Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jun 12, 2018 19:09:40 GMT
This week: The Legend of Zelda: Wind Waker Chosen by: Spirit BombYear: 2002 Developer: Nintendo Entertainment Analysis and Development Publisher: Nintendo Platforms: GameCube, Wii U Send me suggestions to Balder. Next: All out. If nobody sends in, The Maestro will just continue to reign with his suggestions.
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Post by ModeratorNumber2 on Jun 12, 2018 19:11:54 GMT
Added and stickied.
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Post by ModeratorNumber2 on Jun 12, 2018 19:13:14 GMT
Wow Spirit Bomb you rated this game before I could even add it to the list.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
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Post by Spirit Bomb on Jun 12, 2018 19:49:06 GMT
Oh man, I've been itching to vent about Wind Waker for a long time now. While I enjoyed Wind Waker as a kid, mainly because it was my first experience with a sandbox game, I despise it as an adult. I have an incredible number of problems with this game, most significant of which is the art direction.
Oh how I despise Wind Waker's visual design. The cartoony look is unworthy of the series' adventurous tone and is objectively crude even when viewed on its own. The character designs look almost as simplistic as miis on the Wii's Mii Creator Channel. I vividly remember the backlash longtime Zelda fans had when the first trailer of WW was shown back in early 2000 something, and they had every reason to be outraged. There was absolutely no justifying changing the look of the Zelda series so radically. Nintendo should've just created a new IP if they wanted to make a cartoony Zelda game. Their decision in that regard was disgusting and unforgivable.
But sadly my problems with WW aren't limited to its visual style. Let me break down all my remaining complaints about the game:
-The gameplay is casualized. The newly introduced counter attack is brokenly overpowered and strips the combat of any challenge because of how easy it is to pull off. The dungeon designs and puzzles were streamlined as well, which further reduced the difficulty level.
-The dungeons are all extremely forgettable and too easy.
-The game is unbearably long. Normally this wouldn't be a bad thing, but due to the lack of challenging gameplay and boring level design it makes the experience exponentially more tedious.
I tired to give Wind Waker another chance recently but couldn't make it more than 2 hours into the campaign before I gave up due to how boring and depressing the experience was for me. Even playing it as a kid I only really got enjoyment out of screwing around rather than progressing through the storyline. Now I don't enjoy playing it at all.
I give Wind Waker a big stinking 1/5. I'm glad the public rejected it when it came out. I think a large part of the reason behind the Gamecube's underwhelming sales and polarizing reception at the time was due to Wind Waker, since Ocarina of Time and Majora's Mask had been such landmark titles in the series' history (and in Nintendo history in general). I still enjoy playing OoT and Majora's Mask today, but not Wind Waker. Wind Waker is a step down for the series in every single respect.
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Post by teddykongcountry on Jun 12, 2018 19:49:17 GMT
7.8/10
Too much wind.
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Post by Imperial Khador on Jun 13, 2018 2:45:44 GMT
I'll say meleemaestro's thoughts are pretty much what I was expecting from him. I always enjoyed Wind Waker. I think the cell shaded look has held up remarkably well, even to the present day. The characters all looked distinctive and managed to be quite expressive. The great sea was an excellent change of environment, and a breath of fresh air. It isn't without its flaws, like the shard hunting at the end, and the relatively slow pace of sailing. I'm glad the HD remake addressed those, and it was great fun to play through it again a few years ago.
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Spirit Bomb
Cartoon Pony Wrangler
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Post by Spirit Bomb on Jun 13, 2018 4:02:42 GMT
I'll say meleemaestro's thoughts are pretty much what I was expecting from him. I always enjoyed Wind Waker. I think the cell shaded look has held up remarkably well, even to the present day. The characters all looked distinctive and managed to be quite expressive. The great sea was an excellent change of environment, and a breath of fresh air. It isn't without its flaws, like the shard hunting at the end, and the relatively slow pace of sailing. I'm glad the HD remake addressed those, and it was great fun to play through it again a few years ago. A Zelda game set on the ocean is a cool concept indeed, but in addition to the cartoony look of it I was always disappointed that you couldn't swim/explore underwater, or at least see what's going on underwater. Actually this sort of leads me to my old complaint about the series never trying new settings. With the exception of Majora's Mask (and Link's Awakening, if you count it), the games have always been set in Hyrule. I think that was another reason why I lost interest in the series over time. Same setting, same villain (mostly), same themes, etc.
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Cervantes
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Post by Cervantes on Jun 13, 2018 4:33:37 GMT
Actually this sort of leads me to my old complaint about the series never trying new settings. With the exception of Majora's Mask (and Link's Awakening, if you count it), the games have always been set in Hyrule. I would also count the Oracle of Seasons/Ages games. And Zelda 2: it technically happens in Hyrule, but you go through the rest of the continent that was never explored in the other games (it's interesting how small the original Hyrule is inside Zelda 2's map). About Wind Waker, I thought the art style was bad at the time, as I was expecting a more realistic Ocarina of Time. As time went on, I warmed up to it and like it a lot by now - especially since its graphics aged much better than the "realistic" Twilight Princess. It's just very expressive, and the cartoony textures simply don't get outdated. Cell-shaded graphics in general were a good choice for that generation, as they could hide the memory limitations for textures and complex 3d models - Wind Waker, Jet Set Radio and Okami all look great even nowadays, and even Mega Man Legends aged better (graphically) than the majority of PS1 3d games. About the game itself, I don't have anything to say, as I only played very few minutes of it.
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Post by Imperial Khador on Jun 13, 2018 4:39:54 GMT
It would have definitely been neat to swim beneath the waves. Sunken Hyrule itself was a cool concept.
As far as games not set in Hyrule, I can think of a few more that might qualify.
A Link to the Past - A lot of the game takes place in the Golden Land/The Dark World, which is parallel to, but different from Hyrule. Could be a considered a bit similar to Majora's Mask's Termina in that way, Link's Awakening - Set on the dream-island of Koholint Majora's Mast - Set in Termina Oracle of Ages - Set in Labrynna Oracle of Seasons - Set in Holodrum The Wind Waker - Set largely in The Great Sea, which admittedly sits above the old kingdom of Hyrule. Phantom Hourglass - Set in the World of the Ocean King Spirit Tracks - I'll include this one here, just for completeness. It takes place in a Hyrule, but not the original Hyrule, which was finally flooded and destroyed at the end of Wind Waker. Rather this is a new kingdom founded by Tetra and the Link from Wind Waker/Phantom Hourglass. Skyword Sword - This game predates the existence of Hyrule, so takes place on a series of floating islands in the sky (such as Skyloft), as well as the lands below, which is likely the land that later becomes Hyrule. A Link Between Worlds - Similar to A Link to the Past, a lot of this game takes place in a parallel realm called Lorule (which is again similar to, but not the same as the Dark World or Termina). TriForce Heroes - Takes place in a kingdom called Hytopia.
Clearly though, a lot of those lands are still connected to Hyrule in some way. I definitely do like when they play around with the conventions. For example, there was apparently some thoughts to have Twilight Princess have more of an Old West vibe. You can still see some of this feeling in the layout, building styles, and some of the music, but I kind of wish they'd leaned further into it.
Similarly, there are hints in Skyward Sword that even before the Skyloft era, which already predates Hyrule, there was some kind of high-tech civilization. Even Fi, the companion character and 'spirit' of the Master Sword, behaves more like a sophisticated A.I. than a spirit (same with her counterpar Ghirahim). A lot of that is echoes in the more recent Breath of the Wild with ancient and sophisticated constructs like the guardians.
In any case, I don't mind them playing around putting familiar elements into new situations.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
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Post by Spirit Bomb on Jun 13, 2018 6:19:53 GMT
Actually this sort of leads me to my old complaint about the series never trying new settings. With the exception of Majora's Mask (and Link's Awakening, if you count it), the games have always been set in Hyrule. I would also count the Oracle of Seasons/Ages games. And Zelda 2: it technically happens in Hyrule, but you go through the rest of the continent that was never explored in the other games (it's interesting how small the original Hyrule is inside Zelda 2's map). About Wind Waker, I thought the art style was bad at the time, as I was expecting a more realistic Ocarina of Time. As time went on, I warmed up to it and like it a lot by now - especially since its graphics aged much better than the "realistic" Twilight Princess. It's just very expressive, and the cartoony textures simply don't get outdated. Cell-shaded graphics in general were a good choice for that generation, as they could hide the memory limitations for textures and complex 3d models - Wind Waker, Jet Set Radio and Okami all look great even nowadays, and even Mega Man Legends aged better (graphically) than the majority of PS1 3d games. About the game itself, I don't have anything to say, as I only played very few minutes of it. I dunno. I think cel shading is pretty subjective in terms of how well it ages. However one thing that does still impress me in Wind Waker is the character animations; they're extremely fluid for their time. It's especially impressive when you take into consideration that there probably wasn't much motion-capture involved in the animating process, either, given how cartoony the character anatomy is. It's an extremely well produced game, but then again that can be said about pretty much all Zelda titles... Art direction and graphics aside, I still think Wind Waker is a bad game, though. It's just so ungodly long and boring. I'm glad I didn't pay anything for my copy (a childhood friend gave me his copy years ago).
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stratogustav
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Post by stratogustav on Jun 13, 2018 9:19:34 GMT
I can't deny that back in the day I also hated the cartoony look. As an adult it is the opposite. The artstyle is exactly what makes this game stand out and give its uniqueness, I just didn't appreciate it back then. I have learned that rendering something to look realistic is often what kills a game soul and personality, not always, but in many cases.
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Cervantes
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Post by Cervantes on Jun 14, 2018 3:39:11 GMT
Spirit Bomb - I've heard Nintendo alleviated some boring parts in the rerelease, but I didn't play either version so I wouldn't know what changed. stratogustav - The same with me. As a teenager, I would dislike games that looked "childish"; also, because of the evolution in graphics at the time, I was expecting every 3d game to be more realistic. Of course, a few years later, I would greatly favor creative and expressive art styles over realism - and the art/animations in Wind Waker are certainly some of the most expressive from that time.
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Dan E. Kool
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Post by Dan E. Kool on Jun 17, 2018 16:28:58 GMT
Nintendo really took some risks and changed up their franchises for the GameCube.
Zelda - but with water! Mario - but with a jetpack! Luigi - but with Ghostbusters! Metroid - but in 3D!
I like it.
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Post by Imperial Khador on Jun 17, 2018 21:00:43 GMT
Nintendo really took some risks and changed up their franchises for the GameCube. Zelda - but with water! Mario - but with a jetpack! Luigi - but with Ghostbusters! Metroid - but in 3D! I like it. I had kind of wondered if, between the tropical setting for both Wind Waker and Mario Sunshine, if Nintendo's designers were passive aggressively suggesting they needed a tropical vacation.
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Post by btfu149 on Jun 19, 2018 0:55:04 GMT
I never really wanted to play this game when I was younger since I thought it looked too kiddy, I picked it up a few months ago but haven't really gotten to play much yet. Everyone tells me it's great though!
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