Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jan 24, 2018 9:51:16 GMT
This week: Street Fighter III Chosen by: Spirit BombYear: 1997 Developer: Capcom Publisher: Capcom Platforms: Arcade, Dreamcast Send me suggestions to Balder if you actually want your suggestions to be posted. Next: Cervantes
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Post by ModeratorNumber2 on Jan 24, 2018 9:59:11 GMT
Added and stickied.
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jan 24, 2018 11:01:24 GMT
Man you guys sure love discussing Street Fighter.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Jan 24, 2018 11:15:18 GMT
Haven't played any version of Street Fighter 3 yet but I definitely plan to. It seems to be regarded by fans as the fastest and most hardcore entry in the series. The character animation is a sight to behold. Capcom really went above and beyond in giving SF3 the best quality animation possible at the time. They spared no expense in that regard.
However, I've noticed that SF3 has a lot of clone characters and I've also heard fans say that it's a very tier driven game, so it seems it's not without its flaws.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Jan 24, 2018 11:20:00 GMT
I'm not very good at or play many fighting games, but I loved my time with SF3: Third Strike and thought it was the pinnacle of the series. I have two reasons for that:
- Parries. Parries are good. Every action game should have parries.
- The best pixel art and animation I've ever seen in any game, it's still unsurpassed in my opinion. You just have to look at Elena's idle animation to understand what I'm talking about.
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Post by winnersdontusedrugs on Jan 24, 2018 14:08:13 GMT
I've played all 3 releases of SF3 (I haven't played New Generation or 2nd Impact nearly as much as 3S though) and while we're probably going to be talking mostly about 3rd Strike, I'd at least like to comment on the first 2 editions based on my own short experiences with them. SF3: New Generation was pretty good on it's own, but as an entry in the SF series it's lackluster. It introduced parries (which imo, had stricter timing than in 3rd strike), universal overheads, dashing, super jumps, changed how supers worked from the SF Alpha series, and probably some other stuff I'm missing. That's alot of new mechanics, but what holds SF3 back is it's selection of characters. Having a relatively small selection of characters is understandable in a new series, but a good chunk of these characters are half-baked design-wise and aren't even worth playing. SF3's initial roster is nowhere near as solid as SF2's and I think that could've turned alot of people off (since I've heard that SF3 wasn't well received when it came out). 2nd Impact was an improvement for sure, adding new characters like Urien, Hugo, and Yang (who is his own character now) and Akuma as a secret character, bringing us closer to an actual solid roster of characters. Hugo and Urien in particular were excellent additions. It also added new mechanics we'd see in SF games to come, like EX moves and throw breaks. One of the things that kept 2nd Impact from reaching the popularity of 3S was how broken it can be. Sean and Ibuki stand head and shoulders above the rest of the cast, to the point where I honestly wonder what the devs were thinking when they made these characters. I've also heard that things like infinite combos were a problem in 2I, but I'm a scrub who's only played singleplayer in 2I so I wouldn't know much about that. One thing I like about both of these games over 3S is the overall presentation, like the menus, HUD, and ESPECIALLY the stages. I wish Capcom could've put these stages in SF3 Online Edition. 3rd Strike added a horde of new changes and mechanics, some of which include red parrying, 2-button throws, a different command for the universal overhead. I think most people would agree in saying that most of these changes were improvements, it's stood the test of time after all. I'm always a fan of 2-button throws even though I can't actually tech throws for shit in the games that feature them. I also like how the command for the universal overhead is less obtuse than it was in the previous 2 iterations. 3S, in an attempt to beef up it's roster, added 5 new characters. The problem is that only 2 of these are worth playing and one of them (Chun-Li) is only slightly less disgusting than Sean was in 2I. Makoto is the only one of these new entrants that I can say positively impacted the game as a whole, which is sad since the sprite work on these characters lives up to the SF3 standard. Balancing was always a problem in SF3 and 3S isn't exactly an exception, although it's still much more balanced than the previous 2 iterations. On the bright side, Yang and Yun were further differentiated form eachother in terms of gameplay, and some of the bigger offenders from 2I like Ibuki and Sean were nerfed. Ibuki remains a viable character in 3S but Sean was sent to the shadow realm, never to be seen again.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Jan 24, 2018 15:36:44 GMT
It gave us this moment, which is the most inspiring in the industry. We can't really ask for more.
A guy like Maximilian Dood on the comfort of his own had to try at least 126 times just to get it right, while Daigo did it on the spot, during a worldwide recognized tournament competition, in front of a crowd, against Justin Wong, it was simply incredible.
And 10 years after they still got it:
For me 3rd Strike is still one of the top 10 most awesome fighting games in history.
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Dan E. Kool
Walking Trash Can Robot
Now With Extra Pulp!
Posts: 3,325
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Post by Dan E. Kool on Jan 24, 2018 18:00:55 GMT
Parries. Parries are good. Every action game should have parries. Edit: I linked to Moment 37 before seeing that stratogustav beat me to it. Epic video. 👍
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Jan 25, 2018 8:52:59 GMT
I'm not very good at or play many fighting games, but I loved my time with SF3: Third Strike and thought it was the pinnacle of the series. I have two reasons for that: - Parries. Parries are good. Every action game should have parries. - The best pixel art and animation I've ever seen in any game, it's still unsurpassed in my opinion. You just have to look at Elena's idle animation to understand what I'm talking about.Just a hunch, but I'm pretty sure some of the animations (such as that one) were rotoscoped (that is, traced over live action/motion capture footage). Her idle animation just seems too authentic to be free handed/improvised.
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jan 25, 2018 10:46:47 GMT
If you guys like Street Fighter videos, watch the King of Chinatown (2010). It's alright, and gives a great insight into EVO.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Jan 25, 2018 11:33:43 GMT
Just a hunch, but I'm pretty sure some of the animations (such as that one) were rotoscoped (that is, traced over live action/motion capture footage). Her idle animation just seems too authentic to be free handed/improvised. Most certainly in some cases, Elena being the most probable one. That's also how KoF XIII was made (create a high quality 3d model, rotoscope it), though, in both cases, they "retouched" the 2d animation a lot while rotoscoping it - which can be confirmed by the way all the characters deform to emphasize movement. Here is a nice GIF showing how flexible 2d Chun Li in SF3 is in comparison to her 3d counterpart from SF4: If the rotoscopy process was 1:1, I think the animation would look more stiff, so they probably started by rotoscoping some of the characters and then improved them in the pixel art.
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Dan E. Kool
Walking Trash Can Robot
Now With Extra Pulp!
Posts: 3,325
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Post by Dan E. Kool on Jan 25, 2018 19:17:13 GMT
Pixel art can be so much more than a retro throwback like we often see. It really is an art.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Jan 26, 2018 5:57:25 GMT
Just a hunch, but I'm pretty sure some of the animations (such as that one) were rotoscoped (that is, traced over live action/motion capture footage). Her idle animation just seems too authentic to be free handed/improvised. Most certainly in some cases, Elena being the most probable one. That's also how KoF XIII was made (create a high quality 3d model, rotoscope it), though, in both cases, they "retouched" the 2d animation a lot while rotoscoping it - which can be confirmed by the way all the characters deform to emphasize movement. Here is a nice GIF showing how flexible 2d Chun Li in SF3 is in comparison to her 3d counterpart from SF4: If the rotoscopy process was 1:1, I think the animation would look more stiff, so they probably started by rotoscoping some of the characters and then improved them in the pixel art. Yes, good observation! The chaps who did the animation for SF3 definitely knew what they were doing; rotoscoping isn't something anyone can do successfully. And the character designs themselves in SF3 were very interesting as well, though I'm not sure if I prefer 3's art direction over 2's.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 4, 2018 14:46:51 GMT
Gill can die in hell. Thats all i'll say.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Nov 14, 2018 16:50:59 GMT
Just played 3rd Strike for the first time last night on my PS2, and it completely lives up to my anticipation. In fact I was so enthralled by the gameplay and beautiful sprite work that I binge played it all yesterday evening. I played Q almost exclusively, and pummeling the fucking shit out of opponents with his critical combo super art is every bit as enjoyable as I thought it would be. Makes me giggle with glee every time I do it. Just contemplating the menu screen alone is enough for me to play the game. I love all the traditional artwork stuffed into the menus and such. Really impressive art direction all around. It makes me sad that Capcom no longer makes 2D fighting games. As a hobbiest artist I feel like games like Capcom vs SNK 2 and Street Fighter 3 are worth buying just for the visuals alone. Even though 3rd Strike's character roaster is rather small, the fast, challenging gameplay, great audio and splendid visuals will ensure that I'll keep coming back to it. By the way, I want to add that I'm using a nice 3rd party controller for 3rd Strike because I really hate playing fighting games with the dualshock's D-pad. It's a Pelican (company name? controller name? IDK) controller, this exact model: It even lights up when it's on! It's a pretty nice controller, definitely superior for 2D fighting games thanks to its responsive, smooth-plastic D-pad that's much easier on the thumb than the dualshock's. Mine is unfortunately in somewhat rough shape because it was sitting in my mom's attic for many years and has a large part of the plastic shell missing on the left handle, but surprisingly every part still functions. That's one of the benefits of the PS2: there's a seemingly infinite number of 3rd party hardware. I wouldn't be at all surprised if there are more 3rd party controllers for the PS2 than there are games for the N64.
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