Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
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Post by Spirit Bomb on May 10, 2018 3:09:17 GMT
I've encountered a lot of PC gamers who are total graphics whores. For example, I heard one guy saying Skyrim has the best magic gameplay of any ES game because the casting animations are better than the older games, and I heard another guy say that all N64 games are unplayable because of the outdated graphics (keep in mind he was a strict PC gamer).
Don't get me wrong, there's absolutely nothing wrong with admiring good graphics, but when they warp your perception of quality this much, I think you've got a problem of sorts.
Has anyone else encountered PC gamers like this? I can't be the only one. These kind of gamers are the primary reason why I've stayed away from Crysis and Doom 3, since I can never be sure if I'm getting an unbiased opinion from them.
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Post by Imperial Khador on May 10, 2018 4:09:06 GMT
I do have a co-worker who is frequently planning his next PC hardware purchase. He really likes open world games, and enjoys modding and tweaking things (both the games that he plays and the hardware). So while it is an expensive hobby, it seems to pay off in the amount of satisfaction/enjoyment he gets.
I'm still mainly a console gamer, so I'm okay with a steadily improving graphics experience over the years without needing to be on the bleeding edge. I'm a budget gamer in some ways.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on May 10, 2018 5:52:23 GMT
I do have a co-worker who is frequently planning his next PC hardware purchase. He really likes open world games, and enjoys modding and tweaking things (both the games that he plays and the hardware). So while it is an expensive hobby, it seems to pay off in the amount of satisfaction/enjoyment he gets. I'm still mainly a console gamer, so I'm okay with a steadily improving graphics experience over the years without needing to be on the bleeding edge. I'm a budget gamer in some ways. I don't even play modern PC games, despite my rig being good enough. The closest game I have to "modern" is ES IV Oblivion, which came out in 2006. This means I don't have to upgrade my machine though, which is good.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on May 10, 2018 6:52:03 GMT
On the technical side of things, I think performance is much more important than graphics - so, for very demanding games (like when I recently played Rise of the Tomb Raider), I'll usually prefer that the game looks slightly worse to keep 60fps than to have a beautiful game that has stutters and slowdowns.
But as long as the game is good I sincerely have no problem either way, and a lot of my pc games are console ports locked at 30fps, 2d games or older 3d games, so I don't really care. Last year, the most fun I had was playing through every classic Tomb Raider.
In general, I'm more impressed by a good art direction than by raw graphics power. I actually think that games like the newer Tomb Raiders have such elaborate graphics that they kind of get in the way of the gameplay: there are too many effects and particles and foliage and shiny things on the screen all the time, so in busy scenes I can barely see what I am shooting at or what platform I'm trying to grab.
I still think Mirror's Edge (just the first one) has some of the best graphics ever made, exactly because it has a perfectly clean art design that is never intrusive and that naturally guides you through the levels. So yes, my "perfect graphics in a game" comes from something released a decade ago. It's a good example because I think it has better graphics than its own sequel, which has a lot of shining elements that are somewhat intrusive and make everything look too "cinematic", fake, instead of real.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on May 10, 2018 20:29:59 GMT
30 FPS is fine for solo playing games. People over exaggerate. I understand when it comes to professional multiplayer, but for casual gaming, and by casual I mean people that don't play the same game all the time, 30 FPS isn't as bad as people claims.
Pixel count only matters depending of the size of your display, if you are using a big screen and you are positioned close to the display then it makes a difference, other times it doesn't.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on May 12, 2018 12:05:58 GMT
stratogustav - Yep, 30fps is certainly fine for most 3d games (for 2d ones, 60fps was always the standard, very few are 30fps, like Metal Slug). But given the option between a higher fps or higher graphical "quality", I always prefer a higher fps - it not only makes the game look "smoother", but also it tends to respond better. That's why every fighting game and character action games (Ninja Gaiden, Bayonetta etc.) aim for 60fps: the game literally cuts the delay between input/action on screen in half, so it's just more responsive. There's one more thing for pc games, though: as you are usually sitting closer to the screen, camera movements in 30fps can give you a headache over time, so I find that even slower, single player games like Dark Souls are much more playable at 60. This video shows a few comparisons to give an idea: Good call on the pixel count: 4k displays are only really worth it if they are big enough or if you are very close to the screen. EDIT: The linked website is offline, so I replaced it with a Youtube video.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on May 12, 2018 16:37:00 GMT
stratogustav - Yep, 30fps is certainly fine for most 3d games (for 2d ones, 60fps was always the standard, very few are 30fps, like Metal Slug). But given the option between a higher fps or higher graphical "quality", I always prefer a higher fps - it not only makes the game look "smoother", but also it tends to respond better. That's why every fighting game and character action games (Ninja Gaiden, Bayonetta etc.) aim for 60fps: the game literally cuts the delay between input/action on screen in half, so it's just more responsive. There's one more thing for pc games, though: as you are usually sitting closer to the screen, camera movements in 30fps can give you a headache over time, so I find that even slower, single player games like Dark Souls are much more playable at 60. This site shows a great example of how different turning the camera around looks in 30 vs 60 (they are turning really fast to emphasize the difference, but it gives the general idea). Good call on the pixel count: 4k displays are only really worth it if they are big enough or if you are very close to the screen. I agree. I have a 65 inch 4K TV and I only apreciate the 4K if I'm using the gaming chair in between the couch and the screen, sitting all the way from the couch the difference is unnoticeable. And yeah, Metal Slug frame drops had always been notorious, I play it on my PS4 Pro with Pro mode enable, and it still doen't make them go away. Luckily they don't happen that often.
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Post by winnersdontusedrugs on May 19, 2018 6:55:11 GMT
What really grinds my gears about graphicsfags is that they they make this huge push for things they hear in marketing blurbs. There's this huge push for 4K as if it was actually discernible from 2K outside of VR. Instead of developers creating bigger environments, or making prettier shaders, or adding nice particle effects, we instead get an ever so slightly crisper looking game that otherwise could've been released 6 years ago.
I do think keeping 60 frames is important though, but since I play mostly on PC I wouldn't care if a game gets released for consoles at 30 fps.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Aug 17, 2021 23:32:06 GMT
I have a confession When it comes to CG animated films, I am definitely a graphics whore.
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Bogard
Night Raider
Posts: 584
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Post by Bogard on Aug 18, 2021 7:04:24 GMT
I have a confession When it comes to CG animation, I am definitely a graphics whore. That makes sense because CG movies are a visual art at its core and the prettier it is the more you're going to enjoy it or the imperfections and low quality is going to render your experience. I watched Earwig and the Witch which is studio ghibli's first CG movie and the low quality of the CG made the movie look like claymation rather than CG. But when it comes to games it makes no sense when the visual (especially the "specks") is the be all end all of what they judge the game by. The Happy Console Gamer said how playing on scart ruined Twilight Princess and Skyward sword for him. like really?, Playing on Scart ruined a Zelda game for this tit wank?. And you get many of fucktard game reviewers where the specks is all they talk about. 1080p this! and 4K that and HDMI imput this and 120fps that!. I always said if these fuckos get Sonic 06 to run at 4K and 120fps they'll declare it the best game in the series.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Aug 18, 2021 22:08:00 GMT
I have a confession When it comes to CG animation, I am definitely a graphics whore. That makes sense because CG movies are a visual art at its core and the prettier it is the more you're going to enjoy it or the imperfections and low quality is going to render your experience. I watched Earwig and the Witch which is studio ghibli's first CG movie and the low quality of the CG made the movie look like claymation rather than CG. But when it comes to games it makes no sense when the visual (especially the "specks") is the be all end all of what they judge the game by. The Happy Console Gamer said how playing on scart ruined Twilight Princess and Skyward sword for him. like really?, Playing on Scart ruined a Zelda game for this tit wank?. And you get many of fucktard game reviewers where the specks is all they talk about. 1080p this! and 4K that and HDMI imput this and 120fps that!. I always said if these fuckos get Sonic 06 to run at 4K and 120fps they'll declare it the best game in the series. I generally agree with all of that. We PLAY games, but we WATCH movies, right? So yeah, games can redeem themselves in more ways than movies or FMVs can. There are tons of butt-ugly games that I love playing for their fun gameplay, whereas if an animated film fails to deliver on pretty pictures, I usually walk out.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Aug 19, 2021 22:07:32 GMT
And you get many of fucktard game reviewers where the specks is all they talk about. 1080p this! and 4K that and HDMI imput this and 120fps that!. I always said if these fuckos get Sonic 06 to run at 4K and 120fps they'll declare it the best game in the series. Oh man, I saw this happen recently with Digital Foundry. See, just a few days before the release of Cyberpunk 2077 they were releasing videos non-stop praising every single thing about the game because it was the most impressive 3d world ever with raytracing and materials and every other meaningless shit. If you were following them, it seemed that the game they had already played extensively to make all those videos had no flaws and was the second coming of the gaming gods. Then the game was released and it was Cyberpunk 2077. You know, one of the most broken releases in every area (including graphics!) we saw in recent years. The same year they had already praised to heavens Ori and the Will of the Wisps, which not only was very underwhelming but also had, in its pc release (that Digital Foundry touted as if it was the most perfect game ever), a terrible performance and many bugs. And then their list of games of the year were usually terrible games with high-end graphics (except for a few games included by John Lineman, from DF Retro, on his list). After those snafus, I unsubscribed to Digital Foundry. I can't stand these reviewers that cover games just based on what is its highest resolution while using raytracing or some other shit that I can't even notice while playing.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Aug 20, 2021 9:26:45 GMT
I missed that drama, I'm still subscribed to them, maybe they can change, but people need to give them shit, or they will stay the same.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Aug 20, 2021 10:49:03 GMT
I missed that drama, I'm still subscribed to them, maybe they can change, but people need to give them shit, or they will stay the same. The mini-documentaries from DF Retro are still really good, though.
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Bogard
Night Raider
Posts: 584
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Post by Bogard on Aug 20, 2021 11:04:42 GMT
On the technical side of things, I think performance is much more important than graphics - so, for very demanding games (like when I recently played Rise of the Tomb Raider), I'll usually prefer that the game looks slightly worse to keep 60fps than to have a beautiful game that has stutters and slowdowns. But as long as the game is good I sincerely have no problem either way, and a lot of my pc games are console ports locked at 30fps, 2d games or older 3d games, so I don't really care. Last year, the most fun I had was playing through every classic Tomb Raider. In general, I'm more impressed by a good art direction than by raw graphics power. I actually think that games like the newer Tomb Raiders have such elaborate graphics that they kind of get in the way of the gameplay: there are too many effects and particles and foliage and shiny things on the screen all the time, so in busy scenes I can barely see what I am shooting at or what platform I'm trying to grab. I still think Mirror's Edge (just the first one) has some of the best graphics ever made, exactly because it has a perfectly clean art design that is never intrusive and that naturally guides you through the levels. So yes, my "perfect graphics in a game" comes from something released a decade ago. It's a good example because I think it has better graphics than its own sequel, which has a lot of shining elements that are somewhat intrusive and make everything look too "cinematic", fake, instead of real. A few months back I watched a half hour youtube video on all the information this one guy gathered about the new Metroid Prime game. And form beginning to end it was graphics and visuals. So this guy didn't want to know about how the game was going to play like, What type of new weapons is Samus going to have, level design and how big the world or adventure is going to be, Any new additions to game play in comparison to the previous games, Who the new enemy is going to be, Enemy and art design, How the game is going to control or make any use of the new hardware it's going to be on, time line the game is going to take place in?. Non of it. All he wanted to know was what the game is going to look like and how its going to run (specks).
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