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Post by Imperial Khador on Jun 15, 2019 16:21:31 GMT
Probably Super Castlevania IV, but it is a fine collection. I probably won't be coming back to the Game Boy entries though. One playthrough was enough
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Post by Imperial Khador on Jul 11, 2019 12:07:57 GMT
Finished up Vagrant Story.
Mixed feelings on this one. It was lovely in many ways, with well-done motion work on the characters, an atmospheric setting and soundtrack, and an amazing translation.
Combat however, which takes up the bulk of the game, is very time consuming and clunky. I can see why Square never returned to this sort of system after Vagrant Story and Parasite Eve. In VS, switching between weapon loadouts so frequently became tedious.
I do think the game would do well with a remake. Maybe one of these days.
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Post by Imperial Khador on Jul 16, 2019 9:10:31 GMT
Finished Timespinner on the Switch. This was a great little Metroidvania, with some excellent sprite work, and a nice soundtrack.
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Post by Imperial Khador on Jul 17, 2019 11:32:12 GMT
Finished up Mega Man X on the Legacy Collection
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,887
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Post by dschult3 on Jul 17, 2019 17:28:58 GMT
I just finished 14 GCN Trainings. Wait, they're not games you say? They felt like QTEs with a certificate at the end. What have I been doing with my life? (10 more to go.)
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Post by Imperial Khador on Jul 17, 2019 21:11:39 GMT
Finished up Uncharted: Lost Legacy.
This felt like a quick one, but definitely longer than DLC, so I can see why they opted to make it a standalone game. It was nice to see Chloe and Nadine fleshed out (and I'm always happy to listen to Claudia Black's voice for a few hours), and Sam Drake was a welcome addition as well.
I found Uncharted 4 was a bit long for my taste, though it has been a few years since I played it. Because this one was so quick, it never seemed to drag. I wouldn't mind if future games in the franchise were shorter campaigns along these lines.
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Pimpjira
Guardian Force Shooter
Posts: 1,102
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Post by Pimpjira on Jul 20, 2019 6:44:27 GMT
I have beaten two games this week, both on SNES. Final Fantasy III(VI as everyone knows by now), and Marvel Super Heroes: War of the Gems. Man, FFVI is way easier than I remembered it being, but still a great game. I probably didn't level properly with espers I guess, not sure how else the game would've given me a hard time before.
And not too long before those, I beat the story mode in Super Mario Maker 2. The story had a lot of interesting levels so even if for some reason you didn't have internet access to your Switch the game would be worth it at 30 bucks or so. A lot of them are also gimmicky just to show off what can be done in user created levels which is I wouldn't recommend it at full price without Switch online.
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,887
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Post by dschult3 on Jul 20, 2019 17:32:39 GMT
Final Fantasy VI is easy when you over level or use vanish and doom. Whenever I play through it, I refuse to do the latter. Over leveling has to be done if you want to beat the Brachiosaur in the forest. God, I love that score! Can you tell that is one of my favorite games?
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Post by Imperial Khador on Jul 23, 2019 20:38:06 GMT
Finished up Bloodstained: Curse of the Moon. Solid Castlevania-style fun. To be honest, I probably enjoyed this more than the original Castlevania III.
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Post by Imperial Khador on Aug 18, 2019 0:52:13 GMT
Finished up Persona Q2 on the 3DS. Fire Emblem: Three Houses has been taking up a lot of my time, but I cleared some time this weekend to give Q2 a final push. Some general thoughts, good, bad and other.
I was a bit disappointed to find out this wasn't getting a dub with the various English voices, but I like all the Japanese voices, and I can see the desire to save expenses. Even though Persona 5 was probably the most internationally high-profile game in the series so far, and PQ2 features the P5 cast, it is also probably the last major third party release on the 3DS. I think Atlus expected it would not sell very well internationally, and my understanding is that its sales have definitely been much less that the original Persona Q over the same period. Given all this, I'm just glad the game got an English-language release at all.
Overall, I really liked it. They wisely chose to feature the Persona 5 cast from the beginning, unlocking the Persona 3 and 4 cast members as you proceed through dungeons. It was also great to see the female Persona 3 Portable protagonist show up and have interesting plot revolve around her, despite the male P3 protagonist also being around. It sometimes feels like she doesn't get a lot of love in the series pantheon, and I think this shows the designers still have a soft spot for her
In most of the Persona spin-offs, a lot of the cast appears as almost one-note parodies of themselves (Junpei is dumb, Akihiko loves protein and is obsessed with training, Chie likes meat, etc). Since the Q games feature super-deformed character designs, exaggerated personality traits make a bit more sense, but I think they're more sparingly used here than in other spinoffs. Hikari and Nagi are interesting characters introduced in this game and are developed well enough.
I don't consider this as a spoiler, so I'm not putting it behind a tag. Both Q games are considered canon, but since they pull characters from different times and places, the Persona casts don't retain memories of the events. They don't impact the main series, and for example, the P3 and P4 protagonists don't remember meeting before in PQ1. That said, one of the neat things is that since all casts are pulled from near the ends of their respective gaves (Akechi from P5 and Shijiru from P3 are both present), events and plot twists from the main series can be hinted at. Nothing is outright spoiled, but it is a nice treat for those who have played the main games, and some interactions leave you wondering if character's actions in the main games could have been subconsciously influenced.
Given that Persona 5: The Royal must have shared some development time with Q2, I'm a bit sad that the new Phantom Thief, Kasumi Yoshizawa, wasn't included. It would have been nice to see her debut in a spinoff, and get some hints to her ark in the main game. Since the character of Marie was introduced in Persona 4 Golden, she's shown up in various spinoffs with that cast, but I'm not sure how much more spinoff material P5 might get.
Mechanically, the game is pretty close to PQ1 from what I rememeber (it has been a few years). Exploration is lifted from the Etrian Odyssey games, and combat is a fusion of both that game, and the Persona series. Much like the main games, I found it a pretty satisfying loop, finding enemy weaknesses and exploiting them. I did find even normal difficulty could a little...excessive when it came to certain boss encounters, even though I was fighting smart and making sure I was ready for endurance fights, so I did find myself turning the difficulty down more than once in order to proceed. This might be less pronounced on new game plus.
Something I found rather unfortunate given the large cast, is that only the characters in your main party normally earn experience, which I find discourages the player from swapping our characters very often if they've got a combination that works. Side quests offer experience to the whole cast at the end, but probably only accounted for 4-to-5 level-ups each for my back benchers across the whole game. There is an item occasionally found in treasure chests that will raise a character to your current 'Wild Level', which is the current highest level among all the characters, and also determines the level of Personas that can be fused. This does occasionally allow you to swap in a new character at your current level, but honestly it seems like it would have been easier to just allow your whole party to gain experience even from the bench.
At 50+ hours, the game definitely dragged at points, and I remember feeling the same way about PQ1. I enjoyed the experience, but much like the first one, I'm tired enough that I probably won't go back for New Game+.
Along with Etrian Odyssey Nexus earlier in the year, it feels we probably won't get any more games in this style. The manual mapping element is really tied to the DS and 3DS' 2nd screen, and easy to draw because of the resistive touch screen. Even the Switch, which still has a capacitive touch screen, would make mapping small details difficult, and the manual map would probably take up too much screen real estate. If we see either the main Ertian Series, or spin-offs like Persona Q continue on the current console generation, I suspect the mapping will just be an automatic feature.
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Post by Imperial Khador on Aug 18, 2019 1:04:30 GMT
Final Fantasy VI is easy when you over level or use vanish and doom. Whenever I play through it, I refuse to do the latter. Over leveling has to be done if you want to beat the Brachiosaur in the forest. God, I love that score! Can you tell that is one of my favorite games? As a kid playing FFIV, I remember realizing finding an early way to over-level. During the brief time you have Bannon in your party, he has a healing ability that doesn't cost MP. So if you set the cursor options to memory, it will always start off on whatever options you've previously selected for a character. When you get to the Lete/Lethe River, you can set the other party members to fight while Bannon heals, and then either tape down the A button or use a turbo controller, and walk away. I remember many times playing through it, and just setting that up and leaving for a day or two, only to come back and find I'd gained 50 levels (I'm far from the only one to figure this out of course, but it still makes me smile.) The nice thing about it is that even the characters died in FFVI, you'd get sent back to your last save point, but with any levels you'd gained (though no items, etc), which is what happened before I realized Bannon could basically be set to auto-heal. I'd come back every few hours, find the party had died and start the process over again. Unfortunately, anyone other than the 3 permanent party members you'd have on the river (Terra, Edgar and Sabin, I think) that were already in the party wouldn't be leveled up (Locke for example), but any new party members would still get a healthy boost. The down side of this, that I didn't realize as a kid, is that after you get Espers later on, most or all of them provide some kind of permanent stat boost every time you level up if you have them equipped. By leveling up so high early on, you deny yourself a lot of these bonuses. The last time I played through FFVI, years ago on the GBA version, I played around with these bonuses much more. It can feel pretty satisfying doing 8000+ damage by casting a basic spell like Fire I haven't felt the need to play through it in years. I played it so much as a kid, along with a few other favourites, that I more or less have it committed to memory.
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,887
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Post by dschult3 on Aug 18, 2019 16:09:26 GMT
Final Fantasy VI is easy when you over level or use vanish and doom. Whenever I play through it, I refuse to do the latter. Over leveling has to be done if you want to beat the Brachiosaur in the forest. God, I love that score! Can you tell that is one of my favorite games? (I'm far from the only one to figure this out of course, but it still makes me smile.) The nice thing about it is that even the characters died in FFVI, you'd get sent back to your last save point, but with any levels you'd gained (though no items, etc), which is what happened before I realized Bannon could basically be set to auto-heal. I'd come back every few hours, find the party had died and start the process over again. Unfortunately, anyone other than the 3 permanent party members you'd have on the river (Terra, Edgar and Sabin, I think) that were already in the party wouldn't be leveled up (Locke for example), but any new party members would still get a healthy boost. I haven't felt the need to play through it in years. I played it so much as a kid, along with a few other favourites, that I more or less have it committed to memory. Nostalgia overload. I haven't played through it in a year or so. The latest copy I have is on the Wii U, so I think I'm going to have to fire it up sometime soon. I still wish I had my original SNES copy. (I've complained about that here before.) I miss the pre-internet days where you could discover things like this on your own or among your friends. Of course that's when school ground lies started up. I wasted so much time sleeping at Inns with Shadow because of the 1:64 chance that you could get a special dream which concluded the story! Of course, when I slept 64 times and nothing happened, I HAD to do it over, because I HAD to have messed up somehow. Or how about that cursed ring? The school yard said that you could convert it into A, B, C, or D after fighting it a bazilion times "just like the cursed shield!" And of course, you could bring back General Leo from the dead or find out more about Siegfried's story at the Colosseum!
So many mysteries, yet only so many answers. It is amazing how I have committed brain resources to permanent memory. Often, whenever I hear a blip of songs from the soundtrack, the memory banks light up within long dormant neuro pathways. It always makes me smile. What a game...
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Post by Imperial Khador on Oct 12, 2019 0:58:19 GMT
Finished up "Link's Awakening" on Switch.
Overall, I really enjoyed it, as the Game Boy or Game Boy Color version is something I already visit every few years. The cute art style is a nice modern take on the game, and goes well with Koholint and its silly inhabitants. Since the Oracle of Ages and Seasons games used a of assets from the original Link's Awakening, I would love to see them re-done in this style next.
That said, it is very short game for a full-price console release, even with some small extras added. I would have had a hard time justifying paying full price for it, and ended up getting it used for about $20 CND less than retail, and am reselling it to a friend so they can enjoy it next.
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Post by Imperial Khador on Oct 27, 2019 14:15:42 GMT
I've now finished all 4 story paths in Fire Emblem:Three Houses, after almost three months. So I'm done with that, at least until the new story DLC is released in April...depending on what it ends up being. I'll post some thoughts later over in my Fire Emblem: Three Houses thread in the Nintendo section, but clearly, I really enjoyed it.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,647
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Post by stratogustav on Oct 27, 2019 18:03:52 GMT
I've now finished all 4 story paths in Fire Emblem:Three Houses, after almost three months. So I'm done with that, at least until the new story DLC is released in April...depending on what it ends up being. I'll post some thoughts later over in my Fire Emblem: Three Houses thread in the Nintendo section, but clearly, I really enjoyed it. It is meant to be one of the titles of the year. It has good reviews all over, and people are nominating it for best game of the year too, next to Sekiro, DMC5, and RE2make. That's already saying a lot of how good it must be.
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