Dan E. Kool
Walking Trash Can Robot
Now With Extra Pulp!
Posts: 3,325
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Post by Dan E. Kool on Feb 6, 2018 17:34:03 GMT
Yeah I do, because a ban would send you into a spiral of rage. Anger gives me focus...it makes me stronger.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on May 6, 2021 0:09:03 GMT
You know, I think I was too hard on Todd Howard. He might be a hack and a sellout, but considering he's worked in the game industry for well over two decades and there have never been any significant workplace allegations against him, I believe he deserves credit for at least being a decent human being. Because in my opinion, that does account for something. There are plenty of other modern game designers who have a better track record for putting out quality games but are also known to be complete assholes towards their employees, like Witcher 3 director Konrad Tomaszkiewicz, Randy Pitchford of Gearbox, and that narcissistic, manipulative, ego-maniacal asshole Shigeru Miyamoto
So when you look at the big picture, Todd Howard really doesn't seem like such a bad guy after all. Flawed? Yes, but not objectively bad.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on Oct 23, 2021 2:36:36 GMT
How can anyone take a man that short seriously? As a 5' 10'', 130 lbs man, I can safely say that there are tremendous benefits to being small/little/short. Let me give a simple example that Cobretti would understand: being able to fit in super-small cars like the Peel P50 and the awesome Autozam AZ-1 roadster Dung-brain DeMuro is too big and ugly to truly appreciate the brilliance of the Autozam AZ-1; he and Cobretti will never be able to properly experience it. I genuinely feel sorry for Cobretti, Dung-brain DeMuro, and anyone else who is that grossly oversized. Todd Howard and I, however, could enjoy the AZ-1 to its fullest, because we are smaller, more progressive, and more sustainably designed. Todd Howard is a cool dude and I was way too hard on him when I made this thread. He's not even a bad game designer like I wrongly claimed. Todd Howard is a classic case of a talented director who unfortunately just happens to work for a terrible company, much like is the case with Masahiro Sakuri. I take back everything bad I said about Todd. He's a cool guy and I would love to hang out and chat with him some day. I love Morrowind and Oblivion, and I'm sure Terminator Skynet was as great as everyone said it was at the time it came out.
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cobretti
Fire Shark Shinobi
Strong Arm Of The Law
Posts: 1,760
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Post by cobretti on Oct 23, 2021 14:16:29 GMT
How can anyone take a man that short seriously? As a 5' 10'', 130 lbs man, I can safely say that there are tremendous benefits to being small/little/short. Let me give a simple example that Cobretti would understand: being able to fit in super-small cars like the Peel P50 and the awesome Autozam AZ-1 roadster Dung-brain Demuro is to big and ugly to truly appreciate the brilliance of the Autozam AZ-1; he and Cobretti will never be able to properly experience it. I genuinely feel sorry for Cobretti, Dung-brain Demuro, and anyone else who is that grossly oversized. Todd Howard and I, however, could enjoy the AZ-1 to its fullest, because we are smaller, more progressive, and more sustainably designed. Todd Howard is a cool dude and I was way too hard on him when I made this thread. He's not even a bad game designer like I wrongly claimed. He's a talented director who unfortunately just happens to work for a terrible company, much like is the case with Masahiro Sakuri. I take back everything bad I said about Todd. He's a cool guy and I would love to hang out and chat with him some day. Grossly oversized? Dude my muscles aren’t big enough! Gotta eat big to get big!
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on Nov 3, 2021 21:35:48 GMT
As a 5' 10'', 130 lbs man, I can safely say that there are tremendous benefits to being small/little/short. Let me give a simple example that Cobretti would understand: being able to fit in super-small cars like the Peel P50 and the awesome Autozam AZ-1 roadster Dung-brain Demuro is to big and ugly to truly appreciate the brilliance of the Autozam AZ-1; he and Cobretti will never be able to properly experience it. I genuinely feel sorry for Cobretti, Dung-brain Demuro, and anyone else who is that grossly oversized. Todd Howard and I, however, could enjoy the AZ-1 to its fullest, because we are smaller, more progressive, and more sustainably designed. Todd Howard is a cool dude and I was way too hard on him when I made this thread. He's not even a bad game designer like I wrongly claimed. He's a talented director who unfortunately just happens to work for a terrible company, much like is the case with Masahiro Sakuri. I take back everything bad I said about Todd. He's a cool guy and I would love to hang out and chat with him some day. Grossly oversized? Dude my muscles aren’t big enough! Gotta eat big to get big! Why would one want to make themselves bigger when the world's rations are growing smaller as the days go on? You're such a patriotic quagmire, Cobretti. Cobretti, you might want to start preparing for the future. Every time Earth has experienced a mass-extinction event, the biggest animals are always the first to go extinct. At this rate your body won't be able to thrive on rations in the dystopian future. Meanwhile, smaller specimens like Todd Howard and myself can practically live off of air. Guys like us are built to survive.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,860
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Post by Cervantes on Nov 12, 2021 22:31:07 GMT
Spirit Bomb - In a mass extinction event, I think cobretti might use his muscles to crush Todd Howard and take his lunch. Look, I'm not particularly strong, but even I want to take his lunch. The guy is such a dork.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on Nov 12, 2021 23:55:02 GMT
Spirit Bomb - In a mass extinction event, I think cobretti might use his muscles to crush Todd Howard and take his lunch. Look, I'm not particularly strong, but even I want to take his lunch. The guy is such a dork. Suit yourself. I just think Todd Howard is an over-hated game designer and a cool guy. I would rather complain about designers like Randy Pitchford (sleazy con-man), Tomonobu Itagaki (arrogant pervert), and Shigeru Miyamoto (objectively overrated, ego-maniacal back-stabber) any day. Bethesda is the real evil here, not Todd Howard. They steal from their fanbase, so why don't we steal their lunch money instead of Todd's when the apocalypse happens?
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on Nov 27, 2021 0:19:11 GMT
Spirit Bomb - In a mass extinction event, I think cobretti might use his muscles to crush Todd Howard and take his lunch. Look, I'm not particularly strong, but even I want to take his lunch. The guy is such a dork. Hey Cervantes, you've complained regularly about Todd Howard's games, but you're always praising The Witcher III through the roof. I haven't played any of the Witcher games but Witcher III barely looks any different than Skyrim, at least in terms of of gameplay. I don't think you've ever explained what makes Witcher III so exceptional compared to other modern mainstream open-world fantasy titles like Skyrim. Care to explain? Todd Howard might not have much of a resume nowadays, but early in his career he made a legacy for himself within the game industry with a string of critically acclaimed titles, most notably the masterpiece Morrowind. The Witcher III looks like a baby's game next to Morrowind. Morrowind's gameplay mechanics were so deep and open-ended that you could literally become a god and dominate the skies Does The Witcher III offer anywhere near this amount of freedom to the player??? I mean, never understood the point of having an open world game if you can't traverse it in exciting ways. What does The Witcher III offer that Morrowind or even Oblivion doesn't?
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,860
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Post by Cervantes on Nov 29, 2021 5:54:52 GMT
Spirit Bomb - In a mass extinction event, I think cobretti might use his muscles to crush Todd Howard and take his lunch. Look, I'm not particularly strong, but even I want to take his lunch. The guy is such a dork. Hey Cervantes, you've complained regularly about Todd Howard's games, but you're always praising The Witcher III through the roof. I haven't played any of the Witcher games but Witcher III barely looks any different than Skyrim, at least in terms of of gameplay. I don't think you've ever explained what makes Witcher III so exceptional compared to other modern mainstream open-world fantasy titles like Skyrim. Care to explain? Todd Howard might not have much of a resume nowadays, but early in his career he made a legacy for himself within the game industry with a string of critically acclaimed titles, most notably the masterpiece Morrowind. The Witcher III looks like a baby's game next to Morrowind. Morrowind's gameplay mechanics were so deep and open-ended that you could literally become a god and dominate the skies Does The Witcher III offer anywhere near this amount of freedom to the player??? I mean, never understood the point of having an open world game if you can't traverse it in exciting ways. What does The Witcher III offer that Morrowind or even Oblivion doesn't? Dude, I have nothing against Todd Howard or his games, my comment was just a small joke on his dorky appearance. He seems to be a cool guy. But since you asked, The Elder Scrolls games have interesting worlds, but the stories are bland, "standard-fantasy 101" that usually take itself seriously and with grandeur, while most sidequests barely have any stories or remarkable characters at all (while the main characters themselves have zero personality, being just jack-of-all-trades player avatars). The Witcher games are leagues above them as far as the writing goes, having fun and thought-provoking stories for almost every single sidequest in them, especially since "morals" in The Witcher world are always in a very gray area and may lead to unexpected outcomes for every decision taken through the game. The other difference is combat: The Elder Scrolls just have monsters running at you in a straight line (barely any AI at all) and you have a simple melee attack or can shoot arrows/magic; The Witcher 1 also has similarly basic combat, but TW2 already went for something more complex and similar to Zelda; finally, TW3 nailed it while taking obvious inspiration from character action games: there are dodges, rolls, blocks, parries and distinct combos, all of which are quickly alternated with throwing bombs, quick ranged attacks and magic powers (before every encounter, there's also a good degree of preparation: creating and drinking potions, oils for the two swords and preparing bombs). For open world RPG games like these, the only other contender in "great combat" that I can think of is Dragon's Dogma, which is a few notches above The Witcher and might be the best of all. Keep in mind I love a good character action game, so I have a bias towards good combat systems. That said, Morrowind does allow some crazy stuff when the magic powers are properly combined, which does make traversing the world look very fun. It still looks like the best Bethesda game in most respects, doesn't it?
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,600
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Post by scipioafricanus on Nov 29, 2021 13:22:59 GMT
Hey Cervantes, you've complained regularly about Todd Howard's games, but you're always praising The Witcher III through the roof. I haven't played any of the Witcher games but Witcher III barely looks any different than Skyrim, at least in terms of of gameplay. I don't think you've ever explained what makes Witcher III so exceptional compared to other modern mainstream open-world fantasy titles like Skyrim. Care to explain? Todd Howard might not have much of a resume nowadays, but early in his career he made a legacy for himself within the game industry with a string of critically acclaimed titles, most notably the masterpiece Morrowind. The Witcher III looks like a baby's game next to Morrowind. Morrowind's gameplay mechanics were so deep and open-ended that you could literally become a god and dominate the skies Does The Witcher III offer anywhere near this amount of freedom to the player??? I mean, never understood the point of having an open world game if you can't traverse it in exciting ways. What does The Witcher III offer that Morrowind or even Oblivion doesn't? Dude, I have nothing against Todd Howard or his games, my comment was just a small joke on his dorky appearance. He seems to be a cool guy. But since you asked, The Elder Scrolls games have interesting worlds, but the stories are bland, "standard-fantasy 101" that usually take itself seriously and with grandeur, while most sidequests barely have any stories or remarkable characters at all (while the main characters themselves have zero personality, being just jack-of-all-trades player avatars). The Witcher games are leagues above them as far as the writing goes, having fun and thought-provoking stories for almost every single sidequest in them, especially since "morals" in The Witcher world are always in a very gray area and may lead to unexpected outcomes for every decision taken through the game. The other difference is combat: The Elder Scrolls just have monsters running at you in a straight line (barely any AI at all) and you have a simple melee attack or can shoot arrows/magic; The Witcher 1 also has similarly basic combat, but TW2 already went for something more complex and similar to Zelda; finally, TW3 nailed it while taking obvious inspiration from character action games: there are dodges, rolls, blocks, parries and distinct combos, all of which are quickly alternated with throwing bombs, quick ranged attacks and magic powers (before every encounter, there's also a good degree of preparation: creating and drinking potions, oils for the two swords and preparing bombs). For open world RPG games like these, the only other contender in "great combat" that I can think of is Dragon's Dogma, which is a few notches above The Witcher and might be the best of all. Keep in mind I love a good character action game, so I have a bias towards good combat systems. That said, Morrowind does allow some crazy stuff when the magic powers are properly combined, which does make traversing the world look very fun. It still looks like the best Bethesda game in most respects, doesn't it?
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTrump
Posts: 3,651
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Post by Spirit Bomb on Dec 2, 2021 0:05:47 GMT
Hey Cervantes, you've complained regularly about Todd Howard's games, but you're always praising The Witcher III through the roof. I haven't played any of the Witcher games but Witcher III barely looks any different than Skyrim, at least in terms of of gameplay. I don't think you've ever explained what makes Witcher III so exceptional compared to other modern mainstream open-world fantasy titles like Skyrim. Care to explain? Todd Howard might not have much of a resume nowadays, but early in his career he made a legacy for himself within the game industry with a string of critically acclaimed titles, most notably the masterpiece Morrowind. The Witcher III looks like a baby's game next to Morrowind. Morrowind's gameplay mechanics were so deep and open-ended that you could literally become a god and dominate the skies Does The Witcher III offer anywhere near this amount of freedom to the player??? I mean, never understood the point of having an open world game if you can't traverse it in exciting ways. What does The Witcher III offer that Morrowind or even Oblivion doesn't? Dude, I have nothing against Todd Howard or his games, my comment was just a small joke on his dorky appearance. He seems to be a cool guy. But since you asked, The Elder Scrolls games have interesting worlds, but the stories are bland, "standard-fantasy 101" that usually take itself seriously and with grandeur, while most sidequests barely have any stories or remarkable characters at all (while the main characters themselves have zero personality, being just jack-of-all-trades player avatars). The Witcher games are leagues above them as far as the writing goes, having fun and thought-provoking stories for almost every single sidequest in them, especially since "morals" in The Witcher world are always in a very gray area and may lead to unexpected outcomes for every decision taken through the game. The other difference is combat: The Elder Scrolls just have monsters running at you in a straight line (barely any AI at all) and you have a simple melee attack or can shoot arrows/magic; The Witcher 1 also has similarly basic combat, but TW2 already went for something more complex and similar to Zelda; finally, TW3 nailed it while taking obvious inspiration from character action games: there are dodges, rolls, blocks, parries and distinct combos, all of which are quickly alternated with throwing bombs, quick ranged attacks and magic powers (before every encounter, there's also a good degree of preparation: creating and drinking potions, oils for the two swords and preparing bombs). For open world RPG games like these, the only other contender in "great combat" that I can think of is Dragon's Dogma, which is a few notches above The Witcher and might be the best of all. Keep in mind I love a good character action game, so I have a bias towards good combat systems. That said, Morrowind does allow some crazy stuff when the magic powers are properly combined, which does make traversing the world look very fun. It still looks like the best Bethesda game in most respects, doesn't it? Ahh, well that explains it. I always wondered what Witcher 3 did better than Skyrim, since everybody always compares the two but usually without going into any detail, and you just summed it up perfectly. Well done. Very handy for someone anyone who hasn't played Witcher III (AKA me). Now I understand. I wouldn't say Morrowind is objectively the best TES, although it is probably my personal favorite (of the ones that I've played, anyway). Each sequel brought something new to the table, usually something that remains unique to the game and wasn't carried over in the sequels. For example, Daggerfall has a map almost the size of Pennsylvania (still the largest non-procedurally generated game world ever made) as well as a bunch of other role-playing ventures like buying houses, ships, horses, etc. Then Morrowind came and got rid of all that stuff BUT made the gameplay faster, added a more detailed interface, souped up all the crafting systems, and incorporated a more original, dark-fantasy visual design with a bunch of new flora and fauna unique to the province that have never been seen since, so it was definitely the most interesting TES game from an artistic point of view. And then Oblivion came and added that awesome character creator and also added a ton of NPC specific AI-scripts that made each individual NPC seem way more unique (or example, you now had certain NPCs traveling between towns on a time-specific basis). Plus it added the radiant-AI NPC conversations, where NPCs would gossip amongst themselves and was always dynamic, never scripted. Very entertaining! Oblivion also brought back houses and horses, which were both absent in Morrowind. However, Oblivion also started the trend of severely streamlining/casualizing most aspects of the TES gameplay, such as the crafting systems, the interface, the RPG mechanics, not to mention the removal of a ton of weapons, spells, skills, and other stuff from Morrowind, which always really irked me. At least it didn't go as far as Skyrim in that regard, though. Yikes. That was a deal-breaker for me. The pre-Oblivion TES games are notoriously difficult to get into because of vastness and depth of the RPG mechanics, as well as other aspects like the PC-specific interface, the open-endedness of the crafting systems, the physical combat, and many other details that Oblivion and Skyrim removed. But most hardcore TES fans like me agree that Daggerfall and/or Morrowind (depending on your preferences) are the two best entries in the series. I've been wanting to re-visit Morrowind for ages but my financial situation these last few years has prevented me from procuring a copy. I recommend watching LGR's reviews of the TES games. He does a great job of analyze each game from the perspective of a hardcore TES fan, probably better than I ever could.
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