Post by fsfsxii on Jan 29, 2016 16:19:43 GMT
- "We're going to have 50 characters from launch, which is the most that the series has had. We've been having a crazy time making them."
- "As for the online, we want to polish it up and make it high quality while keeping in mind the issues that our past releases in the series have had."
- "The Ash chapter has reached its conclusion and XIV is going to be a new saga. Please look forward to the returning popular characters as well as the new characters and how they will get involved."
- "We're planning a gallery mode that features past artworks from the series, and we think everyone will be happy at the volume [of contents] in KOFXIV."
- "SNK has been out of game production after KOFXIII. We're starting off from scratch again, so we're taking this as a new challenge and stepping into a new direction (with XIV)."
- "We've assembled a new team of developers [for the creation of XIV], but we're completely starting off from scratch and building up knowledge. We're experiencing the hardships of creating something new and it's been pretty tough. (laughs)"
- "We hope to [have XIV] participate in various tournaments both large and small. It's something we'll need to think about."
- "We've been talking inside the company about hosting our own original tournament, but there's nothing solid to talk about for now."
- "We're working on XIV so that it'll be a very balanced game from launch, but we'll consider updates later on while checking on the reaction of players."
- "We've announced 3 new characters this time for Taipei Game Show, but we'll be releasing more info to come. Please look forward."
- When asked whether there's plans to hold an online popularity vote on what characters that fans want in the game, Oda replied: "You mean in the default 50, or as additional characters? Well it sounds interesting! We'll give it a thought."
Explanations on XIV's character concepts for those who've already been playable at the stage floor:
- Kula, Leona, and Iori are designed to play pretty similarly to previous iterations.
- Andy has some changes from the past; for example, he has a new twirling move in the air done by down and fierce kick.
- Kyo is likewise a bit different from before, and he has a new low-hit move available for his Rekkas.
Other notes:
- The meters are kept simple in XIV and this isn't going to change in the final product.
- During the presentation, Oda plays a bit himself, which can be viewed in Twitch's presentation archive.
- The Chinese language version of KOF14 was announced. It is likewise slated for 2016.
(Quoted from GameFaqs)
KOF is back.
A few notes: I'm surprised as to why SNK Playmore quit console development after KOF13. It was a financial success from what i heard.