So, I finally finished
Resident Evil Revelations 2! Complete? 100%? Hell naw, man! I don't have that kind of time. I beat the main story a long ass time ago, didn't go through the extra episodes yet, and just yesterday I beat the raid mode! Again, I didn't go for 100%, I didn't play hard mode, I didn't do it twice, and I haven't even tried the highest difficulty in raid, but I am certain this is enough to be able to talk about it.
Now, first thing to mention about RER2 is that it is the best co-op experience I know about out there. The reason is that the game is designed with a system of partners different from previous games: one player is the experienced person who can shoot, the other is a civilian who can't defend herself very well; what this means is that the player who has experience with/likes shooters/RE should pick the gun character, the other person (significant other, family member, friend who doesn't do RE) should pick the character who can't shoot and perform their support skills such as lighting the environment, bothering zombies before running away or finding hidden items. I think this interesting system, coupled with the fact that each player will be taking turns between Claire(action)/Moira(support) and Barry(action)/Nat(support) makes this a very interesting experience for co-op, that may be just as interesting alone too (though it IS boring to search for hidden items while the "action character" does absolutely nothing by your side).
In terms of story the game does one very special thing: it lives up to the western name of the series (a first, I believe). I don't want to spoil much, so all that I can say is that while this specific scenario might not "feel" exactly in line with what Biohazard fans are used to - for it could even be told in a medieval fantasy setting, for example - it develops itself from previous background elements in RE and gives it back elements that can be described as being
on another level. As a bonus, despite the grim nature of the setting (seriously, this one is grim as hell) the game does tell jokes, and considering how there are 2 Burtons in the game... You already know, don't you? The quality of the story itself is relatively higher than what fans should be used to, it follows that "based on real events" line that was going on with RE5 and a little bit on the first Revelations, but instead in a locked setting, apart from the outside world in the grand scheme of things, it's very interesting.
As for the gameplay, I think this is the most freedom a player has in a RE game. You have aiming to shoot, you can walk while aiming or reloading, you can crouch with the press of a button, you can run, you can dodge via button press, the regular melee move is a knife swipe, if you are running the knife animation is not the same, the situational melee moves are valid for stunned, downed, AND stealth, so even though I have seen more melee situations in RE5 and 6, these ones fit very well.
When it comes to modes, the story mode here is great! It's available on different difficulties, there are lots of collectibles, and you can even set variables for the play! This alone makes the game far more replayable than RE6, as every time you try to re-play it you remember how many death by QTEs you already had before. The Raid Mode is heavily expanded from the first Revelations, with simply more and better variables on enemies (such as fire-based common zombies, or fart-gas variants of the executioner); to make it better every available character is almost fully customizable in terms of skills.
Are there even any flaws? Well, yeah.
While character design for the main story is brilliant, far better than what you probably have already seen in zombie games, raid mode suffers a bit. Acting as a best moments from previous games, it made an interesting selection of previous enemies such as the scagdead, but completely drops the ball by bringing back the executioner (looks cool, but there's a better enemy doing exactly the same thing) and just guess: the immortal zombie from RE6.
Another problem, also in raid mode, is how you need to work hard to get to the better side of the content. Want the better difficulty level? Beat the last boss. Want to use other characters' skills? Level them up a lot to inherit them. Also, inheriting skills means that characters don't have the same amount of personality as in the previous Revelations.
And finally, Raid Mode "feels" not as big as it should be, lacking in stages (could use twice that amount) and featuring lackluster enemies, specially coming from Revelations, that game featured way better designed enemies that were competent both for story and gameplay purposes.
To sum it up, great game: 8.5/10. It is the best Resident Evil for story enthusiasts and co-op lovers, it is a joy to play both in story and raid modes, but if you played the first Revelations you
will notice as much retrogress as advances in the latter.
@spidershinob I always had the impression you would give the game a perfect 10 considering how much you like it.
Hey man, if you can't analyze well because you are emotionally attached to them, then you can't rate them.