Cervantes
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Post by Cervantes on Jun 4, 2016 20:23:53 GMT
stratogustav - Yep, I did, more than once, even. The physics are the wonkiest in any Sonic game - he can go from full speed to full stop immediatelly, as soon as you let go off the button. He climbs walls while walking. It just feels completely wrong. Just look at this small sample: EDIT: Changed to a video that better explains its problems. Compare Sonic 4 Ep1 with either Ep2 (which is much better) or the 2d levels in Generations and you'll see what I mean. About Lost World, it's not that I was expecting the same - I actually liked the idea behind the level designs, as it seemed Sega was remembering their never realized Sonic X-Treme project. The problem is that the controls are just so terrible. I'm far past the middle point of the game (in the middle of Silent Forest right now), so I have experienced enough to know that I don't like the game. At all. And I haven't even mentioned how terrible the "wall run" mechanic is, or that horrible level in which you're controlling a snowball (especially if you try to get the last red star in that level. Goddamn that's annoying). About Ninja Gaiden, keep in mind I'm talking about NG 2, not Sigma 2. Sigma 2 fixed many problems (maybe introducing others), but that's not the one I'm talking about. I have already finished it on normal mode (Path of the Warrior), so now I'm playing on Mentor. I mentioned the problems in a previous post; it doesn't mean I dislike the game, but its problems are so obvious, especially after just having replayed NG Black...
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stratogustav
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Post by stratogustav on Jun 4, 2016 23:10:09 GMT
Then for sure those games are not for you. I have fun with Lost World, but I think is probably because I also had fun with N64 games in general, that at this point they are unplayable to most people, and even Nintendo acknowledges he has to step in to make the necessary gameplay changes on the remasters so the games feel modernized enough to new players, even if they are getting ported on a competitive handheld hardware already.
About Episode I, you are like my brother, he doesn't like Episode I that much but loves Episode II. While I'm the total opposite, not because there is something wrong with II, I still play II, but because I simply dislike the Tales-Sonic dynamic. In other words I would simply prefer that Tales wasn't there at all and that he wasn't necessary, but he is.
About Ninja Gaiden 2. I had only play the Sigma 2 version which is the one I own so I can't really say anything about the other versions, but I'm guessing the differences are similar to the gameplay adjustments Nintendo makes on its remakes to make them playable for newcomers like they did with Star Fox 64 for example.
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Cervantes
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A former Incompetent Evil Commander (XP: 2423)
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Post by Cervantes on Jun 5, 2016 0:17:04 GMT
stratogustav - You're certainly right about my preferences on platformers - I never got into N64 platformers and that may explain in part why I disliked Lost World. I mean, Sonic Generations, my favourite modern Sonic, was a mix between a classic Sonic 2d game and an arcade 3d racing game, while Lost World resembles more those N64 platformers made by Rare. I can see someone who likes Rare platformers also liking Lost World; but for me, it's just disappointing that Sega keeps completely rebooting the gameplay of the series in every single game. Just compare Sonic 4, Generations, Lost World and Boom - they are all main games in the series (none of them is a spin-off), and yet all play completely different. There's absolutely no consistency, which means the series, nowadays, has no identity. The closest Sega came to give some air of consistency was with Unleashed, Colors and Generations, as they all had similar 3d gameplay, although each of them had their own new things (beat'em up sections, the introduction of Wisps and levels with the classic Sonic) - Sega was trying to innovate while also keeping an identity, which was nice. By the way, I really recommend the Super Bunnyhop video linked above, it does a pretty deep analysis of the series in general. Sigma 2 does change a lot of things from NG2, some positive and some (arguably) negative. Most importantly, it reduces the number of enemies on-screen, which is either bad (as fighting agains a lot of enemies at the same time in NG2 is badass) or good (as there are less enemies throwing projectiles from afar) depending on who you ask. But my biggest problem with NG2, until now, is more on a technical level - the game suffers from severe slowdowns, which screws the controls and throws off the timing for combos. It's especially jarring considering how NG1, in a less powerful console, kept a very consistent framerate. I think Sigma 2 might have fixed that with the reduced number of enemies. Besides that, I've heard Sigma 2 also rebalanced a lot of things, even excluding an entire section of a stage from the original for being not very fun (essentially a corridor with a terrible boss fight against a giant worm). So yeah, most of the problems I'm mentioning here might not be in the Sigma version. EDIT: Your brother is the right one in this question, I say.
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stratogustav
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Post by stratogustav on Jun 5, 2016 0:37:17 GMT
I will watch the video when I get home, I like those videos, but it looks like I was pointing out the correct things: Whether or not you like N64 games, and the uniqueness for each game, which is why we have different opinions about it.
It is interesting how I can totally understand why it wasn't for you, and that you understand why I like it. You don't see that often in other conversations, like in a Battlefield versus Call Of Duty conversation for example.
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centipede
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Post by centipede on Jun 5, 2016 1:53:56 GMT
Cervantes at you still have rom hacks of classic sonic games.
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stratogustav
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Post by stratogustav on Jun 5, 2016 2:16:29 GMT
I saw the video. Besides Sonic Boom which is an obvious disaster, all the other games are fine. Like I said before, it comes to expectations, I'm very progressive when it comes to adventure games, and I like when they are different.
It looks like the majority of people have this problem he has, not just with Sonic games, but with games in general, every one wants more of the same.
You see this even with generic franchises like Call Of Duty, if they try something new everyone bashes it.
This is one of the reasons they claim why Nintendo and Sega are struggling in the console market, because other than using the exact same names, and some times even the same story, the gameplay keeps changing.
Which is exactly what I like, but not a popular opinion. This is how I know I will like Star Fox Zero, I like different, I like uniqueness, I don't like building on the same ideas, but that's just me.
However I'm guilty of conservatism when it comes to 2D games such as Fighters, Shmups, Mega Man X, IGA's Castlevanias, Metal Slug, Contra, Super Mario Bros., etc., so I can't really blame others for wanting the same about their favorite genres.
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Cervantes
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Post by Cervantes on Jun 6, 2016 3:28:38 GMT
stratogustav - If I was to list a few series which I wanted to stay the same, I would list the exact same ones you did! Why Capcom had to mess with Mega Man X's formula? centipede - And don't forget Freedom Planet! It has its flaws (being an indie game and all), but man is it impressive. By the way, I finished Lost World, so I have one last criticism: the implementation of Chaos Emeralds. To get them, you have to get every single Red Star in every level, so you have already fully explored every level multiple times when you get the ability to transform into Super Sonic. I thought "Hey, at least I can enjoy using Super Sonic while trying to get the S rank in each level", but then came another disappointment: you only get ranks if you choose the "Time Trial" option in each level, and the Time Trial doesn't allow you to use Super Sonic. So, basically, Super Sonic is entirely useless AND I have no reason to do the time trials, as it would be just replaying the same levels with no difference at all (and those levels have already annoyed me enough). So yeah, another flawed design choice. And if someone says "hey, Super Sonic would make the time trials unfair", then I will point out that the online rankings in Generations distinguished those who completed the levels with or without Super Sonic so you had an incentive to complete the levels both ways.So, for my next game, I'll be starting one that I know I will like a lot - Ys VI: The Ark of Napishtim (PC version). I love the Ys series and know this is the game that created the gameplay/graphical style seen in Oath in Felghana and Origins, games that I have played over and over. I will give my impressions soon!
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stratogustav
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Post by stratogustav on Jun 6, 2016 4:15:37 GMT
Cervantes Mega Man 9 and Mega Man 10 are proof that it can be done, so is Super Mario Maker. I have hopes for Mighty No. 9, and even if it is at least another Mega Man X8, I will still like it. I'm not that strict about changes, but at least keep the format. I mean it's not like Zelda that it can be a cartoon, a Diablo game, a 2D puzzle game, a big budget adventure game, even a Musou game, and it still rocks. Mega Man has its limits. See, as much as I like the Metroid Prime Trilogy, I want a 2D Metroid. I also don't like when they switch between 3D and 2D in the same game. It is a cheap way to look different. Either you are 3D or 2D, not both, at least not in the same game. Star Wars games used to upset me like this. They would have space mission and then walking mission. Just choose one.
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Cervantes
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Post by Cervantes on Jun 24, 2016 3:09:48 GMT
So, I've beaten YS VI and just started Gurumin!
About Ys VI: this is a series that never ceases to impress me. Although this one was made before The Oath in Felghana and Origins, it's as good as those: the other games made some improvements, sure, but VI is still nothing short of amazing. It's the easiest Ys game I've played until now since you can store health items, but it still had a few tricky boss fights - there's an optional "Catastrophe mode" in which you can't store health items, so I'll try it later along with the hardest setting. By the way, the bosses, as in the other games, are very impressive (they are huge and well animated). Also, the music is very catchy and I instantly loved it. So, basically, I loved the game and it just made me appreciate the series even more. I wish Falcom ports the newer PSP/Vita games to pc someday.
Gurumin is also a Falcom game, but very different from Ys: although it uses a similar camera perspective and combat system, it's a very kiddy game, which means both a story and dificulty aimed at kids. It's a very pleasing game and I'm having fun with it. The localization is not great - the english dubbing felt so awkward that I'm playing the game without voices, text only. Also, the pc port is pretty much one of those direct console-to-pc ports - not much in the way of options and restricted to 30fps. It doesn't bother me in this game at all, since the gameplay is not too fast and the camera doesn't move around too much.
As I said, the game is fun, but certainly not for everyone, as it's aimed for kids; it also seems to be pretty short (a plus in my book), and we shouldn't forget that it was released originally as a PSP game, so the graphics are pretty simple.
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centipede
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Post by centipede on Jun 24, 2016 5:14:32 GMT
I'm playing hardcore mode on Torchlight. It's a blend of all the good elements of Diablo 1 and 2.
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Post by spidershinobi on Jun 25, 2016 17:38:52 GMT
So, I played Smash Bros on the WiiU yesterday with friends. Wow! I really like Ike in that game - not like I didn't like him in his own game - and his moveset is perfect for someone who doesn't really get how to hold the gamepad since he isn't fast enough for me to need to press more buttons quickly. Aside from that, I feel that Marth doesn't really have a place in-game now that Ike represents the series way better while Lucina replaces him and Robin reiterates the fact. Kinda sad there are 2 Samus in the select screen and no Dark Samus, though; even Dark Pit is there and I don't know if he's actually different from Pit.
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Cervantes
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Post by Cervantes on Jul 9, 2016 2:27:03 GMT
As I finished Gurumin, I'm now playing Viking: Battle for Valhala!
I take back what I said about Gurumin's dificulty: that game gets TOUGH in the later levels, I don't even want to imagine how it is in the harder dificulties. On the technical side of things, the pc version is really troublesome later: it slows down constantly in the later enemies and bosses, which is terrible since the game does get more action-y later (with a faster gameplay) and requires different moves and combos. Also, some special moves require that you rotate the analog stick, but the sensitivity is so high that these special moves will be accidentally activated all the time, usually in a way that will mess what you were trying to do. I wish XSEED could have ported/localized this game, as they would certainly give it a much better treatment... But technical problems aside, the game is still a lot of fun! Falcom is a great developer, I don't think I ever played anything outright bad from them.
I started playing Viking because, as I try to go through some of my backlog, I have choosen some short games first. I knew this one received very middling reviews (not bad, not good, just alright); that would be how I would define it, although it is slightly better than I thought. It's a beat'em up, pure and simple: the only thing you do is go around a huge map (there are 3 huge maps in the game), find an enemy base and then kill everyone. Outside that, there are a few moments in which your army will invade an enemy base, but the game still controls the same, except with hundreds of guys fighting each other. I don't know why, but I find the game strangely relaxing: there's almost no music and the enemies are strangely silent; the sound effects that you'll hear are mostly composed of nature sounds (birds and stuff). So you're just going around, listening to birds, killing a few enemies here and there. The game is very easy (even on hard mode) and the combat is, in general, slow, so that's why it feels pretty calm. On the technical side, its another 30fps game - while I wish it was unlocked, it's not much trouble, as the gameplay is slow anyway. I'm already very close to its end and had no problems.
In some ways, it feels like a sequel to Golden Axe: Beast Rider (going by the few minutes that I played of this one), but not too much. Maybe Sega was just trying to revive the classic beat'em up genre in 3d, as they published both games just 2 years apart. This one has the "burning people and cutting them in half", but has not the monsters part: you can call dragons to do a single attack during the sieges, but they don't stick around (think of them as the screen-clearing bomb).
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Cervantes
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A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Jul 14, 2016 4:29:49 GMT
I'm done with Viking (I said it was short), so now on to the next short game: Call of Juarez: Gunslinger! Actually, this one is so short that I started it on monday and have already finished its main story... It's something around 5-6 hours long.
But man, those were some fun 5-6 hours. This is one of the best FPS I've played in recent years. It's an arcade game at its best: if it was made in the 90s, I imagine Sega developing it as an on-rails-shooter game alongside Virtua Cop 2 (which this game resembles a lot, for some strange reason). Here you have completely linear levels with tons of baddies showing up, and you just shoot and shoot and shoot. The game is very hard, it has a combo system that gives you an incentive to keep moving and you also get points depending on how you killed the baddies - those points can be used to buy a few fancy upgrades, so you really have an incentive to do your best on every level. It even explicitly has an "Arcade Mode", in which you go through the maps with no story and even more bad guys to shoot. To brake the pace, there are a few duels, and they are fun (and the game also has a "Duel Mode" in which you go through 15 very hard duels on limited lives; I only finished it yesterday after a lot of tries).
Also, the integration between story and gameplay is among the best I can think of. The game is being narrated by the protagonist, so he's obviously exaggerating his deeds (which translates to exaggerated setpieces); but also, the game does have a lot of fun with that, with the scenery changing as they narrator remembers what happened, or some sections being played entirely different as the narrator and his listeners disagree about how the real story went. Sometimes, he remembers that he "magically saw a way out", so some stairs magically appear so you can make your escape. It's also very well written and is generally funny.
Put it on the list of the best games I've played this year, alongside MGS V, Valkyria Chronicles and Ys 6.
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Post by spidershinobi on Jul 18, 2016 23:43:51 GMT
Oh man! I'd love to see a Golden Axe sequel, but I'd need it to be an actual sword and sorcery game... Maybe Age of Barbaria could be my next pick? I've been playing some Bladestorm these days, just making mercenary generals based on paintings from somewhat famous artists and running with it. Maybe I'll try Dragon's Crown too since I really want that beastmaster set of equipment.
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Post by lilchillbil on Jul 27, 2016 22:45:14 GMT
I've been playing Killzone on the PS2, the framerate feels horrid at times, even gave me a headache. On the Xbox One I've been playing Rainbow Six Siege multiplayer (and i'm bad), also finally getting around to finishing Ocarina of Time on Gamecube.
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