stratogustav
Supreme Overlord
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Post by stratogustav on Dec 4, 2016 11:23:44 GMT
I just checked, it looks like it doesn't. I was hoping they had them for the Dark Resurrection edition, it surprises me Tag 1 has them. I know you have Tekken 6, and Tag II though. I would say Tekken 6 plat is tougher to get than Tag II. Awesome job getting both. We'll see about The Evil Within, I told my buddy I'll get him something nice if he plats it, but he is having a rough time. He claims is more troublesome in terms of psychological burden than actual difficulty. I actually hated T5 in all its incarnations. Definitely not my favorite Tekken game, probably because it doesn't have a defining tone, like the previous tekkens, particularly Tekken 4. I liked Tekken 5, pretty straight forward Tekken, I always felt it inspired Street Fighter IV in a weird way. By the way, that DMC4S plat is one of the most prestigious plats for the reasons you were talking about.
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Post by Imperial Khador on Dec 4, 2016 12:37:40 GMT
Still working slowly along Fire Emblem Fates: Revelations. However, I've been playing the Mega Man Legacy Collection on the PS4. I'm enjoying it so far. Last time I played through MM1-6 was a few years ago when I picked up the individual games on the 3DS. I am a bit spoiled by save states, but my reflexes aren't what they used to be, so I don't mind so much I do miss the ability to toggle between weapons with L and R from the anniversary collection, but it isn't the end of the world.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Dec 4, 2016 13:41:31 GMT
I actually hated T5 in all its incarnations. Definitely not my favorite Tekken game, probably because it doesn't have a defining tone, like the previous tekkens, particularly Tekken 4. I liked Tekken 5, pretty straight forward Tekken, I always felt it inspired Street Fighter IV in a weird way. By the way, that DMC4S plat is one of the most prestigious plats for the reasons you were talking about. For me Tekken 5 was pretty eh, and a little bit generic. For one thing, the story made NO sense! Jinpachi coming back from the dead to host a tournament? like wtf?!! Though, to be fair, its still a better storyline than Tekken 7 ever will be. Making Akuma canon to the story, pfft! I question their mental state when they made that decision.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,647
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Post by stratogustav on Dec 4, 2016 15:53:27 GMT
For one thing, the story made NO sense! Jinpachi coming back from the dead to host a tournament? like wtf?!! Though, to be fair, its still a better storyline than Tekken 7 ever will be. Making Akuma canon to the story, pfft! I question their mental state when they made that decision. The dude's mental state is always questionable, I feel that's one of the reasons the series is so great. In terms of worldwide brand recognition by franchise within the PlayStation ecosystem Tekken ranks in the top 5. 1. Grand Theft Auto 2. Call Of Duty 3. Gran Turismo 4. Final Fantasy 5. Tekken 6. Kingdom Hearts 7. God Of War 8. Tomb Raider 9. Uncharted 10. Metal Gear Solid 11. Resident Evil 12. Dragon Quest 13. Assassin's Creed 14. Ratchet & Clank That's crazy considering how big the PlayStation fanbase is. No wonder why Tekken games always end up with those ugly Greatest Hits red boxes.
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fsfsxii
Space Striker
What to believe...
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Post by fsfsxii on Dec 4, 2016 15:55:14 GMT
For one thing, the story made NO sense! Jinpachi coming back from the dead to host a tournament? like wtf?!! Though, to be fair, its still a better storyline than Tekken 7 ever will be. Making Akuma canon to the story, pfft! I question their mental state when they made that decision. The dude's mental state is always questionable, I feel that's one of the reasons the series is so great. In terms of worldwide brand recognition by franchise within the PlayStation ecosystem Tekken ranks in the top 5. 1. Grand Theft Auto 2. Call Of Duty 3. Gran Turismo 4. Final Fantasy 5. Tekken 6. Kingdom Hearts 7. God Of War 7. Tomb Raider 8. Uncharted 9. Metal Gear Solid 10. Resident Evil 11. Dragons Quest 12. Assassin's Creed That's crazy considering how big the PlayStation fanbase is. No wonder why Tekken games always end up with those ugly Greatest Hits red boxes. Resident Evil definitely ranks higher!
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stratogustav
Supreme Overlord
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Post by stratogustav on Dec 4, 2016 15:57:21 GMT
Resident Evil definitely ranks higher! Resident Evil is definitely hot right now after one of the biggest reveals ever made when they dropped the Biohazard VR announcement.
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fsfsxii
Space Striker
What to believe...
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Post by fsfsxii on Dec 4, 2016 16:02:04 GMT
Resident Evil definitely ranks higher! Resident Evil is definitely hot right now after one of the biggest reveals ever made when they dropped the Biohazard VR announcement. Also the RE2 Remake news.
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stratogustav
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Post by stratogustav on Dec 4, 2016 16:08:15 GMT
Also the RE2 Remake news. I haven't heard that one. That sounds great, 2 and 3 are a must missing on current gen consoles. I would say that with the increasing popularity of IPs like Fallout, Skyrim, Red Dead, and Mass Effect, I feel that list is going to change, but those IPs are quite massive nevertheless, at least within the PlayStation ecosystem.
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Armored Core Raven
Vanguard Ranger
Radio: The test is over. From this moment on, you are a Raven!
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Post by Armored Core Raven on Dec 8, 2016 9:56:25 GMT
Killzone HD Remastered and Baja Edge of Control on PS3
Killzone HD Remastered is an on-disc install that takes up 3036mb and requires the disc to be in your PS3 while starting the game up for authentication, it then stops spinning shortly thereafter and the entire game is run from the internal HDD. It's on the same disc as Killzone 2 while Killzone 3 gets its own disc, so it's easy to switch between Killzone HD and Killzone 2 if one wants to do that. The Killzone Trilogy is the only way to get a physical copy of Killzone HD Remastered as it was only ever released as a digital download on PSN.
I am a fan of the original Killzone on PS2 and this is basically a nice but minor upgrade to that, it has a slightly better and much more stable framerate and runs at a higher screen resolution (720p according to online sources) with a much richer color palette, so everything looks sharper and nicer overall, however unlike Black on Xbox compared to the PS2 version it doesn't lose the grittiness because it has a really nice noise filter and such manages to not become sterile and too artificially clean looking in the process, I like this a lot.
Sadly I've ran into just about every single glitch the PS2 version has so it doesn't seem they ironed out the game at all, which is a shame. I've had to restart from checkpoints because the game glitched and refused load the next scripted event allowing me to advance more times that I can count, those damn beach levels are shit and I remember that happening a lot in the PS2 version as well, easily the worst part of the game, they're also repetitive, boring and not visually interesting so yeah, definitely the worst part of the game, they're quite short though so it's not a huge deal, it's just a shame nothing was done to fix this now that they had a real chance to do so.
Beside that it's a great game still and a better experience overall thanks to the minor upgrades over the PS2 original. At first I was uncertain is I should buy it as I already own Killzone 2 and 3 separately and the Trilogy is a bit rare and thus more expensive than the three games it contains if purchased on their own, given you have both a PS2 and a PS3 to play them all on already, but after having played it I feel it was worth it, Killzone is still great.
Baja Edge of Control on PS3 is notably choppier than it is on Xbox 360, the menu framerate especially is really low, I'd say in the single digits when selecting your car, it runs at a stable framerate during gameplay but lower than it does on 360 with an overall choppiness present at all times, it's glitchier and has crashed on me forcing me to restart, they both run in 1080p as far as the internet is concerned but the visuals on PS3 are uglier with more jaggies due to the lack of AA making them look a lot more low res, the motion blur is so weak you don't even notice most of the time and I'm not sure but I think the colors look a bit muted and washed out compared to the 360 version as well.
The custom music option of playing music from the PS3 HDD is disabled (as is tradition on PS3, the only game I recall having it enabled is SuperCar Challenge), so there's no custom soundtrack option like the 360 version allows you to enjoy.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Dec 8, 2016 11:17:18 GMT
I finished Tomb Raider Chronicles and just started Angel of Darkness.
About Chronicles: I stand by my opinion that it is a fine, mostly well designed classic Tomb Raider, albeit not even close to be ambitious as any of the previous games, especially Last Revelation. The levels are very, very short, so there's not a lot of exploration, and most of Lara's moves are underutilized or not utilized at all (I don't remember any section were I needed to sprint, for example), but that's not a problem. What was a problem were the very last three levels, especially the final one: these levels are in a high-tech military building (always a terrible setting for this series), with a focus on action instead of exploration/platforming, while at the same time heavily limiting your ammunition (first time you don't get infinite ammo in the classic series), they keep introducing new mechanics that just don't work (imagine stealth sections with classic Tomb Raider controls...) and the worse thing: the last level is chock-full of bugs. If you save almost anywhere in the level, something will bug and the level will be unfinishable, so I had to keep going back to previous saves all the time as the bugs appeared. The level even throws a cyborg fight at you, which really doesn't make sense in TR. In conclusion, it's a fine game with abismally bad final levels.
Now, Angel of Darkness is just strange. It feels a lot like I'm playing one of those prototypes made by modders/students: it gives me an idea of what will be implemented in the final game, but the animations/levels/mechanics are all unfinished. First of all, the controls are just wrong, and the way Lara moves is the worst I've probably ever seen in a 3d action game from its era. They apparently wanted to introduce some RPG mechanics, but they are limited to you pushing a random box then Lara saying "I'm stronger now", or you opening a random door. It doesn't make any sense and is completely random when she will "upgrade" her strength - by the way, this is the only thing she upgrades, which is a completely random thing. It determines the time Lara can hang on something, and just having a timing for this is annoying. Then I got to a level in which I'm in a city and have to go talking to people (imagine Deus Ex), except every one is annoying, the dialogue is really bad and there are several loading screens right in the middle of the streets - also, after a loading screen, the game changes the direction Lara was facing, so I'm just confused all the time. Sometimes you can choose different dialogue options, but they seem to make no difference - sometimes, after Lara says the option I choose, she follows it by saying the other one. By the way, some of the animations in the dialogues are unfinished, so in a scene the NPC is moving its mouth, in the next one he/she is just moving its head while the voice goes on. Some levels are very strictly linear (I'm talking corridors here) and take less than five minutes to finish. I mean it when I say this looks like a prototype, this is easily on par with Sonic 2006.
There's one good thing, though: the graphics are quite advanced for a game this old. It was a 2003 PS2 release, but the pc version looks as good as an 360/PS3 game. I'm not joking, it's that good. Most pcs at the time probably couldn't run it in maximum settings, but it's nice to know the developers wanted to future-proof their game. So, I guess Core Design spent all their time polishing the graphics engine, and then had to rush to build a game around it and certainly were pressured to release it unfinished, which is unfortunate as this shows a lot of promise. It's not the direction I would like for the series (I prefer when Lara is, you know, raiding tombs...), but if this game was complete it would probably be something big at the time. It would mostly be a mix of Tomb Raider and Deus Ex, which, being both Eidos properties, makes sense.
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centipede
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It was just one soy latte, I swear!
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Post by centipede on Dec 14, 2016 10:38:43 GMT
One does not simply... Play Borderlands 2 for one hour.
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Cervantes
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A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Dec 16, 2016 23:47:03 GMT
I'm done with the classic Tomb Raiders! Yay! I can confirm that Angel of Darkness is every bit as terrible as everyone says. From the new ones, I still have to play Lara Croft Go, Temple of Osiris (I have both) and Rise.
But, for now, I decided to play Shinobi (3ds). This is one TOUGH game. It uses 3d graphics (not very good 3d graphics, by the way...), but plays entirely in 2d, so just think of it as similar to the Strider reboot. Its gameplay is remarkably similar to Shinobi 3, albeit with a focus on a new parry mechanic - I should point out, though, that you could already parry ranged attacks in Shinobi Legions (I don't know about the PS2 games, as I haven't played them). Everybody knows how much I love parrying, and it works very well here. You can parry just about anything, but the timing have to be precise - there's no way to spam it, so it demands skill.
My main problem with it is on the technical side: the game runs in 30 fps, which is terrible for split-second precision mechanics like parrying. I just feel the game doesn't give me enough time to react and doesn't control as smoothly as the Genesis games. Also, the graphics in some levels are dark to the point that I didn't notice pitfalls and fell to my death. All that probably contributes a bit to its ungodly dificulty: I'm playing on normal, but it's kicking my butt. You have limited lives, so you go back to the beginning of the level after losing them all, and some levels can be very long and difficult. On higher difficulties, there are limited continues. So this is a modern game as hard (or even harder) as any of the classic ones, much like the Ninja Gaiden series.
Keep in mind those two technical problems don't really make the game worse in my eyes: I'm having a good time with it. There are also some nice setpieces, like riding a horse, surfing and jumping on the roof of cars; those bring some variety. The hand-drawn cutscenes also look nice, although they are obviously on the cheap side.
I think this is a worthy successor to the Shinobi series, and I wish it got sequels to solve those technical issues. Sadly, this is a 2011 release and Sega never announced anything new, so they probably don't have any plans for it.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Dec 17, 2016 13:21:21 GMT
Played Resident Evil 2 on friday, made it pretty far without saving, got all the keys for the police station, but when i made it to the underground parking lot, i ran out of ammo, even though i was avoiding zombies completely at some halls. After losing all ammunition, i've lost my green herbs. While trying to make it back to a safe room, 2 zombies jumped me, and i died. That was 3 hours of gametime, viciously mauled by zombies! Something to mention is that i'm playing on the original mode, normal difficulty. That was my first time doing that, as i played the game 6 years ago with infinite ammo. Very challenging game!
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Dec 18, 2016 2:07:34 GMT
A quick update on Shinobi 3D: man, they made the later levels too long. One of them (the shark one) took me 20 minutes from start to finish, so imagine what happens when you die at the boss and is obligated to redo those 20 minutes of gameplay... repeteatedly. I spent at least one and a half hour (probably more) replaying the same level. It's clearly a fake difficulty thing because the level has a boss in the middle of it (that's actually harder than the end level boss), and the second part of the level is in an entirely different setting, so it's clear it was two different levels that they put together so you had to redo everything after dying. The worse thing is: the second section has a lot of one-hit deaths (either by falling into a pit or by being crushed), so it's very trial and error, except you have to replay the previous 15~20 minutes before each retry.
I still like the game, but damn, the fake difficulty is strong with this one. I really wish it got a more fleshed out/balanced sequel.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Dec 26, 2016 0:59:37 GMT
And I finished Shinobi (3DS)! The last level is a bitch, but I did it. I really liked the game despite its flaws - the last level in particular uses one of those "spikes everywhere" level designs common in indie platformers, and it uses so many dark textures that you can barely see where you're going.
I went back to my year-long Ninja Gaiden 2 Mentor playthrough, and finally completed a Test of Valor that had me stuck (ToV 3 on Chapter 5, on Mentor it's full of those annoying dogs and werewolves).
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