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Post by spidershinobi on Feb 8, 2018 19:55:50 GMT
Dark Souls is getting old. It may not look like it, but there have been almost 7 years since it was first released. And while I don't own any copy of any of the games I can say that the expositions I've had to it coupled with a recent surge of interest (remaster coming out) made me know more about this game than if I had merely played it regularly for a couple of weeks. All this exposition made me question whether it's simply a medieval fantasy game featuring several references to other works or if they also snuck in a little critique on how we go on about our lives in there.
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stratogustav
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Post by stratogustav on Feb 8, 2018 23:11:19 GMT
Best parody for our society in video games is Pac-Man. I mentioned this before. It basically deals with consumerism, running the maze, running away from those everyday life ghosts that chase you, once in a while getting something really nice that momentaneously helps you deal with your ghosts, but they always come back, and the cycle of consumerism repeats.
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cobretti
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Post by cobretti on Feb 8, 2018 23:39:47 GMT
Demon’s Souls was a pretty sweet game.
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Cervantes
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Post by Cervantes on Feb 8, 2018 23:39:55 GMT
Best parody for our society in video games is Pac-Man. I mentioned this before. It basically deals with consumerism, running the maze, running away from those everyday life ghosts that chase you, once in a while getting something really nice that momentaneously helps you deal with your ghosts, but they always come back, and the cycle of consumerism repeats. Hey mates, I think we found the communist! About Dark Souls, it's not parodying anything, but it certainly deals with very human themes, especially death and decadence. I mean, the entire journey of the first game is to either keep a decaying world or outright kill it - "saving" the world or its characters is never presented as an option. By the way, that's why I think DS is pretty much the best adaptation of Dante's Divine Comedy: Inferno. In Inferno, the most terrible thing aren't the physical punishments, but the eternal state of decadence, and DS definitely nails that feeling. Hell isn't about fire and brimstone, but about apathy and darkness. I would even argue that there are a few subtle nods to Dante - like when you find the Ice Dragon boss (Seath the Scaleless); it's very similar to how the devil is depicted in Inferno - a dragon only seen from the waist up that freezes everything with his wings. Other thing is that the time in Divine Comedy is all messed up, with people from different ages all locked up in the same timeless place; Dark Souls also has a conceptually similar idea of time. I don't know if there was a direct inspiration, but they approach the ideas of death and decadence in similar ways. Edit: There's also the verticality of both worlds. This article confirms at least the influence of Gustave Doré's illustrations for Inferno, if not Dante's work itself, so there's that.
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stratogustav
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Post by stratogustav on Feb 9, 2018 2:56:28 GMT
Hey mates, I think we found the communist! Consumerism is like marijuana, people do it to feel good, that on itself is a problem, but I would never would want it to be illegal. You have the wrong guy here.
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Post by spidershinobi on Feb 9, 2018 20:14:23 GMT
About Dark Souls, it's not parodying anything, but it certainly deals with very human themes --But what does that even mean? It actually struck me because only when putting humanity under such a ludicrous premise did I get how confusing this concept can be. Even in real life, we can't actually tell what humanity is, not when a house dog or cat wears clothes, watches TV and often has a specific place to take dump. And what about sins? How can I be indicted for doing something the game has been encouraging me to do? I'm getting punished just for following my nature? Why are real world laws tinkered enough to allow for regular people to be hurt inside their own nature, only punishing the "sinners" as an afterthought? And does the cycle created from human-hunting laws nourish the influx of hollows? What else contributes to populating the world with creatures with no humanity in them? No, I'm not talking about the game right now.
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Cervantes
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Post by Cervantes on Feb 9, 2018 23:58:01 GMT
spidershinobi - I guess it's no coincidence that "humanity" is a precious thing that you gain or lose in Dark Souls, and that you need humanity if you want to meet other players. I was using "human themes" in the broadest sense, as in existencial questions about life and death that are common in the history of human thought, but your very well thought considerations really made me think that Dark Souls' setting, gameplay and story deal directly with how can someone remain "human" (whatever that means, which is exactly the problem) in a decayed world. While Dark Souls is far from being my favourite game, From Software really nailed its setting/story/atmosphere and found a way to work them into gameplay mechanics. That's very impressive. stratogustav - You get a pass this time, but we'll keep watching to see if you're consuming things regularly as a good capitalist. Keep consuming, citizen! By the way, can we go full cycle and declare Dark Souls as the Dark Souls of Dark Souls games?
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stratogustav
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Post by stratogustav on Feb 10, 2018 8:06:42 GMT
By the way, can we go full cycle and declare Dark Souls as the Dark Souls of Dark Souls games? That would be ActRaiser 2 on the Super Nintendo.
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Dan E. Kool
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Post by Dan E. Kool on Feb 10, 2018 16:49:46 GMT
Consumerism is like marijuana, people do it to feel good, that on itself is a problem Like, what's your problem with feeling good, man?
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stratogustav
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Post by stratogustav on Feb 10, 2018 20:15:55 GMT
Consumerism is like marijuana, people do it to feel good, that on itself is a problem Like, what's your problem with feeling good, man? The problem is that people can't be happy on their own so they escape using external stimulus to cope with reality, and they do it over and over again because they see that as their only escape. Think of cocaine. People in Colombia are for the most part, happy when they are in their normal self. When you see them on a cruise or on a plane or pretty much anywhere they cause so much noise laughing and yelling of joy. We look at them and think that behavior is weird because the only time people in the States act that happy is when they are super high in a rave. In the States it is rare for people to be that happy without drugs, alcohol, or buying a brand new car. This is why in Colombia, and other "less developed" countries, cocaine is produced, and in the States it is consumed. And don't get me started with prescription drugs in the States, the epidemic of desperation is out of control. And what about sins? How can I be indicted for doing something the game has been encouraging me to do? I'm getting punished just for following my nature? Why are real world laws tinkered enough to allow for regular people to be hurt inside their own nature, only punishing the "sinners" as an afterthought? And does the cycle created from human-hunting laws nourish the influx of hollows? What else contributes to populating the world with creatures with no humanity in them? No, I'm not talking about the game right now. Don't forget about a thing called love. We are here to learn to love. Without suffering, pain, and death it would be impossible. No empathy or even sympathy can exist in a perfect world, no one would experience compassion or forgiveness, no one would experience love. The setting of reality is ideal for this kind of development to occur. That said, many babies die very young before they can develop an identity and a personality. Others are born with Down syndrome, and they live with that for the rest of their lives. Other people grow old and develops Alzheimer. From the distance, once that happens, it seems their whole purpose to exist is for those around them, but they are humans too. The only solution I see to that problem is reincarnation, and that goes even for healthy people because for many, one life is definitely not enough. All we know is that the more we know the more we realize how little we know. Reality is often stranger than fiction, and deep inside all that matters is to do right to you and to those around you. Spirirual sin laws are signposts that guide you towards the right frequency. But human laws are different, we are in no condition as humans to punish what life itself does on its own. We are a race in development and the only reason why that happens is because people don't know better.
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Dan E. Kool
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Post by Dan E. Kool on Feb 11, 2018 18:40:45 GMT
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stratogustav
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Post by stratogustav on Feb 11, 2018 22:41:03 GMT
Hahaha. That is an awesome gif.
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Post by spidershinobi on Feb 13, 2018 1:13:08 GMT
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Cervantes
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Post by Cervantes on Feb 13, 2018 6:18:20 GMT
spidershinobi - Wow, didn't know the name was such a direct reference; also didn't know about Götz, it makes a lot of sense. Now you reminded me that I have to look for Berserk, it's a manga that I always wanted to read - it's one of those things that you see everyone talking about, you know a lot about it by simple cultural osmosis, and yet haven't experienced it directly.
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