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Post by spidershinobi on May 13, 2017 20:35:17 GMT
Thing about Turtles in Time is that it was merely the one most people knew because of the SNES port, nothing more than that. There were better games than that one before (like their previous game, for example) and there would be several better beat'em ups in the coming years. As it was, I say it's ok, because it's a fun game, but I just don't see the magic when compared to TMNT, Golden Axe, Streets of Rage 2, and the like.
Another thing that I just have to point out seeing how this topic went: most of us (excluding myself actually) don't understand beat'em ups. Most people played them as one time party games just like how I play dancing games; these people died multiple times because they never tried to understand how to play them.
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Dan E. Kool
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Post by Dan E. Kool on May 13, 2017 20:40:31 GMT
Another thing that I just have to point out seeing how this topic went: most of us (excluding myself actually) don't understand beat'em ups. Most people played them as one time party games just like how I play dancing games; these people died multiple times because they never tried to understand how to play them. Don't know where you got that from. I don't think there's any great secret to beat-em-ups. Walk right, kick ass, repeat. What's not to get?
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Post by spidershinobi on May 13, 2017 20:42:53 GMT
Another thing that I just have to point out seeing how this topic went: most of us (excluding myself actually) don't understand beat'em ups. Most people played them as one time party games just like how I play dancing games; these people died multiple times because they never tried to understand how to play them. Don't know where you got that from. I don't think there's any great secret to beat-em-ups. Walk right, kick ass, repeat. What's not to get? And not-to-die.
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Dan E. Kool
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Post by Dan E. Kool on May 13, 2017 20:46:47 GMT
Don't know where you got that from. I don't think there's any great secret to beat-em-ups. Walk right, kick ass, repeat. What's not to get? And not-to-die. I dunno. I play them "casually" and get to the ending just fine.
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Post by spidershinobi on May 13, 2017 21:56:52 GMT
I dunno. I play them "casually" and get to the ending just fine. If by "casually" you mean never getting hit, no cheats, no continues, then I'd say that's awesome.
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Cervantes
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Post by Cervantes on May 14, 2017 0:23:16 GMT
spidershinobi - The way I think about it is: for a lot of beat'em ups, there's barely any difference between playing casually/seriously, as you don't have many intricacies in the gameplay. A good player will have a better understanding of positioning (crowd control) and will time his attacks better, but that's pretty much the entire difference - it doesn't get as technical and deep as the difference between, let's say, casual/serious Street Fighter. Of course, that's referring to beat'em ups that are made to be casual by default (like the Konami ones: TMNT, The Simpsons, X-Men). They are very flashy: the great graphics, fluid animation and multiple simultaneous players (6 in the case of X-Men) make them very fun to look at, but not very deep beyond timing/crowd control. It's when you get to something like Denjin Makai 2 or SoR 2-3 that the difference between casual/serious gets much more pronounced. Spirit Bomb - Yes, SSF is the most accurate and compatible Saturn emulator around.
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Post by spidershinobi on May 14, 2017 0:53:17 GMT
spidershinobi - The way I think about it is: for a lot of beat'em ups, there's barely any difference between playing casually/seriously, as you don't have many intricacies in the gameplay. A good player will have a better understanding of positioning (crowd control) and will time his attacks better, but that's pretty much the entire difference - it doesn't get as technical and deep as the difference between, let's say, casual/serious Street Fighter. Of course, that's referring to beat'em ups that are made to be casual by default (like the Konami ones: TMNT, The Simpsons, X-Men). They are very flashy: the great graphics, fluid animation and multiple simultaneous players (6 in the case of X-Men) make them very fun to look at, but not very deep beyond timing/crowd control. It's when you get to something like Denjin Makai 2 or SoR 2-3 that the difference between casual/serious gets much more pronounced. Your first paragraph actually describes most games in general. There's also the part that beat'em ups can offer some form of "dumb fun" that makes bad games in this genre (like the free FF15 one) almost as enjoyable as good ones of other genres. I believe that's also why there are few great beat'em ups. One example I can say and you might know about is how Saint Seiya Senki is such a mediocre game that I can't imagine people calling it "good", but the fun factor is leagues ahead of what you can have in Saint Seiya Soldiers' Soul, a fighting game that's actually good, just not great. Btw, this is very off-topic, but because I have the Ps3 version of The Simpsons arcade game I know that the japanese version is a stark improvement over the american one. I don't even know what is changed and I can't believe how subtle and important those changes are, but they made it way more fun.
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Armored Core Raven
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Post by Armored Core Raven on May 14, 2017 1:38:17 GMT
No mention that this game got released on Mega Drive under the name Teenage Mutant Ninja Turtles: The Hyperstone Heist? It has some minor changes here and there, some for the better others for the worse, and the stages have a different order of appearance, but essentially it's the same game as the Super Nintendo version.
I like it, it's good on both, but I ultimately like playing the Mega Drive version more as it's faster and more responsive.
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stratogustav
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Post by stratogustav on May 14, 2017 5:22:17 GMT
No mention that this game got released on Mega Drive under the name Teenage Mutant Ninja Turtles: The Hyperstone Heist? It has some minor changes here and there, some for the better others for the worse, and the stages have a different order of appearance, but essentially it's the same game as the Super Nintendo version. I like it, it's good on both, but I ultimately like playing the Mega Drive version more as it's faster and more responsive. I remember them looking as totally different games. I will need to get back ro check them out again. That's actually a revelation to me.
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Dan E. Kool
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Post by Dan E. Kool on May 14, 2017 8:16:58 GMT
I dunno. I play them "casually" and get to the ending just fine. If by "casually" you mean never getting hit, no cheats, no continues, then I'd say th Hey, if that's what it takes for spidershinobi to have fun, more power to you, man.Nah. I don't take video games that seriously. It's not like I'm in a competition or something. I do agree on no cheats, though.
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stratogustav
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Post by stratogustav on May 14, 2017 19:06:49 GMT
Don't get me wrong. I do admit Streets Of Rage 2 is the best beat 'em up of all time, but all the Konami beat 'em ups are definitely up there in terms of quality and awesomeness.
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Dan E. Kool
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Post by Dan E. Kool on May 17, 2017 15:36:17 GMT
Well well well! Time to discuss this game again already?
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Post by Pimpjira on May 24, 2017 14:42:01 GMT
I do love Turtles in Time but have a lot of nostalgia for the game, spent a ton of time playing the game growing up both alone and with my brother on the SNES. It was my favorite beat em' up for a long time but I have gotten to like others more throughout the years. No mention that this game got released on Mega Drive under the name Teenage Mutant Ninja Turtles: The Hyperstone Heist? It has some minor changes here and there, some for the better others for the worse, and the stages have a different order of appearance, but essentially it's the same game as the Super Nintendo version. I like it, it's good on both, but I ultimately like playing the Mega Drive version more as it's faster and more responsive. They are similar but definitely not the same game. Hyperstone Heist only has 5 levels(but they are a lot longer) and no time travel to different time periods.
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Armored Core Raven
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Post by Armored Core Raven on May 24, 2017 19:01:27 GMT
I do love Turtles in Time but have a lot of nostalgia for the game, spent a ton of time playing the game growing up both alone and with my brother on the SNES. It was my favorite beat em' up for a long time but I have gotten to like others more throughout the years. No mention that this game got released on Mega Drive under the name Teenage Mutant Ninja Turtles: The Hyperstone Heist? It has some minor changes here and there, some for the better others for the worse, and the stages have a different order of appearance, but essentially it's the same game as the Super Nintendo version. I like it, it's good on both, but I ultimately like playing the Mega Drive version more as it's faster and more responsive. They are similar but definitely not the same game. Hyperstone Heist only has 5 levels(but they are a lot longer) and no time travel to different time periods. They have way more in common than not and they come from the same source, Hyperstone Heist is a reworked port of Turtles in Time made to fit what they were able to do with the Mega Drive hardware better, as it lacked hardware acceleration for sprite scaling and rotation for example they didn't include the "mode 7" level (thankfully, I say, as it's not very good, in my opinion), but they still have a lot of the same animations, attacks, characters, enemies, bosses, parts of cutscenes and intro, large segments of the levels, music and even the animated/comic palette swap setting in the options menu. You can focus on all the things they share or the few things they don't, but at the end of the day they still share a lot more than not so you won't get a wildly different experience if you play one over the other. And just for those who are curious, Hyperstone Heist didn't just remove content, it added some new unique stuff that Turtles in Time didn't have, like some new bosses and the sprinting ability was given it's own button instead of being a double-tap action of the d-pad, a minor change of the controls technically but this makes it a lot more playable in my opinion.
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