stratogustav
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Post by stratogustav on Sept 17, 2018 23:35:30 GMT
It is well known that the people that worked during the 2nd gen were all super trippy, ex hippies, like Steve Jobs, Eugine Jarvis, or the keyboard player from The Moody Blues Mike Pinder, and many others.
Just listen to these tracks from the most psychodlelic era of music during the late 60s, and early 70s, and tell me if this doesn't sound like the 2nd gen:
Or this:
Or this:
If you think about it, Super Mario Bros. [1] is the perfect response to all of those hyper psychedelic 2nd gen titles like Tempest, Joust, Defender, Robotron 2084, Stargate, Sinistar, and Moon Patrol.
It deals with hallucinogenic drugs such as mushrooms, and poppies (flowers). Everything in that game is super trippy, even the fact of falling down, not to mention the psychedelic themes, and the Shakespeare inspired stories that deal with deep psychological states of mind that inspired many of Sigmund Freud's ideas.
If the 2nd gen wasn't all about that, with street legends such as the infamous Polybius, then the game that saved the industry would have been a lot different, probably without a stache, and less trippy.
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dschult3
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Post by dschult3 on Sept 18, 2018 0:25:31 GMT
Mario is Shakespearean. Here is the evidence.
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stratogustav
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Post by stratogustav on Sept 18, 2018 0:51:57 GMT
Mario is Shakespearean. Here is the evidence. Nice movie clips. I'm glad I'm not the only one that thinks like that. It's cool when you see other people recognizing that kind of stuff too. It should be undeniable. By the time Super Mario Bros. 3 roles out it is even more evident with the whole theater theme going on.
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dschult3
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Post by dschult3 on Sept 18, 2018 1:22:50 GMT
Mario is Shakespearean. Here is the evidence. Nice movie clips. I'm glad I'm not the only one that thinks like that. It's cool when you see other people recognizing that kind of stuff too. It should be undeniable. By the time Super Mario Bros. 3 roles out is even more evident with the whole theater theme going on. I can't believe that guy made Part I 15 years ago on Newgrounds! When I first watched that, I was enamored with the idea. Then I realized, it wasn't far fetched at all. Everything about Mario oozes drama. I wish Nintendo would experiment with this kind of thing every now and again, but that would hurt the bottom dollar.
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stratogustav
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Post by stratogustav on Sept 18, 2018 4:29:35 GMT
Everything about Mario oozes drama. I wish Nintendo would experiment with this kind of thing every now and again, but that would hurt the bottom dollar. Well, the trippiness never left the company. All Zelda titles are pretty trippy, Majora's Mask being the most. 3D Mario games are all trippy too, hence the Super Mario Galaxy ones. Now that I think about it, I personally consider anything furry to also be trippy, like Pokémon, and Animal Crossing because of songs like "I Am The Walrus" by The Beatles. So I guess it makes sense why Sega's response to Nintendo also had to be trippy. If you think about it Sonic The Hedgehog is pretty trippy as well. - It is furry - It takes place in a Green Hill Zone (which refers to grass) - It is all about speed [which is self explanatory] - Plus the gameplay is also trippy Dr. Robotnik may not be a chemist, but he is an eggman which is a also another strong reference to the "I Am The Walrus" song by The Beatles.
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Cervantes
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Post by Cervantes on Oct 15, 2018 23:49:51 GMT
stratogustav - About Sonic, there are also the 80s-CG design of the trees, the checkerboard floors, the very trippy bonus levels with the entire screen spinning around and CG-style pictures of birds in the background and the general inspiration from pinball machines, from the sound effects to the level designs themselves. Sonic and Sega in general were trippy as hell (don't forget stuff like Fantasy Zone), and this went far into the late 90s with games like Nights into Dreams and Rez. But going back to the early 80s stuff, games were really abstract and based on weird concepts. Who would create something like Pac-Man nowadays? "So here is my game: it's about a pizza missing a slice that eats pills in a maze and is chased by ghosts. And then the pizza gets married, so there's your sequel."
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stratogustav
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Post by stratogustav on Oct 16, 2018 0:16:44 GMT
Cervantes, excellent observations about Sonic, you're absolutely right about all of those. Fantasy Zone, and Nights Into Dreams, are definitely that. I never even thought about those. They totally are. Rez on VR is still super trippy too. It makes want Tetris Effect even more now. VR has a bunch of other trippy games too like SuperHyperCube, Thumper, and Polybius. I think I mentioned it before, but my theory is that Pac-Man design was allegorical to consumerism. I consider it one of the first games with a social critique. That pizzagate game sounds like a great sequel. I'm sure Namco will be down, perhaps with Championship Edition 3, just to finish the trilogy.
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