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Post by Imperial Khador on Apr 25, 2020 9:32:37 GMT
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stratogustav
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Post by stratogustav on Apr 27, 2020 9:30:03 GMT
Thanks for the share.
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dschult3
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Post by dschult3 on Apr 30, 2020 20:01:44 GMT
Imperial Khador,I was checking out GOG, and I found some games that I used to play decades ago. If you download them, are they set up to work with Windows 10 and modern systems?
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Post by Imperial Khador on Apr 30, 2020 21:59:47 GMT
I believe so, yes. That's one of the main points of Good Old Games. Making those kinds of PC classics readily available and playable on modern systems.
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Cervantes
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Post by Cervantes on Apr 30, 2020 23:51:31 GMT
dschult3 - GOG is much better than Steam in this regard: older games come already set up to work on Windows 10, sometimes even patched by the GOG team itself. There may be a few exceptions, but they must be rare.
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Spirit Bomb
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Post by Spirit Bomb on Jul 23, 2020 2:27:09 GMT
dschult3 - GOG is much better than Steam in this regard: older games come already set up to work on Windows 10, sometimes even patched by the GOG team itself. There may be a few exceptions, but they must be rare. This is the main reason why I've gradually been losing interest in GOG. It's difficult to appreciate these games when they have fan mods forcefully pre-installed or, in worst case scenarios, are full-blown remakes mirroring the originals (like with Turok 2). I can see why they do this, but frankly it's not fair to purists like myself who just want to experience the games how they originally were. That, along with the fact that I don't have internet service where I live, is why I generally don't buy games on GOG anymore, unless they're relatively newer games that aren't likely to incorporate fan patches (i.e. usually nothing earlier than 7th gen).
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Cervantes
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Post by Cervantes on Jul 23, 2020 17:22:08 GMT
Spirit Bomb - Dude, GOG's patches are exclusively for solving compatibility issues, they never sell the games with mods that would change the game and never released any remakes done by them. At best, the patches will allow the game to support higher resolutions (for compatibility reasons) and that's it, no changes to the game or its graphics. The full-blown remakes that you are talking about are remakes done by the developers/publishers and are entirely separate games, GOG has nothing to do with them.
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Spirit Bomb
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Post by Spirit Bomb on Jul 24, 2020 5:35:45 GMT
Spirit Bomb - Dude, GOG's patches are exclusively for solving compatibility issues, they never sell the games with mods that would change the game and never released any remakes done by them. At best, the patches will allow the game to support higher resolutions (for compatibility reasons) and that's it, no changes to the game or its graphics. The full-blown remakes that you are talking about are remakes done by the developers/publishers and are entirely separate games, GOG has nothing to do with them. Strange, I could have sworn that at least some games in their library include fan mods to fix broken compatibility. Maybe I misread that somewhere, or something. However, I do still have a number of other problems with digital distribution sites like GOG, so hear me out: -I don't like it when only the GOTY or Deluxe versions of games are available, like is the case with TES Oblivion on GOG for example. One reason being is because GOTY/Deluxe versions of games can introduce glitches or force new changes that harms the experience for some gamers (like me). The standard vanilla versions of games should always be available. -I REALLY don't like it when remasters replace the vanilla games on these sites, like is the case with DOOM 3 on GOG ("BFG Edition") -I can't STAND it when publishers, for whatever reason, release remakes for games that aren't even available digitally; this is the case with Turok 2 on GOG and Age of Empires 1 & 2 on Steam. I'm not sure the vanilla versions of these games have ever at any point been on digital stores.
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Cervantes
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Post by Cervantes on Jul 28, 2020 21:30:59 GMT
Spirit Bomb - Some of the patches were originally created by fans, yes, but my point is that none of them are intended to change the gameplay or graphics, they only solve compatibility issues. Your other points, concerning the availability of original releases, is not wrong, but that is up to the publishers. For example, when I bought Ori and the Blind Forest on Steam, I received two copies of the game: the original and the definitive edition. So that was a case in which the publisher not only kept the original release, but even gives it for free with the definitive edition. The same goes for Company of Heroes and a few other games, it's nice when publishers do that. But the problem of original releases is understandable sometimes: for older games, the original releases just aren't compatible with new PCs, and the work they need to work correctly is so much that it's better to just rewrite the engine from scrap. That's exactly the case with Turok: these new versions aren't enhanced ports, they are complete rewrites, because the original releases just won't easily work anymore. The engine is entirely new, it was an engine created to more easily port games from that era (it's also how they brought Doom 64 back). So, even if they tried, it would never be a 1:1 port of the original. I guess Halo is in a similar situation: the newer engine makes porting Halo to newer and future PCs easier, so they had less work bringing the original game to this engine that fixing its original release - besides, that makes it easier for the developers to fix bugs/glitches for all Halo games, since in the collection they are all sharing the same engine. Also, keep in mind that most people who aren't used to messing around with games on PC would buy the original versions of these games, see that they don't work with their newer pcs, and would be justifiably angry with Steam/GOG/Publishers for selling them broken games. So the way I see it, is that for some of these releases (Turok, Doom 64 and even Halo), we would either get these new-engine ports or get nothing at all. Of course it's better when the original release still works and the publisher gives it for free with the definitive editions, but I understand that's not always feasible. By the way, while the new Turok looks different from the N64 game, it's very close to the original Windows 98 release, which was certainly used as the base for the new versions. What I'll fully agree with you is when the older game runs just fine, maybe it just needs a few tweaks (like Crysis, which only needed an update to use multi-core CPUs), and yet the publisher releases a new version that has unnecessary changes to how the game looks, usually making it far uglier in the process: the newer Crysis seems to be this, as Saints Row 3, "definitive" Skyrim and some others. I can't find anything to justify those cases.
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