "word of mouth" recommendations. I find it odd that they were focusing on the competitive aspect of the game, instead of selling copies to hardcore gamers and the casual gamers. Is there more money in the competitive scene? (Like I said, I'm an outsider, so I have no clue.)
On as side note, I'm excited about the part where Capcom is thinking about using their dormant IPs soon.
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fsfsxii
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Post by fsfsxii on May 24, 2016 4:25:46 GMT
Considering that pokken is on wiiu makes this a lot more shameful.
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stratogustav
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Post by stratogustav on May 24, 2016 5:04:00 GMT
To be fair Pokken and Smash are the only Pokémon games that I like.
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dschult3
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Post by dschult3 on May 25, 2016 23:29:48 GMT
I don't really know how to feel about this one. Was Capcom trying to focus on its hardcore gamers and be innovative through a focus on online play, or were they lazy with producing a complete game?
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stratogustav
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Post by stratogustav on May 25, 2016 23:53:44 GMT
The training mode is very solid. You can record what you want your oppenent to do to prepare for those situations, all the feautures you need are there.
The same goes for match making, rankings, the easiness to look for replays of people you want to learn from, the easiness to follow players you want to learn from, the easiness to find people to level up with, etc..
The gameplay is super fun and very solid. Even with a much smaller roaster as of right now, I like it much better than IV already.
The problem is exactly that. It is aimed to the competitive crowd and not to casuals, even though they tone down the gameplay for newcomers, but they did it for newcomers that want to be competitive, not casuals.
Of course they will built on it as they did with every other Street Fighter through multiple versions, but the first impression and the full price is what wasn't well received by the casuals.
It is still the game with the most participants in EVO history by looking at the amount of people that already signed up for it.
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Post by spidershinobi on May 29, 2016 17:47:41 GMT
One problem with this turn of events is that I don't have anything positive to talk about. So, to answer dschult3's doubt, the fighting game community (FGC as it's often called) practically lives off tournaments and online matches. If a game doesn't feature online play or is "dead" online, then it most likely won't be popular among members of the FGC (because people can't spare), and it won't receive much attention at tournaments - that happened with KoF13 and VF5:FS even though they do feature net code. Thus a game can be filled with content, but if the online play isn't favorable it won't matter for this competitive side of the consumer base. While I'm definitely not inside this crowd I can sympathize with their habits; they just want to keep doing what is important for them. So forget story modes, dressing-up, or whatever: great gameplay, online multiplayer and a bunch of regulars is what is most important. They're also very vocal about their standarts, to the point that multiple developers have changed plans for certain features due to fan demands. As for Capcom, you can say that if the FGC picks up a game and loves it, that game is in a kind of "heaven". Not only will it be likely to be an important part of tournaments (those surely bring some visibility), it can help maintain relevance and earn the "right" to sell side content and additional editions. Now for the negative part, I have watched several matches of Pokken and SF5 (certainly more of SF5), and there's no contest regarding the quality of the core product, it isn't viable to compare the 2 of them, Pokken just isn't at this level. "Oh but you haven't played it!" Well, that's something I won't feel bad for never fixing. The issue here is simpler than that: I'm looking at a game that doesn't play as well as games of the same genre, has lower amounts of fanservice than expected, and sells well; against it I'm looking at a game that plays as well as it should, caters to people who can pay from their pockets and know what they're getting into, but feels unfinished (because it wasn't meant to be released finished) and sells poorly because of it. Uh... This is a comparison between bad taste and bad business model.
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stratogustav
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Post by stratogustav on May 29, 2016 19:31:35 GMT
Good write up spidershinobi I agree with many things you said there.
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Post by winnersdontusedrugs on May 30, 2016 4:46:57 GMT
The Pokemon name sells more than the Street Fighter name. If you combine that with the fact that SFV's sales are mediocre even compared to SFIV it's no surprise that a Pokemon game would sell more.
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dschult3
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Post by dschult3 on May 30, 2016 14:10:43 GMT
One problem with this turn of events is that I don't have anything positive to talk about. So, to answer dschult3 's doubt, the fighting game community (FGC as it's often called) practically lives off tournaments and online matches. If a game doesn't feature online play or is "dead" online, then it most likely won't be popular among members of the FGC (because people can't spare), and it won't receive much attention at tournaments - that happened with KoF13 and VF5:FS even though they do feature net code. Thus a game can be filled with content, but if the online play isn't favorable it won't matter for this competitive side of the consumer base. While I'm definitely not inside this crowd I can sympathize with their habits; they just want to keep doing what is important for them. So forget story modes, dressing-up, or whatever: great gameplay, online multiplayer and a bunch of regulars is what is most important. They're also very vocal about their standarts, to the point that multiple developers have changed plans for certain features due to fan demands. As for Capcom, you can say that if the FGC picks up a game and loves it, that game is in a kind of "heaven". Not only will it be likely to be an important part of tournaments (those surely bring some visibility), it can help maintain relevance and earn the "right" to sell side content and additional editions. Now for the negative part, I have watched several matches of Pokken and SF5 (certainly more of SF5), and there's no contest regarding the quality of the core product, it isn't viable to compare the 2 of them, Pokken just isn't at this level. "Oh but you haven't played it!" Well, that's something I won't feel bad for never fixing. The issue here is simpler than that: I'm looking at a game that doesn't play as well as games of the same genre, has lower amounts of fanservice than expected, and sells well; against it I'm looking at a game that plays as well as it should, caters to people who can pay from their pockets and know what they're getting into, but feels unfinished (because it wasn't meant to be released finished) and sells poorly because of it. Uh... This is a comparison between bad taste and bad business model. Thanks for the info! I'm an outsider looking in on this world, so humor me here. How does Capcom survive off of the FGC if they are going for their loyalty? Do they get a cut of the tournaments and online play? As you said, this is a comparison between bad taste and a bad business model. I'm trying to figure out why this makes sense to the big wigs at Capcom HQ. In a way, this makes me feel rather good to hear that a company is catering to their loyal customers; however, it also seems foolish to push an unfinished game catering to a small pocket of the market.
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fsfsxii
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Post by fsfsxii on May 30, 2016 18:22:07 GMT
Thanks for the info! I'm an outsider looking in on this world, so humor me here. How does Capcom survive off of the FGC if they are going for their loyalty? Do they get a cut of the tournaments and online play? As you said, this is a comparison between bad taste and a bad business model. I'm trying to figure out why this makes sense to the big wigs at Capcom HQ. In a way, this makes me feel rather good to hear that a company is catering to their loyal customers; however, it also seems foolish to push an unfinished game catering to a small pocket of the market. Capcom pretty much owns the FGC at this point. They make money from tickets if i'm not mistaken. Also advertisements revenue and all the sponsorship going around with the partnerships with major publishers and console manufacturers.
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stratogustav
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Post by stratogustav on May 30, 2016 20:32:08 GMT
The reason why in Capcom eyes this was the right decision is the insane growth of the FGC in recent years.
Daigo has already been featured in ESPN. They are now attractng rappers like Lupe Fiasco or actors like Joseph Gordon-Levitt. So they are looking at the future instead of the current market.
In South Korea which is a country known for Tekken, Street Fighter tournaments are already getting televised.
In other words the investment is towards E-Sports. They want to make it a thing, specially when they see that other E-Sports like League Of Legends are already getting more views than the NBA Finals, the World Series, and the Super Bowl.
And this is not just Capcom. Sony will be issuing real life racing licenses with Gran Turismo Sport. So you basically can become in real life an officially licensed racer through the game.
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Dan E. Kool
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Post by Dan E. Kool on May 30, 2016 21:34:39 GMT
They want to make it a thing, specially when they see that other E-Sports like League Of Legends are already getting more views than the NBA Finals, the World Series, and the Super Bowl.I think you're exaggerating.
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stratogustav
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Post by stratogustav on May 30, 2016 21:58:10 GMT
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fsfsxii
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Post by fsfsxii on May 30, 2016 22:36:17 GMT
Does that mean people aren't active anymore? Used to think sports leagues encourage people to be more active and healthy but i see more obese people watching sports than those who watch competitive gaming. Not to be disrespectful or anything.
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stratogustav
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Post by stratogustav on May 30, 2016 23:17:49 GMT
The non-active equal obesity is a myth.
Obesity comes from things like processed meats, flour, and high fructose corn syrup.
It is only natural for people in general getting fatter when these substances become more easily accessible for the majority of people.
On the other hand let's revive Konami's console division and turn Dance Dance Revolution into an E-Sport:
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