dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,804
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Post by dschult3 on May 22, 2016 4:42:35 GMT
There seems to be a growing trend in the world of gaming to add game play after the main story is finished. It feels odd to me, yet it does give you a sense of getting your money's worth out of a game. What do you guys think of "post main story game play?"
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Armored Core Raven
Vanguard Ranger
Radio: The test is over. From this moment on, you are a Raven!
Posts: 1,738
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Post by Armored Core Raven on May 22, 2016 7:51:02 GMT
Post story? No thanks. Side quests alongside the story? Yes please.
I want games with story to have a clear ending, if I wanna do additional stuff before the ending then I will, but once a game ends it's over and I'm either gonna play it from the beginning again if it's good enough or go back to an earlier save and continue with the additional optional stuff.
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,828
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Post by Balder on May 22, 2016 9:29:50 GMT
It really depends on the game, but Fallout 3 for instance used to end with the ending. But with the Broken Steel DLC they extended the ending by another mission(s), and you could play after the ending. It was great to play around after the game was finished to go around doing stuff you didn't have time for, like side quests.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,832
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Post by Cervantes on May 22, 2016 14:51:54 GMT
I agree with Armored Core Raven . I far prefer having a New Game+, that is, beginning the story again but with all my stuff/characters/experience, instead of just having some post-story lame quest. I think no game has ever surpassed Chrono Trigger in the way it experienced with the New Game+ concept, and, to me, that is the ideal way to handle any post-story content (not really post-story, but in the sense that you can only get those extra endings/content after you've completed the game once). On the other hand, games like Skyrim treat the main story itself as if it was a sidequest, and if the game were to end as soon as you completed it, you would have plenty of other (sometimes more interesting) quests go uncompleted, so there it makes sense to not end the game with the main story. But, as Balder said, it depends on the game and its genre.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on May 22, 2016 21:56:35 GMT
Post game is cool but it feels dead most of the time.
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spooie
Authority Wing
Posts: 132
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Post by spooie on May 22, 2016 22:13:03 GMT
None of you enjoyed playing The Legend of Zelda: The Second Quest?
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Dan E. Kool
Walking Trash Can Robot
Now With Extra Pulp!
Posts: 3,325
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Post by Dan E. Kool on May 22, 2016 22:20:21 GMT
I liked it in Arkham City. It was just a little extra DLC mission, which I got included with the GOTY edition. It didn't really add to the story at all or make you feel like there was more closure or anything (the main story did all of that by itself) but it was an extra half hour of content, so no real complaints. But I agree with Cervantes, the new game+/hardcore mode thing is way cooler.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,832
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Post by Cervantes on May 23, 2016 1:31:25 GMT
None of you enjoyed playing The Legend of Zelda: The Second Quest? I see it more as a New Game+ or a remixed Hard Mode, since you are playing from the begining of the story instead of after it. The same goes for Ocarina of Time: Master Quest on the GC.
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Post by spidershinobi on May 29, 2016 18:13:39 GMT
It depends a lot on the type of game and even how good it is. For example, I'd never have bought Dragon's Dogma Dark Arisen if I was stuck in the "story part" of the game, the "after-story" was pretty important there.
I think that you guys have also ignored the fact that arena modes can be easily more important than new game +/postgame for action games because that's how you can elaborate on several ocasions that the player might want to see more of, or see in different twists in an easily accessible way. Like, new game + is almost detrimental to Resident Evil games, but the raid mode in the Revelations series is brilliant.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,501
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Post by stratogustav on May 29, 2016 19:24:36 GMT
spidershinobi I was looking into my downloads and it turns out I bought Dragon's Dogma Dark Arisen at some point. So I'm downloading it now. You made me excited to check it out. I haven't add it to my collection list because I'm still no sure if I actually bought it or if it is just one of the those PlayStation Plus games I clicked at some point. I would have to wait for my Plus subscription to expire to confirm. A lot of people are saying that it is a better game than Dragon Age Inquisition which it wouldn't surprise me. I just remember playing the demo once and not feeling it, but I'll definitely try it again now. But can someone tell me what they think of Remember Me? It sounds like a game I would like but I'm not sure considering it looks like they used a Western dev just like they did with DMC, which apparently turned out to be good from what I heard.
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Post by teddykongcountry on May 30, 2016 1:49:55 GMT
On principle, I would say that a story is done when it's done and there's no sense in artificially extrapolating it. Surprisingly, I find this principle doesn't quite translate into practice.
As points of referral, I bring up three cases:
1. Banjo Tooie - After completing the game, there is a sense of permanence in having defeated Gruntilda but still the option to go around fulfilling the collectathon aspects while also getting to party with Bottles and friends.
2. Dragon Quest IV (DS) - I would have told you that this game was perfect after getting brought to tears from the standard game until I played through the final chapter and felt reborn in terms of cultured gaming.
3. Legend of Zelda: Majora's Mask - What's that, you say? No game+ in Majora's Mask? You're right! This is a counter argument and example of how lack of added content can hurt a game. How can I go through a whole game feeling a cumbersome pressure of time constraint only to beat the final boss and feel the added weight of having accomplished nothing? Nearly every event that transpires in the game is temporary and although I consider it a foundational game in my childhood to have experienced, I always longed for a deeper sense of free roaming and purpose in the realm of Termina.
So these are a few case and point examples of what it means to "get my money's worth" out of a game. It's not to say that every game desperately needs more to do once you finish but it's more so demonstration of how a dev team can make their already great game go the extra mile.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,832
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Post by Cervantes on May 31, 2016 3:01:18 GMT
teddykongcountry - To be fair, the sense of incompleteness in Majora's Mask is really fitting - it's all about the quests feeling useless once you go back in time again and again. I still think that is one of the most depressing games I've ever played, more so than SotC, Panzer Dragoon Saga or NieR.
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Post by Falcula18 on Jun 3, 2016 4:25:55 GMT
The Last Of Us Left Behind was very good for me.
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