Post by Imperial Khador on May 31, 2016 5:51:24 GMT
So first off, I was unable to complete Bravely Second properly. I was about 45 hours in, and my save file corrupted, so I ended up watching the last few side quests and final dungeon on Youtube. I'm sure I'll restart it again and some point, but for now, I've moved on to Fire Emblem: Fates.
Bravely Second is an excellent continuation of Bravely Default, and in many ways feels like a continuation of the same game. Anyone who enjoyed the characters, art style, mechanics, etc of the original will most likely enjoy Bravely Second.
As with a lot of same-world RPG sequels, many of the assets of the first game have been re-used here ranging from art, to a lot of the original dungeons returning as side-quest locations. Despite this, there are plenty of new locations to explore, and I feel like the game does a good job of making the history and peoples of Luxendarc and its moon even more vibrant.
New characters blend well with returning favourites, and the whole duology feels like it could be a single game.
Mechanically, I had a lot of fun with all the varied classes, but as with the first game, it is relatively easy to find a combination of classes and abilities that make autobattles extremely easy, leaving the only real challenges in the bosses, and Ba'als encountered throughout the game.
Spoilers below:
The almost universally acknowledged problem about Bravely default was the use of alternate dimensions in order to extend the game, re-use dungeons, boss fights, etc. That aspect is largely absent here, though as I noted there are many brief trips into old dungeons for side-quests to get class asterisks, etc.
Rather than alternate dimensions, time travel plays an important role in the story. New Game+ is actually an in-story requirement, not just to get the "best ending" or some particular secret, but in order to reach the ending at all.
Tiz and Edea return to the party, with Agnes taking the backup on the status screen that Airy occupied in Bravely default. Newcomers Yew and Magnolia fit quite well and are the main driving source of the story. Ringabel returns, but his story seems to be largely running parallel to the main game. From the nature of his work, and the ending in particular, I suspect Ringabel will return as a player character if there is a third game in the series. As it is, Bravely Default is largely Tiz and Agnes' story, while Bravely Second is largely about Yew and Magnolia. Once all is said and done though, it feels like the series as a whole is more about Edea and Ringabel.
We get more insight into Luxendarc's past, and as with the first game, the cute art style can make you forget how dark some of the background is to this world.
Overall, the Bravely series continues to feel like the modern successor to the older Final Fantasy games. If you liked Bravely Default, then Bravely Second is a no brainer. If you enjoyed JRPGs on the SNES, Genesis, and even PS1, you'd likely enjoy the Bravely series as well.
Bravely Second is an excellent continuation of Bravely Default, and in many ways feels like a continuation of the same game. Anyone who enjoyed the characters, art style, mechanics, etc of the original will most likely enjoy Bravely Second.
As with a lot of same-world RPG sequels, many of the assets of the first game have been re-used here ranging from art, to a lot of the original dungeons returning as side-quest locations. Despite this, there are plenty of new locations to explore, and I feel like the game does a good job of making the history and peoples of Luxendarc and its moon even more vibrant.
New characters blend well with returning favourites, and the whole duology feels like it could be a single game.
Mechanically, I had a lot of fun with all the varied classes, but as with the first game, it is relatively easy to find a combination of classes and abilities that make autobattles extremely easy, leaving the only real challenges in the bosses, and Ba'als encountered throughout the game.
Spoilers below:
The almost universally acknowledged problem about Bravely default was the use of alternate dimensions in order to extend the game, re-use dungeons, boss fights, etc. That aspect is largely absent here, though as I noted there are many brief trips into old dungeons for side-quests to get class asterisks, etc.
Rather than alternate dimensions, time travel plays an important role in the story. New Game+ is actually an in-story requirement, not just to get the "best ending" or some particular secret, but in order to reach the ending at all.
Tiz and Edea return to the party, with Agnes taking the backup on the status screen that Airy occupied in Bravely default. Newcomers Yew and Magnolia fit quite well and are the main driving source of the story. Ringabel returns, but his story seems to be largely running parallel to the main game. From the nature of his work, and the ending in particular, I suspect Ringabel will return as a player character if there is a third game in the series. As it is, Bravely Default is largely Tiz and Agnes' story, while Bravely Second is largely about Yew and Magnolia. Once all is said and done though, it feels like the series as a whole is more about Edea and Ringabel.
We get more insight into Luxendarc's past, and as with the first game, the cute art style can make you forget how dark some of the background is to this world.
Overall, the Bravely series continues to feel like the modern successor to the older Final Fantasy games. If you liked Bravely Default, then Bravely Second is a no brainer. If you enjoyed JRPGs on the SNES, Genesis, and even PS1, you'd likely enjoy the Bravely series as well.