Post by Imperial Khador on May 8, 2016 3:50:10 GMT
After I wrapped up playing the last of the Wii games on my backlog, I moved on to finishing off or at least trying some of the 360 JRPG exclusives.
First off was Tales of Vesperia, which was at least an english exclusive on the 360, and was quite enjoyable. I've mentioned that more in the Tales thread in the general forum.
Next up was Infinite Undiscovery. I'm sad to say I abandoned this one about 2 hours in. Although it was interesting mechanically, I found that I disliked the voice acting choices, and the character designs enough that it was preventing me from enjoying the game. Nothing against anyone who enjoyed it of course. For comparison, I abandoned Dragon Age: Origins, which is objectively a good game, because I also disliked those character designs.
Last on my list was Lost Odyssey, from Mistwalker.
As expected from a game featuring a scenario by Final Fantasy's Hironobu Sakaguchi, and mustic by Nobuo Uematsu, Lost Odyssey very much feels like a Final Fantasy game. In particular, a lot of the artistic choices are very reminiscent of Final Fantasy X, something that perhaps stuck out at me more because I'd recently played the FFX HD remaster. In particular, character and costume designs seemed to echo those in FFX's Spira, and 'magic energy' would be visibly present in all the same places and ways that the pyreflies in FFX.
The story itself is interesting and concerns a group of immortals who have been present for 1000 years of the game's history, but have had their memories taken. Proceeding through the story as they deal with mortal allies and recover their memories is a solidly interesting 40 hours.
Mechanically, I enjoyed the systems in place. Mortal characters level up and gain abilities as one would expect in a turn-based JRPG. Immortal characters tend to excel at either magical or physical roles, but gain their actual abilities by learning them from items or by linking themselves to the mortal PCs. Picking interesting combinations of mortals and immortals kept me interested.
The difficulty of random encounters is fairly high, and unless your party over-leveled for the opponents you're facing, mashing the attack command will not get you through combat in an efficient way. The mechanics are more giving to careful strategy, which might have become tedious, except that the encounter rate is fairly low.
Overall, I'd recommend Lost Odyssey as a solid, old-school JRPG that is good for a solid 40 hours. I wish I'd tried this one earlier.
First off was Tales of Vesperia, which was at least an english exclusive on the 360, and was quite enjoyable. I've mentioned that more in the Tales thread in the general forum.
Next up was Infinite Undiscovery. I'm sad to say I abandoned this one about 2 hours in. Although it was interesting mechanically, I found that I disliked the voice acting choices, and the character designs enough that it was preventing me from enjoying the game. Nothing against anyone who enjoyed it of course. For comparison, I abandoned Dragon Age: Origins, which is objectively a good game, because I also disliked those character designs.
Last on my list was Lost Odyssey, from Mistwalker.
As expected from a game featuring a scenario by Final Fantasy's Hironobu Sakaguchi, and mustic by Nobuo Uematsu, Lost Odyssey very much feels like a Final Fantasy game. In particular, a lot of the artistic choices are very reminiscent of Final Fantasy X, something that perhaps stuck out at me more because I'd recently played the FFX HD remaster. In particular, character and costume designs seemed to echo those in FFX's Spira, and 'magic energy' would be visibly present in all the same places and ways that the pyreflies in FFX.
The story itself is interesting and concerns a group of immortals who have been present for 1000 years of the game's history, but have had their memories taken. Proceeding through the story as they deal with mortal allies and recover their memories is a solidly interesting 40 hours.
Mechanically, I enjoyed the systems in place. Mortal characters level up and gain abilities as one would expect in a turn-based JRPG. Immortal characters tend to excel at either magical or physical roles, but gain their actual abilities by learning them from items or by linking themselves to the mortal PCs. Picking interesting combinations of mortals and immortals kept me interested.
The difficulty of random encounters is fairly high, and unless your party over-leveled for the opponents you're facing, mashing the attack command will not get you through combat in an efficient way. The mechanics are more giving to careful strategy, which might have become tedious, except that the encounter rate is fairly low.
Overall, I'd recommend Lost Odyssey as a solid, old-school JRPG that is good for a solid 40 hours. I wish I'd tried this one earlier.