stratogustav
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Post by stratogustav on May 18, 2018 5:57:53 GMT
I'm not sure it was a different studio, but that would definitely explain A LOT. Rogue Squadron is a pretty fun game for its time (too bad I've never played the sequels). The sequels were excellent as well despite them having some on foot missions. Factor5 is the name of the studio and all they had been doing in the last decade is porting streaming apps like Hulu and Netflix to all platforms, even to the Wii. I wish they would get the Star Wars license back. I'm sure they can do better than Dice any day, specially with that kind of budget. Now that we have VR I can't even imagine what mind blowing thing they would do.
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leaon79s
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Post by leaon79s on May 18, 2018 13:54:05 GMT
Shame the canonicity of all that has been rendered invalid by Disney now... It's a sad time to live in where the only 'true' Star Wars game is Battlefront... Well, there's also the Lego and pinball games but...
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Spirit Bomb
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Post by Spirit Bomb on May 18, 2018 21:35:10 GMT
I'm not sure it was a different studio, but that would definitely explain A LOT. Rogue Squadron is a pretty fun game for its time (too bad I've never played the sequels). The sequels were excellent as well despite them having some on foot missions. Factor5 is the name of the studio and all they had been doing in the last decade is porting streaming apps like Hulu and Netflix to all platforms, even to the Wii. I wish they would get the Star Wars license back. I'm sure they can do better than Dice any day, specially with that kind of budget. Now that we have VR I can't even imagine what mind blowing thing they would do. Rebel Strike was the only Rogue Squadron game that had on-foot missions. Cervantes Rogue Leader for the Gamecube is often regarded as the best game in the series, and I highly recommend it. The gameplay is undoubtedly the best of all the games, although I still think the original Rouge Squadron on N64 had the best narrative.
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Post by ModeratorNumber2 on May 20, 2018 18:24:02 GMT
Added.
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Dan E. Kool
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Post by Dan E. Kool on May 20, 2018 18:53:23 GMT
The only other Star Wars game on the Nintendo 64 I actually bought besides Rogue Squadron was Episode I Battle For Naboo, which obviously wasn't as good as something like F-Zero, not even like Mario Kart, but it was entertaining enough to at least have it. Any other Star Wars game was just not for me. Don't you mean Episode 1 Pod Racer? I love that game, btw.
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stratogustav
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Post by stratogustav on May 20, 2018 18:57:48 GMT
Don't you mean Episode 1 Pod Racer? I love that game, btw. Yeah, my bad. Battle For Naboo was one of those with on foot missions. It wasn't as bad as Shadows Of The Empire, it was pretty good actually, but I remember being very dissapointed with them adding ground missions.
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Spirit Bomb
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Post by Spirit Bomb on Feb 23, 2019 23:55:59 GMT
I has a great first level, I guess. I remember everything being downhill from there. Edit: Here's a good review of it. Just watched that review minutes ago and wow, talk about missing the point. This Pro Jared chap literally spent the entire review complaining about the gameplay without ever talking in detail about the exceptional aspects of the game like the art direction, story, atmosphere and music. You don't play SW SOTE for the gameplay, you play it for the art direction and story. Pro Jared is a fucking idiot and I don't understand why you keep listening to his opinion. For the record, I have watched the CGR Undertow review of SOTE and it sucked balls too.
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stratogustav
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Post by stratogustav on Feb 24, 2019 1:26:14 GMT
... literally spent the entire review complaining about the gameplay without ever talking in detail about the exceptional aspects of the game like the art direction, story, atmosphere and music. You don't play SW SOTE for the gameplay, you play it for the art direction and story. Pro Jared is a fucking idiot and I don't understand why you keep listening to his opinion. For the record, I have watched the CGR Undertow review of SOTE and it sucked balls too. To be fair, gameplay is what's important in a licensed game considering the art direction in general has been already established by the license itself for the most part, and in a lot of ways it is just technology what fills the rest. In other words, unless they want to put a twist on the original art presentation, atmosphere, and lore, it is already provided by the license itself, and their only job to worry about is the gameplay itself. So it is fair to criticize that directly.
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Cervantes
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Post by Cervantes on Feb 24, 2019 2:53:32 GMT
Spirit Bomb - Pretty much what stratogustav said. Also, I always play games for their gameplay - to me, missing the point would be saying that a game is good with an ok art direction and awful gameplay... And I don't even think SOTE has an art direction all that great: it's not as imaginative, beautiful and atmospheric as, let's say, Panzer Dragoon or Tomb Raider (just to mention games released in 96 that were even on technically inferior machines), and those games do have very damn good gameplay to back them up. The truth is that when I played it at the time, I thought it had a great first level then quickly became bored and frustrated by the awful controls and subpar shooting in the on-foot sections, so I just remember being disappointed with the game and thinking it was kind of awful - especially since I had already played Tomb Raider, so I knew it was perfectly possible to create a good third-person action. Then I played Rogue Squadron later and it immediately clicked with me. That one was awesome. About the ProJared review, do keep in mind that it's a humorous video - like the AVGN, it's supposed to pick apart the worst parts of the game and make fun of them, not to do a serious analysis. I do think his points are still valid, though.
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Spirit Bomb
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Post by Spirit Bomb on Feb 26, 2019 23:27:26 GMT
Spirit Bomb - Pretty much what stratogustav said. Also, I always play games for their gameplay - to me, missing the point would be saying that a game is good with an ok art direction and awful gameplay... And I don't even think SOTE has an art direction all that great: it's not as imaginative, beautiful and atmospheric as, let's say, Panzer Dragoon or Tomb Raider (just to mention games released in 96 that were even on technically inferior machines), and those games do have very damn good gameplay to back them up. The truth is that when I played it at the time, I thought it had a great first level then quickly became bored and frustrated by the awful controls and subpar shooting in the on-foot sections, so I just remember being disappointed with the game and thinking it was kind of awful - especially since I had already played Tomb Raider, so I knew it was perfectly possible to create a good third-person action. Then I played Rogue Squadron later and it immediately clicked with me. That one was awesome. About the ProJared review, do keep in mind that it's a humorous video - like the AVGN, it's supposed to pick apart the worst parts of the game and make fun of them, not to do a serious analysis. I do think his points are still valid, though. I'm sorry but I couldn't disagree more, particularly in regards to your comments about its art direction. The cutscene's in the N64 version of SOTE are absolutely god tier in art direction and look better than the majority of comic books put out by Marvel that I've read. Maybe you're just not a fan of western graphic novels or something but as someone who grew up with golden age western comic book animation/art like Jonny Quest and Burne Hogarth's Tarzan I can say that SOTE's character designs and level of detail in the cutscenes are absolutely of top-tier quality. And SOTE features detailed artwork of planets/moons that had never been shown in the films or other SW material at that point, like Gall, Ord Mantell, and Coruscant. Since it has been ages since you've played it, let me refresh your memory: Not to mention that the game featured original tracks made specifically as part of the Shadows of the Empire multimedia project. I can list three off the top of my memory: This is extremely rare for a Star Wars game, considering that every other one that I've played (Jedi Knight II: Jedi Outcast, Star Wars Battlefront 1 & 2, Star Wars Galactic Battlegrounds Saga, to name a few) just re-used OST from the films. So yeah, the game had a ton of exceptionally good aspects to it's art direction. I generally play games for the gameplay as well, but I will happily make exceptions if the art direction is something special, and SOTE is one of the cases.
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Spirit Bomb
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Post by Spirit Bomb on May 12, 2019 18:22:40 GMT
I has a great first level, I guess. I remember everything being downhill from there. Edit: Here's a good review of it. Just watched that review minutes ago and wow, talk about missing the point. This Pro Jared chap literally spent the entire review complaining about the gameplay without ever talking in detail about the exceptional aspects of the game like the art direction, story, atmosphere and music. You don't play SW SOTE for the gameplay, you play it for the art direction and story. Pro Jared is a fucking idiot and I don't understand why you keep listening to his opinion. For the record, I have watched the CGR Undertow review of SOTE and it sucked balls too. Cervantes You might want to reconsider your opinion on Jared. His content annoyed me before, but now that all this nefarious shit he's done is coming to light it's clear to me that he's just another perverted/salacious creep like TJ Kirk, Justin Carmical and Austin Jones. In fact I'd comfortably say that he's the Anthony Wiener of video game criticism. This just further supports my belief that internet celebrities are the biggest lowlifes on earth.
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Cervantes
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Post by Cervantes on May 16, 2019 3:49:26 GMT
Spirit Bomb - Yeah, the dude apparently did some shady stuff and sucks as a person. His points on the game are still valid, though. I do see what you like about SotE, I just don't agree: the gameplay problems are too many, and even if the art direction is nice on the cutscene illustrations, I think they don't translate well to the game itself. But maybe I'm just not much of a fan of Star Wars games themselves - besides Rogue Squadron, I don't think I ever liked much any of them (and I know some of them are very well regarded).
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Spirit Bomb
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Post by Spirit Bomb on May 18, 2019 23:53:12 GMT
Spirit Bomb - Yeah, the dude apparently did some shady stuff and sucks as a person. His points on the game are still valid, though. I do see what you like about SotE, I just don't agree: the gameplay problems are too many, and even if the art direction is nice on the cutscene illustrations, I think they don't translate well to the game itself. But maybe I'm just not much of a fan of Star Wars games themselves - besides Rogue Squadron, I don't think I ever liked much any of them (and I know some of them are very well regarded). SOTE's in-game graphics might be on the simplistic side, but the levels themselves are incredibly atmospheric; the massive slot canyons of Gall, the grimy, dianoga-infested imperial sewers, the dark, daunting halls of Xizor's Palace, etc. All very exiting locations, with the added benefit of being accompanied by some of the best audio samples from the original trilogy OST as well as some high-quality exclusive new orchestral tracks. But anyway, I'm repeating myself. Since you love PC gaming, I highly recommend that you try any of the Jedi Knight games. They're widely considered to be among the best 1st/3rd person hybrid action games of all time, as well as some of the best Star Wars games.
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Cervantes
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Post by Cervantes on May 18, 2019 23:58:31 GMT
Spirit Bomb - I've always heard good things about the Jedi Knight games, I might try them down the line.
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Spirit Bomb
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Post by Spirit Bomb on May 19, 2019 0:03:52 GMT
Spirit Bomb - I've always heard good things about the Jedi Knight games, I might try them down the line. I highly recommend them. I've only played Jedi Knight 2 but it's one of my favorite games period. I've heard great things about 1 & 3 (Academy) as well, although Academy's story seems to be a contentious point for hard core SW fans.
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