Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jan 3, 2017 7:37:56 GMT
This week: Half Life series Chosen by: Guilion
Year: 1998 Developer: Valve Publisher: Valve, Sierra Studios Platforms: PC, Xbox, PS2
Send me suggestions to Balder. Next suggestions: Cervantes, Winnersdontusedrugs, Imperial Khador (room for more people here), Balder, meleemaestro, stratogustav
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Post by ModeratorNumber2 on Jan 3, 2017 7:41:17 GMT
Added to the review list.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,614
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Post by scipioafricanus on Jan 3, 2017 11:29:37 GMT
On the PC too
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jan 3, 2017 11:35:47 GMT
Wow, forgot to edit that part. Hang on...
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centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
Posts: 2,809
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Post by centipede on Jan 3, 2017 11:43:55 GMT
A bit of shooting mixed with somd puzzle solving will make sure you're not bored. If it's not one thing stopping you, it's another, so you'll need to be adaptive with this game.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Jan 3, 2017 17:17:54 GMT
Would've liked it more if the level design wasn't so depressing and boring. I have no idea how someone can design something this lifeless.
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Armored Core Raven
Vanguard Ranger
Radio: The test is over. From this moment on, you are a Raven!
Posts: 1,738
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Post by Armored Core Raven on Jan 3, 2017 23:28:57 GMT
Uglier than Quake, worse physics than Trespasser, main character more unlikeable than Lester the Unlikely yet hyped up as being the best thing ever.
Nope.
1/5
I hope 3 never comes out.
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Post by winnersdontusedrugs on Jan 4, 2017 2:10:01 GMT
I wouldn't go as far as to give it a 1/5 but I'm not such a huge fan of the series either. Most of the enemies in the 1st game leave alot to be desired (especially those fucking soldiers) and the level design of HL2, while using some interesting setpieces at times, is usually pretty dull when you're actually playing through it and gets interrupted by unskippiable cutscenes. Some of these cutscenes are pretty damn long too. I haven't played any of the expansion packs for either game though aside from HL2:Episode 2 which probably counts as it's own game anyway.
I'm kind of split on which one I like more. HL1 has mostly better level design and much better pacing, but it has those godforsaken soldier enemies that are a bitch to deal with on the hardest difficulty. HL2 has better weapons and a cool and pretty unique atmosphere (at least out of everything I've seen) but it has mostly bland level design and suffers more from cinematics then practically any other game I think of.
When people refer to the Half-Life series as being one of the most influential group of FPSes of all time I can't really tell what their reasoning behind it is. The only thing the HL series really did that no other FPS game did at the time was introduce a more cinematic spin on the FPS formula (especially in HL2). People love to bitch about today's games being cinematic, especially FPSes, so I'm not sure what they're referring to. It doesn't effect my enjoyment of the games but it's something that's confused me for a long time.
Some things I do like though are HL2's music and some of the weapons like the Magnum, Pulse Rifle, Crossbow. The Gravity gun was also cool as shit too even if alot of the puzzles designed around it aren't very thought-provoking or fun. I know alot of my post is shit-talking, but I feel these are things that people sometimes gloss over. The games really aren't bad though, I'll give the series a 3/5 because each of them are fun for one playthrough aside from maybe HL2:EP2.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,614
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Post by scipioafricanus on Jan 4, 2017 2:12:54 GMT
Never played it, but played games influence by it. Seems to be if you played when it came out, it was mind blowing. Now it might be hard to see it's relevance.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Jan 4, 2017 3:41:18 GMT
Uglier than Quake, worse physics than Trespasser, main character more unlikeable than Lester the Unlikely yet hyped up as being the best thing ever. Nope. 1/5 I hope 3 never comes out. Oh good lord, shame on you for saying something so blasphemous. I outta slap you! Anyway, I recently played through Half Life 2 and its Episodes and fell in love with the series. The first experience I had with the series was watching my brother play the PS2 port of the original Half Life, and I thought it was awesome, based on what little I saw of it as a kid. Then, just this fall (2016) I bought Orange Box for the 360 and experienced Half Life 2, and loved every second of it. The level design, while extremely linear (except for the second half of Episode 2), was very well done, but it's the gameplay and story that make Half Life 2 one of my favorite FPS ever. Half Life 2 is the only FPS I've played that has gotten sprinting right; it's done with a simple button press, NOT by clicking the analog stick (I absolutely HATE using any analogue sticks' click feature to sprint. Fucking hate it! It's always feels laggy or unresponsive), and you can shoot while sprinting. It's perfect. And I love any FPS that features a secondary (alt) fire function in addition to the normal (primary) fire function on the weapons. And need I mention the gravity gun? So yeah, Half Life 2's gameplay is a perfect 10/10 for me. It understands what a fun FPS should play like. Half Life 2's story is also definitely one of its strong points. It's so refreshing to play a modern FPS with a story that doesn't come across as dumbass dude-bro or pro-war, because sadly the FPS genre is oversaturated with crap like that. As much as I love Halo CE's campaign, I still think the story itself is dude-bro garbage, just like the movie Aliens. And for once in an FPS I actually cared about the characters and what was going to happen (and what DID happen). The Half-Life games are so venerable in that respect, although the first Half Life is especially excellent story-wise. My only complaint regarding Half Life 2's story is that you really need to have played the first game to the end to understand what's going on at the beginning of Half Life 2, but I suppose this is true for most cinematic video game sequels. Oh well, still truly excellent in regards to plot. So yeah, Half Life 2 for me is a perfect game. I literally have no complaints about it; yeah, the setting is dreary and depressing, but that's how it's SUPPOSED to be. I'd say Episode 2 is my favorite game of the Half Life 2 series, while Episode 1 is my least favorite, mostly because Episode 1 just feels like more of the same (still good though). I have yet to actually play the original Half-Life, but I sure plan to. It looks AMAZING, except of course if you're one of those graphics whores who judges a game soley by its graphics and can't stand ugly polygons and stiff animations, in which case I recommend Black Mesa, which is a remake of Half-Life 1 using the source engine. Overall, I rate the series as OUTSTANDING 5/5.
EDIT: Also, someone please explain to winnersdontusedrugs why and how Half Life 2's source engine was groundbreaking for its time (2003!). Thank you.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Jan 4, 2017 5:02:09 GMT
When people refer to the Half-Life series as being one of the most influential group of FPSes of all time I can't really tell what their reasoning behind it is. The only thing the HL series really did that no other FPS game did at the time was introduce a more cinematic spin on the FPS formula (especially in HL2). I played both games around the time of their releases, and here are some things I remember being REALLY impressed about them. For the first one, the AI. It was one of the first FPS games around that time that put a focus on AI: it may be hard to tell nowadays (as we are used to it), but Half-Life enemies don't just run towards you: they search for cover, they flank you, if you hide they throw grenades to flush you out. At the time, I clearly remember it being a huge thing, and it made every encounter in the game look impressive. Another thing is the "continuous" level design in a FPS: this is also a standard thing nowadays, but at the time, gave the impression that the entire game was showing this huge complex, with the only "level transition" being when you're sent to Xen. Also, the idea of not only telling the entire story in-engine (which was a huge thing in 1998, just remember Metal Gear Solid and Ocarina of Time), but also creating setpieces. In any FPS game before it, you just go exploring the mostly-static level. In Half-Life, there's always something happening that changes the scenario, with new enemies making impressive entrances or you having bits of foreshadowing just through your own exploration. Now thinking about it, Half-Life did for 3d games what Super Metroid did for 2d ones with the environmental storytelling and continuous level design. Plus that amazing AI. Think about previous FPS games: they barely have any story. Half-Life not only created a nice one, but did it through the game (instead of a text in the manual, between levels or in cutscenes). For Half-Life 2: the first thing that impressed me was the in-engine character animation. Look at any time Alyx talks to anyone. Now compare it to any game released in 2004. Yep, not even a single game could do character animations (especially facial animations) on that level. What Valve did with the graphics in general was just something that you could not find anywhere else; the game seemed like it was one generation ahead of every other one. The models, the textures, everything; and, of course, most of the merit goes not only to the power of the Source engine itself, but for the art design. Just play the introduction of the game: you really feel like you've been thrown inside a book like 1984; every building and enemy had a lot of thought behind their designs. There's also a reason why the gravity gun became so famous: no game in 2004 had a physics engine like that. I can't even tell you how impressed I was in the very first minutes of the game just for the ability of taking a can from the ground and throwing it around, seeing it behave realistically. Again, this is a thing that we all got used nowadays so it doesn't seem like a big deal, but trust me: it was. It made everything believable. Most people nowadays think the physics engine in HL2 was just there for the now-outdated puzzles, but the really impressive thing about them is how realistically things reacted to your bullets and explosives. You throw a grenade near some wooden boxes and you see pieces of wood flying around; metal ricocheted on metal when thrown, enemies were sent flying after huge explosions... This is really important for a FPS game, and I think HL2 was the first one that got it right. Also, the weapon variety. Besides standard FPS weapons that were really well made (thanks to how everything reacted to them), you get things like the Crossbow (which could be used to PIN enemies anywhere!), the Gravity Gun and the Bug Bait, which are both really fun to mess around. Besides those things, the qualities of the first game were brought back, so you have even more impressive setpieces and a much better storytelling, with a level design that, albeit being more linear, could still do the "continuous level" thing really well. So, in conclusion, you're all crazy and Spirit Bomb seems to be the only sane man around this thread! It seems the HL series is suffering the same destiny from games like Ocarina of Time or the classic Sonic games, with some people now saying that they were never good, that they are all overrated etc. They definitely have flaws by current standards, but, if you take the time they were released in context, these are games that deserve all the respect they get. That said, the first HL might seem outdated in most respects, but HL2 is still a blast to play nowadays, especially since only now FPS games are getting back to that fast style of gameplay present there (no covering, no looking at sights that slow you down, just running and gunning). By the way, I really recommend playing it with mouse & keyboard, as it wasn't really intended for the slower camera movement of controllers; but if a controller is the only option, the game is still a blast to play. By the way, the console ports are also limited to 30 fps (besides lower quality graphics), so the pc version is ideal. Here are two very good videos by Digital Foundry discussing the game, especially their technical aspects (inclusing their ports): This Digital Foundry's Retro series is really good and deserves a watch.
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Jan 4, 2017 6:13:13 GMT
I've never played any of them, but I would like to play them (not possible to do so this year however, to much backlog I have to play through). But giving it an abysmal 1/5 is hardly believable.
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centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
Posts: 2,809
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Post by centipede on Jan 4, 2017 6:31:36 GMT
I guess ACR prefers the more straight-forward shooters. Some people don't care about plot, just the action. But, progress. The days of the old school shooter were eventually going to come to an end, Armored Core Raven.
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Armored Core Raven
Vanguard Ranger
Radio: The test is over. From this moment on, you are a Raven!
Posts: 1,738
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Post by Armored Core Raven on Jan 4, 2017 6:55:14 GMT
I guess ACR prefers the more straight-forward shooters. Some people don't care about plot, just the action. But, progress. The days of the old school shooter were eventually going to come to an end, Armored Core Raven. Oh no, quite the polar opposite, I absolutely love a good story in my games, especially in shooters as a matter of fact, I think the lack of in-game story is what hurts the old Doom games and other old shooters more than anything. I can still play them and love them and enjoy them fully for what they are, but a story getting me involved would've greatly enhanced every single one of them with no exceptions. However, when a story and all characters in it are abhorrent garbage and completely unlikable I'd much rather have nothing at all, and the Half-life series is a perfect example of games I'd rather have nothing at all in, just like Portal and every other thing Valve is responsible for to date.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Jan 4, 2017 7:52:45 GMT
Armored Core Raven has great taste in games, so this must be his act of eccentricity. The games had a great impact on a lot of fronts, but liking them or not is always a personal choice. Sometimes that happens; to give an example, I love spetacle fighters like Bayonetta and Ninja Gaiden, but I absolutely hated every entry in the Devil May Cry series, which is supposed to be one of the best in the genre (bar the first one, which I kinda enjoyed despite its flaws). I remember spidershinobi also agreeing with this. Sometimes you just can't get along with certain games.
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