Balder
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Post by Balder on Aug 13, 2019 12:41:10 GMT
This week: Sonic Adventure 2 Year: 2001 Developer: Sonic Team, Sega Studio USA, Sega Sammy Holdings Publisher: Sega Platforms: Dreamcast, GameCube, Xbox 360, PS3, PC Chosen by: Spirit BombNext: MeleeMaestro
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Post by ModeratorNumber2 on Aug 13, 2019 12:45:14 GMT
Added and stickied.
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stratogustav
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Post by stratogustav on Aug 14, 2019 7:50:35 GMT
Solid game, by the time it came out it didn't impress me as much as the first one, but that's just because I already was used to getting impressed by all those games coming out during those years.
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Spirit Bomb
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Post by Spirit Bomb on Aug 20, 2019 15:39:38 GMT
Christ, I'm kicking myself for being so late to the discussion on Sonic Adventure 2, especially since I'M the one who suggested it. I have no excuse. I need to post here more often! Sonic Adventure 2, a game that was easily among my all-time favorites as a kid (I actually considered it one of the greatest games ever made, not even kidding) but now I see it as a flawed and extremely overrated game. It's one of those overrated late 90s Sega titles that has led me to regard the Dreamcast as an overrated console, along with others like the first Sonic Adventure and the life simulator Shenmue. What really baffles me about Sonic Adventure 2 is that, despite being developed by then-legendary Sonic Team and featuring 500x more content than all the Genesis Sonic games combined, it still is less meaningful than the Genesis Sonic trilogy in every way. As much as I bitch about the original Sonic the Hedgehog, it still to this day has among the most captivating visual design and music of any Sega title, and the people who worked on it obviously poured their hearts into it. With the Sonic Adventure games Sega clearly was trying to redesign the series in an attempt to take it to new heights, but in the process I think they killed the series' soul. Changing just about every single aspect of the game's design from the classic 2D games was a daring choice for Sega, like a lot of their Dreamcast games, but personally I don't approve of it, and I think it divided the fanbase somewhat. First off, let me just say that the game DOES have a lot of things about it that I like, such as some of the music and the game's impressive sense of speed; Sonic Adventure 2 is still the fastest 3D platformer I've ever played, and while I haven't played any of the post Sonic Heroes games, I imagine that Sonic Adventure 2 would still feel fast by comparison. I also generally approved of the soundtrack, especially the Knuckles and Rouge levels. Meteor Herd has one of my absolute favorite tracks in the entire series, which is very impressive considering the enormous talent that went into designing the audio for the 16 bit games, namely 1-3. My problems with the game, however, are glaring. I'm going to list them off: -The fucking atrocious camera, even for it's time it was just fucking awful and I've played games that didn't even feature movable cameras that were less frustrating, like Chameleon Twist for example. I speculate that part of the issue behind the crude camera controls in SA 2 are due to the streamlined Dreamcast controller, which has the dubious distinction of being the only 6th gen controller not to feature a second analogue stick, which by that point were typically used for controlling the camera in third person games (the GC controller's right stick was even named the "C-stick" for this reason). The camera in SA 2 is so bad that it almost single-handedly ruins the game for me, not even kidding. Everyone says that the camera in Sonic Adventure 1 is even worse but my memory is so fuzzy that I can't remember. -The pre-rendered cutscenes generally look AWFUL and in fact look even worse than the in-game graphics. -The mech stages (Tales and Eggman levels) are slow, clumsy, clunky, boring, awful and they can go fuck themselves. However, I did feel that the game was truly enhanced when it was ported to Gamecube, since it features a better framerate and adds surprisingly fun local multiplayer that doesn't just feel tacked on. I played it once at a party with friends as a kid and we had a ball. It even let's you play as Amy and other SA 1 exclusive characters on some modes. The game is also notable for introducing the most important character yet in the franchise, Rouge the Bat Joking aside, I don't hate SA 2, but it's definitely an overrated game in my opinion. Unlike other overrated games like Half Life 2, which I consider overhyped for one reason or another but still well designed and polished, Sonic Adventure 2 is an overrated game in the most extreme sense of the term: it has problems. Despite this I'm still giving it a 4/5 for the massive amount of content it offers, like the Chao garden for example, as well as the impressive sense of speed and my nostalgia for the game, but I don't think it's worthy of the legacy created by its masterful predecessors, and by today's standards it feels very average and dated going back to it, unlike other platformers from the time like Rayman 2 and Mario Sunshine.
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Cervantes
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Post by Cervantes on Aug 20, 2019 20:16:14 GMT
Spirit Bomb - To be fair, when the Dreamcast was released dual-analogue controllers weren't adopted yet. In Japan, the Dreamcast was released in 1998; the first dual-analogue controller was released for the PS1 at the end of 1997 and not many games supported it, so Sega didn't predict how useful the second analogue would become - the first console to use it as standard was the PS2 in 2000. It still doesn't excuse them for making a controller that had LESS buttons than the previous one (two less buttons than the Saturn controller) and the worst Sega d-pad. About the game itself, I agree with Spirit Bomb . Sonic Adventure 2 runs better than the previous one (even on the Dreamcast it's a 60 fps game), looks more impressive, has a more controllable Sonic thanks to tightened controls, arguably better level design for Sonic/Shadow... And yet, it still has most of the other flaws from the previous game. The Knuckles/Rouge levels are even worse than before to the point of being almost unplayable - I stopped playing the game at one of the Rouge's levels, as the problems with its general design, the controls and camera were just too infuriating. The Tails/Eggman levels were very shallow, with terrible controls too. I don't know how they could improve Sonic/Shadow's controls so much while bringing everyone else down. The cutscenes, story and voice acting are still terrible, there are still many glitches and the exploration/openness that they were trying in SA1 was completely ditched instead of being better developed. That said, there's a lot of content and Sonic/Shadow levels alone are worth a playthrough - in fact, I intend to get the PC/Steam HD release of the game down the line to try it again. The music is very nice and the setpieces look impressive, which, coupled with the game's visuals being generally great, makes the best parts of SA2 really shine through its design flaws. I also give it a 4/5, like the first game. I think Sonic Team just needed more time with these games, a better cutscene director and to improve ideas about how the other characters should play.
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
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Post by Balder on Aug 20, 2019 20:56:25 GMT
So this was the game that introduced Bat Tits.
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Cervantes
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Post by Cervantes on Aug 21, 2019 3:47:44 GMT
So this was the game that introduced Bat Tits. Wasn't Batman Forever who did that? Ah, no, that one was more about the nipples.
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Spirit Bomb
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Post by Spirit Bomb on Aug 21, 2019 16:48:53 GMT
So this was the game that introduced Bat Tits. Wasn't Batman Forever who did that? Ah, no, that one was more about the nipples. Batman Forever was the originator of bat tits and bat asses, too. ...except on a male character, not female. Therefore not important.
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Spirit Bomb
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Post by Spirit Bomb on Aug 21, 2019 16:56:34 GMT
So this was the game that introduced Bat Tits. At first I thought it was but then I remembered that Morrigan from Darkstalkers predated Rouge by something like five years. She may not be anthropomorphic like Rouge, but she does have bat wings and other bat-like features, not to mention huge melons.
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Spirit Bomb
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Post by Spirit Bomb on Aug 21, 2019 17:04:01 GMT
Spirit Bomb - To be fair, when the Dreamcast was released dual-analogue controllers weren't adopted yet. In Japan, the Dreamcast was released in 1998; the first dual-analogue controller was released for the PS1 at the end of 1997 and not many games supported it, so Sega didn't predict how useful the second analogue would become - the first console to use it as standard was the PS2 in 2000. It still doesn't excuse them for making a controller that had LESS buttons than the previous one (two less buttons than the Saturn controller) and the worst Sega d-pad. About the game itself, I agree with Spirit Bomb . Sonic Adventure 2 runs better than the previous one (even on the Dreamcast it's a 60 fps game), looks more impressive, has a more controllable Sonic thanks to tightened controls, arguably better level design for Sonic/Shadow... And yet, it still has most of the other flaws from the previous game. The Knuckles/Rouge levels are even worse than before to the point of being almost unplayable - I stopped playing the game at one of the Rouge's levels, as the problems with its general design, the controls and camera were just too infuriating. The Tails/Eggman levels were very shallow, with terrible controls too. I don't know how they could improve Sonic/Shadow's controls so much while bringing everyone else down. The cutscenes, story and voice acting are still terrible, there are still many glitches and the exploration/openness that they were trying in SA1 was completely ditched instead of being better developed. That said, there's a lot of content and Sonic/Shadow levels alone are worth a playthrough - in fact, I intend to get the PC/Steam HD release of the game down the line to try it again. The music is very nice and the setpieces look impressive, which, coupled with the game's visuals being generally great, makes the best parts of SA2 really shine through its design flaws. I also give it a 4/5, like the first game. I think Sonic Team just needed more time with these games, a better cutscene director and to improve ideas about how the other characters should play. I enjoyed the Rouge/Knuckles levels in SA 2, it was just the mech stages that I hated. But to each their own. I didn't realize that SA 1 had exploration elements. That just goes to show how much I have forgotten about the game. I would like to play it again out of curiosity since I last played it in 2004 or so, but I just don't feel like paying $10-15 for a game that left me feeling so underwhelmed.
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Spirit Bomb
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Post by Spirit Bomb on Aug 26, 2019 22:26:27 GMT
Since I'm in the process of 100%ing it right now, I have some more observations to make about Sonic Adventure 2 Battle:
CONS:
-The game is too easy -Several of the levels suffer from a scarcity of enemies, especially the Knuckles/Rogue levels like Meteor Herd
PROS:
-The multiplayer in Battle on GC was surprisingly a ton of fun. Did anyone else get to try it? I played it once with my brother & his friends. Good time. It even let's you play as characters not available in the single player like Amy and that Chaos thing from SA 1.
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centipede
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Post by centipede on Aug 27, 2019 9:15:58 GMT
Ah, Sonic Adventure 2. It will always have a place in my heart, despite what the critics say. Last legendary Sonic game, in my opinion.
It was good to play as Doctor Eggman for the first time. Oh boy, Eggman was at his peak in this game! Remember this scene?
TAILS: So, how did you know it was fake? SONIC: Tails! EGGMAN: Because you just told me, fox boy!
And then he just blasts Sonic off to his doom.
No game is perfect. I would've liked for the Tails/Eggman levels to be as fast paced as E-102 Gamma in Sonic Adventure 1. Also, the Knuckles/Rogue levels shoudl've stayed the way there were in SA1. And more Sonic/Shadow levels.
But sure, I understand why they did it. They needed two sides in the story and multiplayer.
Why has no one mentioned the Chao?
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Spirit Bomb
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#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
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Post by Spirit Bomb on Aug 27, 2019 20:54:51 GMT
Ah, Sonic Adventure 2. It will always have a place in my heart, despite what the critics say. Last legendary Sonic game, in my opinion. It was good to play as Doctor Eggman for the first time. Oh boy, Eggman was at his peak in this game! Remember this scene? TAILS: So, how did you know it was fake? SONIC: Tails! EGGMAN: Because you just told me, fox boy! And then he just blasts Sonic off to his doom. No game is perfect. I would've liked for the Tails/Eggman levels to be as fast paced as E-102 Gamma in Sonic Adventure 1. Also, the Knuckles/Rogue levels shoudl've stayed the way there were in SA1. And more Sonic/Shadow levels. But sure, I understand why they did it. They needed two sides in the story and multiplayer. Why has no one mentioned the Chao? What were the Knuckles/Rouge levels like in the first SA again? I can't remember because it's been too long since I've played it. And I already said that I was very impressed by the level of detail put into raising the chao in SA 2. It was a great addition.
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centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
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Post by centipede on Aug 27, 2019 22:16:45 GMT
Ah, Sonic Adventure 2. It will always have a place in my heart, despite what the critics say. Last legendary Sonic game, in my opinion. It was good to play as Doctor Eggman for the first time. Oh boy, Eggman was at his peak in this game! Remember this scene? TAILS: So, how did you know it was fake? SONIC: Tails! EGGMAN: Because you just told me, fox boy! And then he just blasts Sonic off to his doom. No game is perfect. I would've liked for the Tails/Eggman levels to be as fast paced as E-102 Gamma in Sonic Adventure 1. Also, the Knuckles/Rogue levels shoudl've stayed the way there were in SA1. And more Sonic/Shadow levels. But sure, I understand why they did it. They needed two sides in the story and multiplayer. Why has no one mentioned the Chao? What were the Knuckles/Rouge levels like in the first SA again? I can't remember because it's been too long since I've played it. And I already said that I was very impressed by the level of detail put into raising the chao in SA 2. It was a great addition. Unlike in SA1, the radar only picks up once piece at a time. You cojld be right next to piece #2 and not know it.
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