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Post by spidershinobi on Feb 8, 2016 18:39:17 GMT
You may think it's artsy to have contemplative moments in games and movies, and that discussing about it is too much (or too contemplative). Hm? No, I'm not going to deny that, because that's what it is about! Don't you guys enjoy moments in stories in which the action sort of becomes a backdrop for something else, maybe an idea? Or even when action, scenery viewing and soundtrack make a pact to stay in complete harmony and lower the beat rate to create a feeling that's different from what any of them would do alone? That's the kind of thing I'm talking about.
Now, this isn't too common in videogames, is it? I know that some shmups have moments like that, some that I've played and others that I can only watch (like Panzer Dragoon Orta).
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,832
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Post by Cervantes on Feb 8, 2016 20:56:14 GMT
The Panzer Dragoon series is full of moments like that, but the most memorable one is the first time the dragon flies in Panzer Dragoon Zwei. Just look at it:
Shadow of the Colossus have some great ones too - namely, almost every time a new colossus appear.
The first Crysis has a very impressive one when you enter in the alien vessel (actually, the first Crysis in general is a very underrated game).
To give a more off-beat example, I think the Skies of Arcadia track in Sonic & All-Stars Racing Transformed has probably the only example of that in a racing game: in the third lap, a huge war between flying vessels begins in the background, the racing track gets destroyed and the cars start flying... For a brief moment, the racing itself is almost put aside.
Mirror's Edge also has some of these after Faith's most impressive jumps (the game goes into slow motion and you just realize the scale of the city).
For another first-person example, the moment you take a walk outside the space station in Alien: Isolation,
The Metal Gear series has two in special: the "ladder boss fight" from MGS3 (climb the ladder, listen to the awesome Snake Eater theme), and the car ride in MGS5 (right before Sahelanthropus).
Shmups, of course, have plenty of those. I'll mention 2: from Layer Section/RayForce, when the ship enters Earth's atmosphere. From Radiant Silvergun, the introduction to the last boss fight (actually, I think the entire boss fight counts as one).
Super Bunnyhop once made a video about the importance of "Quiet Time" in games, which is related to what we are discussing:
EDIT: Forgot to mention one that I like: when you get to the moon in Majora's Mask.
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Post by winnersdontusedrugs on Feb 9, 2016 19:32:26 GMT
Jak 2 had some moments sort of like the ones you describe.
There were different versions for every stage theme in the game. So there would be that default theme, a remix of the theme if you were on a hoverboard/vehicle, another remix for when you pulled your weapon out, and another remix for when you encountered an enemy.
They all blended together really well, creating calm moments when you were just platforming or exploring, and making more tense moments when you were fighting. Its a shame they didn't do it to the same degree in Jak 3, although I can understand why they chose not to.
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Post by Mister Xiado on Feb 10, 2016 1:18:53 GMT
Title screen of Dragon's Dogma, the bar in Dragon's Crown, and of course, this.
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Post by spidershinobi on Feb 11, 2016 19:52:54 GMT
Oh! Great video from Super Bunnydumps! I guess we just never had a good topic to discuss that either, uh! The moments winnersdontusedrugs described seem to be exactly that, in fact. And because in the video he quickly went through Resident Evil 4 I'm reminded of how there isn't much to that effect in Resident Evil 6... Or should I clarify: there are breaks, and they work for the intention of separating each moment of pure action, but they aren't enough to relieve the tense mood of each situation. So it's kind of a different experience there (specially if you're considering most other REs with exception of 3). Now, I honestly expected someone to mention Conan: The Barbarian (1982), that movie had some great shots of the environment! Enough to make you feel you really were looking at landscapes of a different era. But it's ok. Shots for contemplative moments are still somewhat specific to movies, though... I watched the Revenant last weekend, and boy did they fuck up with the pacing of that movie! Contemplative shots don't make the viewer contemplate if they happen every 10 minutes of your 3 hour movie! Damn!
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,832
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Post by Cervantes on Feb 12, 2016 1:08:47 GMT
Good call on Conan! That movie have a really good pacing, and you're right in saying that we see that more in movies than in games. Even in the NES days, I remember most of my game boxes announcing the game as being "non-stop action!", and that is still seem as the ideal thing by most developers - just throwing as much things as possible at the player, without giving him any quiet time to appreciate the audio-visual art put into the game.
Do you want an example of an action series that, even in the NES days, understood the need to stop sometimes? Mega Man. There are three things very common in the series: the classic empty corridor with slow opening doors before the boss, the "S" shaped room (usually a room with no enemies with the shape of a S or Z) and some stage that lets you run with the sky for a background (usually starry or with a sunset/sunrise) with no enemies for a while. While most of those moments aren't really "contemplative", they at least give you some time to appreciate the pixel art and awesome music while you prepare to go against the next challenge.
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MeleeMonk
Cartoon Pony Wrangler
Part-time gamer, full-time environmentalist, and member of PAPO (People Against Palm Oil)
Posts: 3,651
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Post by MeleeMonk on Feb 12, 2016 5:57:13 GMT
I see the beefy, drug hating jamacian has returned! Welcome back, winnersdontusedrugs! So glad to see that you made it. I always enjoyed chatting with you on the old boards.
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Post by winnersdontusedrugs on Feb 15, 2016 22:02:05 GMT
I see the beefy, drug hating jamacian has returned! Welcome back, winnersdontusedrugs! So glad to see that you made it. I always enjoyed chatting with you on the old boards. Thanks man, nice to see you made it here too.
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