Post by stratogustav on Apr 5, 2016 1:14:12 GMT
The binary system (1 pass, 0 fail) is often the best when it comes to rating games because it makes it easier considering there are so many factors into consideration like:
- The length of the game
- The fairness of the difficulty
- The amount of content or modes
- The presentation or menus
- The artwork
- The storyline
- The launch price
- The sound mix
- The soundtrack
- The loyalty to the original series roots if it applies
- Whether is canon or a side project
- The game mechanics
- The easiness of the controls or gameplay
- The setting or theme
- The genre
- The audience it tries to address
- How progressive the game is, meaning various types of gameplay within a larger game
- The trophies or achievements, the fairness of those, and does it have a platinum?
- How balanced it is for competitive measures or high scores
- The character design
- The innovation or originality if it applies because sometimes it doesn't
- Etc.
Of course for us, things like budgets or distribution costs and resolution don't always matter, but taking into account all those little things, it becomes obvious how hard it is to actually come out with a fair score using the decimal system.
It is also arguable whether is necessary to finish a game in order to rate it, some games are obviously good, and you only need a certain amount of time playing the game to know if the rest of the game will be good or not. Other games required more time, and others you just need to finish them to know. I don't accept the idea that you can have a rule about this because obviously it depends on the game.
But to be fair for this topic in particular using the decimal system from 0 to 100, 100 being the highest score showing excellence, because no game is perfect, how would you rate that last game you "finished" (meaning you got to see the credits after the ending scene)?
So to start I will rate the last game I finished, in which case I would rate Nitroplus Blasterz Heroines Infinite Duel as:
80
As a fan of the genre maybe my score is bias, but I still took off 5 points for the last boss being completely unbalanced when comparing the difficulty setting of the previous fighters before getting to the boss.
I also took off 5 points because the long texts with no dub. It feels like a graphic novel, which is OK, but the lack of localization is a major turn off for me considering I already got adjusted to the dub work of other titles, even if someone may consider them cheesy, I like dub work, it makes life easier.
The other 5 points I took off is because they use stills instead of animated movies, Anime style cut scenes would automatically make the game more appealing to the general public, and I understand budget matters, and the stills in the game are still of high quality if that make any sense, but I honestly would had preferred Anime cut scenes, even if short. Not that these things should generally matter, they really don't, but when the artwork is so good it is definitely a missed opportunity.
The game is so much fun but I had to take some points off for a lack of an arcade mode, and also a lack of a survival mode that recently has become essential for fighting games in general; however the unlimited versus mode against a player or the CPU is a good replacement for this, which is another reason I can't take more points off.
Otherwise things like gameplay, character design, sound effects, sound mix, sound editing, game mechanics, visual effects, artwork, and soundtrack, are all 100 for me. The storyline may be a little out there for us Westerners, but considering the roots are Japanese it makes it acceptable, and the extra poetic touch is also a plus.
- The length of the game
- The fairness of the difficulty
- The amount of content or modes
- The presentation or menus
- The artwork
- The storyline
- The launch price
- The sound mix
- The soundtrack
- The loyalty to the original series roots if it applies
- Whether is canon or a side project
- The game mechanics
- The easiness of the controls or gameplay
- The setting or theme
- The genre
- The audience it tries to address
- How progressive the game is, meaning various types of gameplay within a larger game
- The trophies or achievements, the fairness of those, and does it have a platinum?
- How balanced it is for competitive measures or high scores
- The character design
- The innovation or originality if it applies because sometimes it doesn't
- Etc.
Of course for us, things like budgets or distribution costs and resolution don't always matter, but taking into account all those little things, it becomes obvious how hard it is to actually come out with a fair score using the decimal system.
It is also arguable whether is necessary to finish a game in order to rate it, some games are obviously good, and you only need a certain amount of time playing the game to know if the rest of the game will be good or not. Other games required more time, and others you just need to finish them to know. I don't accept the idea that you can have a rule about this because obviously it depends on the game.
But to be fair for this topic in particular using the decimal system from 0 to 100, 100 being the highest score showing excellence, because no game is perfect, how would you rate that last game you "finished" (meaning you got to see the credits after the ending scene)?
So to start I will rate the last game I finished, in which case I would rate Nitroplus Blasterz Heroines Infinite Duel as:
80
As a fan of the genre maybe my score is bias, but I still took off 5 points for the last boss being completely unbalanced when comparing the difficulty setting of the previous fighters before getting to the boss.
I also took off 5 points because the long texts with no dub. It feels like a graphic novel, which is OK, but the lack of localization is a major turn off for me considering I already got adjusted to the dub work of other titles, even if someone may consider them cheesy, I like dub work, it makes life easier.
The other 5 points I took off is because they use stills instead of animated movies, Anime style cut scenes would automatically make the game more appealing to the general public, and I understand budget matters, and the stills in the game are still of high quality if that make any sense, but I honestly would had preferred Anime cut scenes, even if short. Not that these things should generally matter, they really don't, but when the artwork is so good it is definitely a missed opportunity.
The game is so much fun but I had to take some points off for a lack of an arcade mode, and also a lack of a survival mode that recently has become essential for fighting games in general; however the unlimited versus mode against a player or the CPU is a good replacement for this, which is another reason I can't take more points off.
Otherwise things like gameplay, character design, sound effects, sound mix, sound editing, game mechanics, visual effects, artwork, and soundtrack, are all 100 for me. The storyline may be a little out there for us Westerners, but considering the roots are Japanese it makes it acceptable, and the extra poetic touch is also a plus.