Post by Deleted on Feb 28, 2016 23:45:42 GMT
I consider the first God of War and Uncharted as relatively "new" and enjoyed them-- as I have Vanquish, Valkyria Chronicles, Asura's Wrath and Street Fighter IV. Sequels in and of themselves are not bad, it's the fact that the vast majority of them have been derivative instead of improving and uninspired to say the least, not to mention rushed. Ever notice how the great sequels-- from MGS and Zelda entries to Episode V: The Empire Strikes Back and Terminator 2-- are released several years apart? And how the mindless, rushed sequels-- from Assassin's Creed and COD to Michael Bay Transformers and most horror movie followups-- tend to be released within a short time of one another and with little creative thought put into them?
A great sequel, like say, Aliens, should contain and continue key elements of the original yet also expand the universe and further develop characters while introducing new elements and ideas...or at least portraying the world in a new way or from a different point of view. Most long-running franchises in the video game industry represent a company 'playing it safe' with what they feel is a marketable (and thus profitable) cash cow instead of taking a risk by creating a new IP (ex. the God of War series was milked to death with HD remakes and unnecessary sequels; I see Star Wars going the same way). For most franchises, we're getting the same milk from that cow-- and quite frankly, it usually gets stale because no one makes the effort to convince us that we needed the same thing over again (The Force Awakens). Can Grand Theft Auto be fun? Sure. Do I really need to buy every entry into infinity? Nope.
Sorry, but I just find it hard to get excited about a sequel when the majority of them don't do anything to re-interpret or reinvigorate the franchise. This current gen is expensive to get into, and I like to think we should get more than better graphics on games we've essentially played before...but if we keep buying carbon copy sequels, maybe we don't, and have gotten what we deserve?
A great sequel, like say, Aliens, should contain and continue key elements of the original yet also expand the universe and further develop characters while introducing new elements and ideas...or at least portraying the world in a new way or from a different point of view. Most long-running franchises in the video game industry represent a company 'playing it safe' with what they feel is a marketable (and thus profitable) cash cow instead of taking a risk by creating a new IP (ex. the God of War series was milked to death with HD remakes and unnecessary sequels; I see Star Wars going the same way). For most franchises, we're getting the same milk from that cow-- and quite frankly, it usually gets stale because no one makes the effort to convince us that we needed the same thing over again (The Force Awakens). Can Grand Theft Auto be fun? Sure. Do I really need to buy every entry into infinity? Nope.
Sorry, but I just find it hard to get excited about a sequel when the majority of them don't do anything to re-interpret or reinvigorate the franchise. This current gen is expensive to get into, and I like to think we should get more than better graphics on games we've essentially played before...but if we keep buying carbon copy sequels, maybe we don't, and have gotten what we deserve?