Post by spidershinobi on Jan 30, 2016 22:46:47 GMT
I remember that when I was a little bahby shinobi I got a demo collection disc that contained a demo for some PC game involving ship combat from a flight viewpoint. Not understanding any english I was never able to play that correctly, so my interest remained in the idea of navel combat rather than in any execution of the concept.
Fast-forward to my teen years and I borrowed a certain game from a friend, and much to the chagrin of a bunch of you guys I must say that it was a game that did so terribly wrong in what it set out to do that one small concept kept it alive for me. The Legend of Zelda: Wind Waker, one of the worst action games I've ever played, is also the one game that made me think about possibilities the most. How can someone not fall in love with sailing, finding stuff around the map and hopefully firing your cannon a bunch of times? As dumb as that game is in terms of sword fighting (well, any kind of fighting in it, really), the chance to find an uncharted island with some treasure in it or just the fact that you can find pirates or sea monsters elevate Wind Waker a bit; even if gameplay wasn't its strength and the rewards for each finding weren't interesting enough, they got the right activity going.
But today I've finally played Black Flag (full name begins with Assassin's Creed 4, btw), a game coming from a series with a very similar problem to Wind Waker: the main form of combat sucks a lot; but the catch is that they got naval combat right, very right! Your fights aren't guaranteed wins this time, so you gotta learn how to use the firearms in the ship, how to approach other ships and how to not get wrecked. Boy am I glad I'm finally playing it!
And I need to thank whoever recommended me Black Flag when I asked for pirate stuff back in the old Wind Squid Pub. I can't remember exactly who went and said that this was the most pirate-feeling game he/she had played, but I'm happy that you said it!
One funny thing is that I had even had some naval combat, rum drinking, gunsling, but I wasn't sure I was a pirate until the protagonist got into a pointless bar fight.
Fast-forward to my teen years and I borrowed a certain game from a friend, and much to the chagrin of a bunch of you guys I must say that it was a game that did so terribly wrong in what it set out to do that one small concept kept it alive for me. The Legend of Zelda: Wind Waker, one of the worst action games I've ever played, is also the one game that made me think about possibilities the most. How can someone not fall in love with sailing, finding stuff around the map and hopefully firing your cannon a bunch of times? As dumb as that game is in terms of sword fighting (well, any kind of fighting in it, really), the chance to find an uncharted island with some treasure in it or just the fact that you can find pirates or sea monsters elevate Wind Waker a bit; even if gameplay wasn't its strength and the rewards for each finding weren't interesting enough, they got the right activity going.
But today I've finally played Black Flag (full name begins with Assassin's Creed 4, btw), a game coming from a series with a very similar problem to Wind Waker: the main form of combat sucks a lot; but the catch is that they got naval combat right, very right! Your fights aren't guaranteed wins this time, so you gotta learn how to use the firearms in the ship, how to approach other ships and how to not get wrecked. Boy am I glad I'm finally playing it!
And I need to thank whoever recommended me Black Flag when I asked for pirate stuff back in the old Wind Squid Pub. I can't remember exactly who went and said that this was the most pirate-feeling game he/she had played, but I'm happy that you said it!
One funny thing is that I had even had some naval combat, rum drinking, gunsling, but I wasn't sure I was a pirate until the protagonist got into a pointless bar fight.