stratogustav
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Post by stratogustav on Jan 19, 2016 18:50:41 GMT
I had loved games since the NES. My first system was the SNES, and since then, I always had RPG games around. They were always there, in every single system, even in the Game Boy. With titles like Phantasy Star, Pokemon, Chrono Trigger, etc., it always called my intention why these games were so popular that they even had the guy from Dragon Ball Z jumping in to make some artwork. The PS1 was definitely the most RPG dedicated machine of all while the Saturn was its arcade counterpart, and even though the PS1 also adopted many arcade titles like the Marvel Superheroes series, the machine was best known for RPG. Later with the GameCube it was easy for games like Final Fantasy X and Kingdom Hearts to wipe out the market in terms of popularity because the foundation was heavy indeed. Dawn trailer:I was always fascinating with the art style and the character design these games have, I thought the themes were amazing, and the stories sounded so attractive, but even though I liked all that, I could never make myself to play any of them, not even one, and the reason was "the combat system". I never understood how people can possibly enjoy wait for their turn to land a hit, or having to choose between a menu to make a move, and still be happy with that. The whole combat system always turned me off when it comes to these games, and as a consequence I was never able to get into any of those amazing sounding series. In fact that's the whole reason why it has been hard for me to get even into stealth games like Assassin's Creed, Deus Ex, Batman, and Metal Gear Solid. I managed to at least try all of those and have an OK experience, but not as much fun as I have with games like Castlevania, Ninja Gaiden, God Of War, or Devil May Cry, where you actually fight in real time without having to choose from a menu. That's the whole reason why I thought the trailers for Assassin's Creed 3 were cool when they came out, where you finally get to see the an assassin in the series battle an entire army straight up face to face without sneaking behind and having to wait for the perfect opportunity to land a hit. So now that I look at the new trailers of Final Fantasy XV, my expectations are really high, and with the announcements of the Final Fantasy VII remake I only hope this new "real time" combat system becomes the new standard for all major series in this genre. The RPG genre in general has some of the most spectacular franchises in the industry, and now with this smart change from the developers for people like me, it will finally allow me to jump in, and enjoy all of them. Just look at these images, so much action, it looks like a lot of fun: Publisher: Square Enix Developer: Square Enix Business Division 2 Platforms: PlayStation 4, Xbox One, Nintendo NX Release Date: TBA Genre: Action RPG
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Post by spidershinobi on Jan 19, 2016 21:25:51 GMT
I watched the best friends play it. It's just Dragon's Dogma with a bad looking protag. In fact, the reason for me to suggest this game and not actually want it is just that. With this being SE I get the feeling I have a better version of this game already.
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stratogustav
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Post by stratogustav on Jan 19, 2016 23:03:27 GMT
The guys look kinda cool to me, maybe because I generally perceive Japanese hairstyles to look cool. However they do look like a boy band, like if "Take That", "*N-Sync", Backstreet Boys", "Five", or "One Direction" got a video game, which I find hilarious, but very modern at the same time.
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Post by bawesomeburf on Jan 30, 2016 4:12:10 GMT
Weren't 95% of console RPGs last gen action/real-time systems? I'm not a fan of this shift at all because gaming is better when there is variety. When every combat system looks and feels the same things get dull.
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fsfsxii
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Post by fsfsxii on Jan 30, 2016 8:46:05 GMT
Weren't 95% of console RPGs last gen action/real-time systems? I'm not a fan of this shift at all because gaming is better when there is variety. When every combat system looks and feels the same things get dull. The fantastic ones are turn based with insane twists, eg: Resonance of Fate. Most likely one of the greatest games ever made, what killed it is that it cameout in the same week as Final Fantasy 13.
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stratogustav
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Post by stratogustav on Jan 30, 2016 13:22:08 GMT
bawesomeburf In my mind I know the combat system that it is not real time must be good because otherwise it would not be praised so vastly, but my personal taste is in real time action, so when I hear news that something will be playable for me, I get excited, for me at least. You have a good point about the amount of real time action games, however I would say even though some are clearly RPG, they are not perceived that way, so if a franchise that is known as the elite series in the genre comes out with a real time system and succeeds, that means people like me could get to enjoy other series that may do the same. For example I hear all these amazing comments about Shin Megami Tensei and the Tales series, but how can I enjoy something that I don't like to play even if the artwork and the story-work is amazing? I really can't, and a combat system I can enjoy to play would allow me to do just that. fsfsxii I thought FFXIII did bad in terms of sales, so I wonder how that really meant something for other series selling? I would say some good series are good, but are they accessible? Because the accessibility is what brings higher amounts of people to play them.
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fsfsxii
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Post by fsfsxii on Jan 30, 2016 19:13:34 GMT
stratogustavFF13 i think sold around 6 million copies or something. I'm not sure how much RoF sold, but it was pretty much buried under the hype, even when people played it, the game was complicated for most people.
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stratogustav
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Post by stratogustav on Jan 31, 2016 4:01:04 GMT
6 million is massive for any game. Then I don't know what people are talking about it, hating the game, saying that it only gets good after 40 hours of playing, if it sold that much, it must have been good at least.
About the other game, just because is hard it doesn't mean it would not sell though because the Dark Soul games sell very well. My guess is they probably thought the combat was turn based.
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fsfsxii
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Post by fsfsxii on Jan 31, 2016 12:01:01 GMT
6 million is massive for any game. Then I don't know what people are talking about it, hating the game, saying that it only gets good after 40 hours of playing, if it sold that much, it must have been good at least. About the other game, just because is hard it doesn't mean it would not sell though because the Dark Soul games sell very well. My guess is they probably thought the combat was turn based. God hand sold like really bad i think, it was partially the reason capcom closed Clover studio. Resonance of Fate was hard, and was really complicated for most RPG fan. I'm like 30hours into ROF but i gave up because i got stuck somewhere and the enemies were just unrelenting.
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stratogustav
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Post by stratogustav on Jan 31, 2016 17:32:34 GMT
30 hours is a lot to just give up, I'm sure there must be a way to get that Platinum.
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Post by teddykongcountry on Jan 31, 2016 19:38:08 GMT
" but even though I liked all that, I could never make myself to play any of them, not even one, and the reason was "the combat system". "
I believe that's the problem is that you've never tried one to begin with (assuming I am reading that correctly). Turn based game opens up the doors to deeper strategizing. Personally, I find real timeis frequently overstated too; for as much time as you spend hacking and slashing, you're spending a good chunk of time mapping out items, weapons and skills as well as choosing amongst skill enhancements. If you can overlook that though and still want to check out an SMT game, I would take Spider Shinobi's advice to me and try Raidou Kuzunoha vs. King Abaddon as that's as real time as it gets and combines interesting characters, story, music, team building and everything else you hope to expect from an RPG (minus voice overs, but the written dialogue allows you to enjoy the music more and create your own conceptualization of the game).
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stratogustav
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Post by stratogustav on Jan 31, 2016 20:24:04 GMT
teddykongcountryYou read that right, I haven't give it the chance but actually playing it, I've only seen footage on videos and reviews, or the occasional time I saw my brother playing FFX and FFX-2. The concept itself is what pushes me back. It makes me feel that it will required patience, more than that required when you have to wait to unblock and attack.
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leaon79s
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Post by leaon79s on Jan 31, 2016 21:39:06 GMT
You haven't finished Resonance of Fate fsfsxii ?... The trick is juggling the enemies in the sky. Also, try playing in the arena. You get good gun parts there from what I remember... The game mechanics were great, and story & setting left a strong impression. But the world design could've used some work - i.e something more elaborate instead of the simple hexagonal grid world traversal... Seemed like a wasted opportunity since the setting of a layered city in the sky was so unique. But yeah, way better than the first Final Fantasy XIII. XIII-2 was much improved however, so at least something good came out of XIII's sales. Although the ending of RoF left me quite happy and satisfied, I still welcome a sequel - so don't forget to buy Star Ocean 5 to support Tri-Ace even if you're not going to play it!... As for XV, meh... Echoes a bit of MGSV's open world engine from where I stand... And the whole boys' only road trip premise doesn't quite do it for me.
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fsfsxii
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Post by fsfsxii on Feb 1, 2016 3:45:52 GMT
leaon79s I got the juggling concept down, but i had like 2 and a half shards, so my attacking chances were small. plus the enemies kept stealing my shards I actually enjoyed 13-2 more than i enjoyed 13, but Lightning Returns... ll
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Post by spidershinobi on Feb 2, 2016 23:12:12 GMT
Part of the problem is that making good turn-based RPGs is too hard. If you're unhealthly faithful to any specific series you may keep telling yourself that all the games in that series are great, which is most likely how most RPG fans' heads work. The fact is that most series will have issues in games here and there. Inside Megami Tensei there are those games that just don't play well, everyone knows that Final Fantasy is a mixed bag in general, teddy can surely tells us more in depth stats on Dragon Quest, but I assume there's no absolute "safe" name for someone to go to a store and buy with 100% assurance of quality.
I don't think that's what happened to FF15, though. I think they went with an action approach in order to catch a wider audience in addition to the FF faithful, with hopes of hitting bigger sales numbers. Do I think it was a smart approach? Hell yes. They copied Dragon's Dogma - they need to fuck up really hard for this game to fail in any aspect now. If they went with their traditional turn-based approach no one would be able to tell if the game would even have a chance of being good.
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