Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,827
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Post by Balder on Oct 15, 2019 15:18:18 GMT
This week: Alien: Isolation Year: 2014 Developer: Creative Assembly Publisher: Sega Platforms: Xbox 360, Xbox One, PS3, PS4, PC, Switch Chosen by: CervantesNext: Who knows? But it'll feature something spooky
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Post by ModeratorNumber2 on Oct 15, 2019 15:20:37 GMT
Added and stickied.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,460
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Post by stratogustav on Oct 15, 2019 18:49:32 GMT
Pretty solid game, actually underrated. The way Alien can hear you even if you make noise on real life makes it that much more intense.
The "One Shit" achievement is the way this game is meant to be played, it really is a survival game. That trophy has helped demonstrate the quality of the game.
The British developers of this game have a lot of experience making popular PC games, and are bringing something unique and memorable to consoles with this title.
What it really needs though is a VR update. I think that would be the definitive version, that would actually make the game stand out, and to be appreciated for what it is. In all honesty this game not being in VR is what makes it unplayable.
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Bogard
Night Raider
Posts: 584
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Post by Bogard on Oct 16, 2019 17:22:22 GMT
Never liked the game. Thought the visuals and atmosphere was great but hated the level design and missions. Everything looks the same and it's one of those games where it's "What on earth do i do next" Or "Where do i go next" Or "Shit i'm in the same place again and i'm just going in circles".
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,571
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Post by scipioafricanus on Oct 16, 2019 22:31:59 GMT
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centipede
CGR Undertow Groupie
It was just one soy latte, I swear!
Posts: 2,697
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Post by centipede on Oct 17, 2019 13:47:17 GMT
I bought my brother this game. I bet he's scared to play it, or doesn't appreciate what it has to offer.
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MeleeMonk
Cartoon Pony Wrangler
Part-time gamer, full-time environmentalist, and member of PAPO (People Against Palm Oil)
Posts: 3,651
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Post by MeleeMonk on Oct 21, 2019 3:01:11 GMT
I've heard great things about Alien Isolation but there are a few things about it that keep me from buying it:
1: The AI of the Alien seems tedious and unrealistic, in that it returns to areas the player is in even if they don't make any noise to alert it (pr so I've heard)
2: There seems to be far too much emphasis on hiding for a game of its length. Normally this wouldn't bother me since a lot of retro horror titles like Clock Tower incorporate hiding into the gameplay as a key feature, but with modern titles the overall length of the campaigns seem too long for this to be enjoyable without getting tiresome quickly. And combined with complaints I've heard about the alien AI it seems like the player has to spend way too much time in a hiding spot until the alien passes. This doesn't seem like my idea of a good time.
3: The game seems to linear and scripted overall, the same problem I have with other acclaimed titles like Half Life 2. I REALLY dislike scripted corridor designs in AAA games. It tends to take away any or all replay value the game in question would otherwise have, which is a deal breaker for me since I only buy games that I know I would play at LEAST three times.
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MeleeMonk
Cartoon Pony Wrangler
Part-time gamer, full-time environmentalist, and member of PAPO (People Against Palm Oil)
Posts: 3,651
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Post by MeleeMonk on Nov 5, 2019 3:11:11 GMT
One thing that annoys me about the video game adaptions based on the Alien franchise is that all the ones that don't interest me (such as this one and Aliens Colonial Marines, for example) are abundant and easy to acquire, while the ones that I am interested in playing are either extremely elusive (such as Alien Vs Predator on the Atari Jaguar and Monolith Productions' Alien Vs Predator 2) or don't work on modern PCs without emulators or a significant amount of tweaking (Alien Vs Predator PC, Alien Vs Predator 2, and Alien Trilogy, PC version). Very frustrating. Gotta say, looking at the ratings in the poll, I'm pretty surprised by the pub's reception to this game. Very polarized it seems, which is strange considering I've heard almost nothing bad about the game. I'm also surprised Cervantes never showed up to share his opinion on the title, especially considering he requested that it be discussed.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,820
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Post by Cervantes on Nov 6, 2019 3:43:24 GMT
MeleeMonk - Too much work last month, mate. I couldn't post as much as I wanted, so Alien just fell through the cracks. Let me borrow some of your points to comment on it: 1: The AI of the Alien seems tedious and unrealistic, in that it returns to areas the player is in even if they don't make any noise to alert it (pr so I've heard) 2: There seems to be far too much emphasis on hiding for a game of its length. 3: The game seems to linear and scripted overall, the same problem I have with other acclaimed titles like Half Life 2. The game is not perfect, but those points are not really a problem: 1. It's not like that. The impression that the game gives is that the Alien is always moving through the vents, as he is actively hunting its prey. He will sometimes come out - if he is nearby and the player makes noise, that's almost guaranteed, and he will come from a nearby vent; if not, he might come out from a random vent, look around for a bit (but not directly looking for the player character), then go away faster. Actually, except for scripted sections, it's very rare to see the Alien coming out without being attracted by noise. He sometimes will also come out attracted by other humans, that's even a legitimate way to get rid of human enemies - making noise to attract the Alien. The AI is quite inventive and doesn't feel tedious or unrealistic at all, especially since it has a few tricks up its sleeve: if you always use the same strategy, it will start picking up on it, like when I thought it was safe to hide in vents or under the tables and then the Alien started to look at those places. You have to keep changing your strategies, it's a very tense ordeal. Besides, the Alien is not the only enemy - humans and androids demand different strategies, so it doesn't get tedious in this aspect. 2. While I do agree that the emphasis on hiding could be toned down a bit, it is overstated by some players. The Alien isn't there in every section (the Alien itself is an unusual encounter for most of the game; I think the slower and dumber androids are a more common threat for a long time), and some levels are clearly focused on pure exploration. It's not very different from other stealth games in this regard. Besides, at some point, Ripley gets a flamethrower that, used wisely, scares the Alien for a time. That lets you explore more without having to hide even in sections with the Alien actively hunting Ripley. 3. If anything, the AI makes the game feel very unscripted. I only played the game on hard mode, and I remember playing a particularly difficult section over and over and it didn't feel tedious because every time I tried a different strategy and the AI was reacting differently. That said, the game definitely has its share of real problems: 1. The story always felt too "fanfic" to me. Instead of going with completely new characters, they decided that you would play as "Amanda Ripley, the courageous daughter of Ellen Ripley!!!!11!!!1!" It's like that Half-Life parody fanfic starring "JOHN Freeman, Gordon Freeman's brother!!!" I won't get much into it to avoid spoilers, but they tried to find a way to insert places and characters from the Alien franchise and, while the game is not badly written, this aspect feels a bit corny. 2. It's too long. There's a particularly great section with a nicely built reveal and an absurdly tense mission, and then the game goes on for eight more hours or so without ever coming close to that moment - so it just feels like the game is dragging on a bit. Besides, by then I got used to the AI quirks, so it was not surprising me as much. The game is around 20h long; I think it would be great being between 10-12. 3. One of the scripted Alien encounters early on was very badly designed, having to do a not very clear objective in a small area with the Alien chasing you non-stop - it's particularly bad because it's one of the very first encounters (I think it was in a medical section). I remember I had to look at a board for some time so the game could register that Ripley had seen a name on it, but that wasn't very clear and the game had some trouble registering that action. It was the single most infuriating part in the whole game. As it was early on, I can see how some people would just give up on it and think the rest of the game would be similarly badly designed. Now, even with those problems, I sincerely think of this game as the best thing to ever happen to the Alien franchise since Aliens. Even with the "fanfic" aspects of the story, they got right the setting, atmosphere and the Alien behaviour itself, besides being the first time that the Alien manages to actually be scary since the first movie. The ship, Sevastopol, is one of those places like Bioshock's Rapture: it suggests a lot of backstory just by how it's designed and you can piece together what must have happened there during the initial Alien attack, it's a very convincing place.
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MeleeMonk
Cartoon Pony Wrangler
Part-time gamer, full-time environmentalist, and member of PAPO (People Against Palm Oil)
Posts: 3,651
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Post by MeleeMonk on Nov 6, 2019 20:44:35 GMT
MeleeMaestro - Too much work last month, mate. I couldn't post as much as I wanted, so Alien just fell through the cracks. Let me borrow some of your points to comment on it: 1: The AI of the Alien seems tedious and unrealistic, in that it returns to areas the player is in even if they don't make any noise to alert it (pr so I've heard) 2: There seems to be far too much emphasis on hiding for a game of its length. 3: The game seems to linear and scripted overall, the same problem I have with other acclaimed titles like Half Life 2. The game is not perfect, but those points are not really a problem: 1. It's not like that. The impression that the game gives is that the Alien is always moving through the vents, as he is actively hunting its prey. He will sometimes come out - if he is nearby and the player makes noise, that's almost guaranteed, and he will come from a nearby vent; if not, he might come out from a random vent, look around for a bit (but not directly looking for the player character), then go away faster. Actually, except for scripted sections, it's very rare to see the Alien coming out without being attracted by noise. He sometimes will also come out attracted by other humans, that's even a legitimate way to get rid of human enemies - making noise to attract the Alien. The AI is quite inventive and doesn't feel tedious or unrealistic at all, especially since it has a few tricks up its sleeve: if you always use the same strategy, it will start picking up on it, like when I thought it was safe to hide in vents or under the tables and then the Alien started to look at those places. You have to keep changing your strategies, it's a very tense ordeal. Besides, the Alien is not the only enemy - humans and androids demand different strategies, so it doesn't get tedious in this aspect. 2. While I do agree that the emphasis on hiding could be toned down a bit, it is overstated by some players. The Alien isn't there in every section (the Alien itself is an unusual encounter for most of the game; I think the slower and dumber androids are a more common threat for a long time), and some levels are clearly focused on pure exploration. It's not very different from other stealth games in this regard. Besides, at some point, Ripley gets a flamethrower that, used wisely, scares the Alien for a time. That lets you explore more without having to hide even in sections with the Alien actively hunting Ripley. 3. If anything, the AI makes the game feel very unscripted. I only played the game on hard mode, and I remember playing a particularly difficult section over and over and it didn't feel tedious because every time I tried a different strategy and the AI was reacting differently. That said, the game definitely has its share of real problems: 1. The story always felt too "fanfic" to me. Instead of going with completely new characters, they decided that you would play as "Amanda Ripley, the courageous daughter of Ellen Ripley!!!!11!!!1!" It's like that Half-Life parody fanfic starring "JOHN Freeman, Gordon Freeman's brother!!!" I won't get much into it to avoid spoilers, but they tried to find a way to insert places and characters from the Alien franchise and, while the game is not badly written, this aspect feels a bit corny. 2. It's too long. There's a particularly great section with a nicely built reveal and an absurdly tense mission, and then the game goes on for eight more hours or so without ever coming even close to that moment - so it just feels like the game is dragging on a bit. Besides, by then I got used to the AI quirks, so it was not surprising me as much. The game is around 20h long; I think it would be great being between 10-12. 3. One of the scripted Alien encounters early on was very badly designed, having to do a badly designed objective in a small area with the Alien chasing you non-stop - it's particularly bad because it's one of the very first encounters (I think it was a medical section or something). I remember I had to look at a board for a time so the game could register that Ripley had seen a name or something, but that wasn't very clear and the game had some trouble registering that action. It was the single most infuriating part in the whole game. As it was early in the game, I can see how some people would just give up on it and think the game was badly designed. Now, even with those problems, I sincerely think of this game as the best thing to ever happen to the Alien franchise since Aliens. Even with the "fanfic" aspects of the story, they got right the setting, atmosphere and the Alien behaviour itself, besides being the first time that the Alien manages to actually be scary since the first movie. The ship, Sevastopol, is one of those places like Bioshock's Rapture: it suggests a lot of backstory just by how it's designed and you can piece together what must have happened there during the initial Alien attack, it's a very convincing place. That was my first guess as for your absence on the boards. But it's alright, I understand that you're a busy man with a wife and a life and whatnot, so it's all good. May I ask what you thought of the level design? Does this game use tight, corridor deigns or does it lean towards the more open-ended side of the spectrum? I know several parts of Alien and Aliens featured large docking bays and warehouse-like areas; does Isolation have any environments like this?
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,820
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Post by Cervantes on Nov 6, 2019 21:24:58 GMT
MeleeMonk - Although there are a few open spaces (there's even a mall inside the Sevastopol), it leans more towards corridors, vents and rooms, it's generally a bit claustrophobic. You mentioned Half-Life 2 up there; I think the closer comparison would be Half-Life 1, except that Alien is a bit less linear: it doesn't get to the openness of a metroidvania, but you do have to go back to previous areas a few times to further explore them. I don't know if you would like the game, as it does have some aspects that you usually dislike (linearity, emphasis on hiding, close level design), but I thought it all worked very well considering it's a stealth-horror game - I think anyone who likes Amnesia, SOMA or Penumbra will probably also like Alien Isolation. Maybe a possible sequel could try some new things - more desperate running instead of just hiding, more open and less linear levels etc. By the way, I just remembered that there is an actual exploration-platformer Alien game: Aliens Infestation, as far as I know, is a 2d metroidvania for the DS and seems to be quite good. EDIT: I still think Enemy Zero remains the best spiritual adaptation of Alien, though. That game is badass.
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MeleeMonk
Cartoon Pony Wrangler
Part-time gamer, full-time environmentalist, and member of PAPO (People Against Palm Oil)
Posts: 3,651
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Post by MeleeMonk on Nov 11, 2019 5:24:33 GMT
MeleeMonk - Although there are a few open spaces (there's even a mall inside the Sevastopol), it leans more towards corridors, vents and rooms, it's generally a bit claustrophobic. You mentioned Half-Life 2 up there; I think the closer comparison would be Half-Life 1, except that Alien is a bit less linear: it doesn't get to the openness of a metroidvania, but you do have to go back to previous areas a few times to further explore them. I don't know if you would like the game, as it does have some aspects that you usually dislike (linearity, emphasis on hiding, close level design), but I thought it all worked very well considering it's a stealth-horror game - I think anyone who likes Amnesia, SOMA or Penumbra will probably also like Alien Isolation. Maybe a possible sequel could try some new things - more desperate running instead of just hiding, more open and less linear levels etc. By the way, I just remembered that there is an actual exploration-platformer Alien game: Aliens Infestation, as far as I know, is a 2d metroidvania for the DS and seems to be quite good. EDIT: I still think Enemy Zero remains the best spiritual adaptation of Alien, though. That game is badass. (late reply, sorry)You know, I would normally be more than willing to try a survival horror title like Alien Isolation, but because I would have to settle for a console version of it since there was no physical PC release and my only wifi machine is nowhere near powerful enough to handle it, I'm not interested in it at the moment. Sound design is always an extremely important aspect of playing survival horror games, and since none of the TVs I own have headphone jacks, I have no interest in playing the console versions of Isolation. It's the same reason I have yet to play several other horror-themed games like Thief Deadly Shadows, which I've heard great things about and normally would just buy on Xbox like I did with Deus Ex Invisible War, but playing with headphones are the only way I like to experience these games.
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