fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Jan 27, 2017 13:04:21 GMT
weird, i had read that he was working on it before his scandal. He also worked on NG Sigma 1 which is the best version of that game! He dislikes the first Sigma too. As I understand, Itagaki was a huge Xbox fanboy and didn't really wanted to port the games. Going by his work and his comments on Ninja Gaiden DS, it seems he liked to explore the distinct possibilities of each platform - so much that I remember reading some of his negative comments on the PSP, which was just a "portable console" in his eyes. So both Sigma games being ports (and especially Sigma 2 being a toned-down port, since the PS3 couldn't push as many on-screen enemies as the 360) were probably seen as a negative in his eyes. I dunno, he seems to be on someone's payroll when berating other consoles. during the NG2 days, he would hate on anything Sony related, even Tekken when it was exclusive, even though its a better game. regarding the differences between the 360 and ps3 version of NG2, i heard both version had their fairshare of issues, with NGS2 gaining a small edge for the inclusion of Team Missions!
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,865
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Post by Cervantes on Jan 27, 2017 16:16:01 GMT
I dunno, he seems to be on someone's payroll when berating other consoles. during the NG2 days, he would hate on anything Sony related, even Tekken when it was exclusive, even though its a better game. regarding the differences between the 360 and ps3 version of NG2, i heard both version had their fairshare of issues, with NGS2 gaining a small edge for the inclusion of Team Missions! By the way, here is a really in-depth comparison made by Digital Foundry Between NG 2 / Sigma 2. Going by the gameplay differences, I can see how Itagaki would not like the changes made by Sigma 2, but it really comes off as he being needlessly picky about it (it seems Sigma 2 did the best possible on the PS3, while also adding extra content). I don't know if it's a payroll thing or just he giving a preference to the versions he was more directly involved, but it's really strange how much he dissed everything related to Sony. It could also been a fallout between he and Hayashi after NG DS, which is possible considering how he said that DOA 5 was a total mess. About what I'm playing: I do have begun my Red Dead Redemption gameplay! I thank all you mates for the recommendation, as this game is awesome. I was going to play for a few minutes yesterday, then I played for three or so hours straight. It's really good. The missions are fun, the world is interesting, the random things happening everywhere keep the world alive. I'm playing as a good samaritan until now; there was a random moment in which a random woman asked me for help, so I thought it would be a little sidequest. It was an ambush! So much for being the good guy. The only thing I can see as a negative in the game are the controls in general; I don't know why, but I never "get" the controls in Rockstar games. I feel like there's a small delay to the walking/run animations; as a result, I'm always bumping into things. Also, the idea of pressing A to run is not optimal. I also feel like the aiming controls aren't that great, but that's what the auto aim is for. So, besides those few control issues, I'm having a LOT of fun, which is rare to me in open-world games. Also, not really me, but my wife just played through Shantae and the Pirate's Curse (I played through some of the levels, though). I know people consider this to be better than Risky's Revenge, but I disagree. It's a longer game, sure. But the animal transformations in the previous game gave a lot of gameplay variation and opportunities for more exploration, while in Pirate's Curse she only gets the usual new moves like triple jump, running, a downward thrust etc. - they give some variation, but not as much as the animal transformations from before. The humour and writing in general is also a step down: it's TOO self referential; breaking the fourth wall is fun in small doses, but not all the time. Last, the level design is just not as good: while the levels look larger thanks to the increased resolution, they are much more flat and empty. Too much empty space. So, is the game bad? Certainly not, but if I would recommend a Shantae game for someone, I would definitely say "play Risky's Revenge first". I still haven't played either the first one or Half-Genie Hero, though.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Jan 27, 2017 17:05:44 GMT
I dunno, he seems to be on someone's payroll when berating other consoles. during the NG2 days, he would hate on anything Sony related, even Tekken when it was exclusive, even though its a better game. regarding the differences between the 360 and ps3 version of NG2, i heard both version had their fairshare of issues, with NGS2 gaining a small edge for the inclusion of Team Missions! By the way, here is a really in-depth comparison made by Digital Foundry Between NG 2 / Sigma 2. Going by the gameplay differences, I can see how Itagaki would not like the changes made by Sigma 2, but it really comes off as he being needlessly picky about it (it seems Sigma 2 did the best possible on the PS3, while also adding extra content). I don't know if it's a payroll thing or just he giving a preference to the versions he was more directly involved, but it's really strange how much he dissed everything related to Sony. It could also been a fallout between he and Hayashi after NG DS, which is possible considering how he said that DOA 5 was a total mess. About what I'm playing: Yeah, seems he and sony had a beef. maybe sony kicked him out for DOA2 on ps2, even though that wasn't his fault. iirc he hated DOA5 because of how it abused the costumes and DLC, other than that, DOA5 is the mechanically the best DOA game. to put it simply, Hayashi is good at DOA, while Itagaki is good at NG.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,614
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Post by scipioafricanus on Feb 1, 2017 2:01:01 GMT
Just started my long awaited second playthrough of Dragon Age: Inquisition. It is interesting to compare it to the Witcher 3 since I just completed it.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,648
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Post by stratogustav on Feb 1, 2017 7:48:32 GMT
Just started my long awaited second playthrough of Dragon Age: Inquisition. It is interesting to compare it to the Witcher 3 since I just completed it. I have a friend that likes Inquisition a lot. What are your thoughts in comparison to The Witcher? Those are usually not my kind of games, but it is cool to hear comparisons and opinions for general culture.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 2, 2017 17:37:28 GMT
Been playing MGSV, i stopped at mission 20, despite its glaring and questionable flaws concerning the mission structure and game design, i'm enjoying it. It is missing the MGS flair, for some reason i can't tell what it is, but its not there.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,648
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Post by stratogustav on Feb 2, 2017 22:15:48 GMT
Been playing MGSV, i stopped at mission 20, despite its glaring and questionable flaws concerning the mission structure and game design, i'm enjoying it. It is missing the MGS flair, for some reason i can't tell what it is, but its not there. scipioafricanus has the plat. It is not as tough as Guns Of The Patriots, but still it is a challenging plat as I'm sure it's not short.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 2, 2017 23:05:26 GMT
Been playing MGSV, i stopped at mission 20, despite its glaring and questionable flaws concerning the mission structure and game design, i'm enjoying it. It is missing the MGS flair, for some reason i can't tell what it is, but its not there. scipioafricanus has the plat. It is not as tough as Guns Of The Patriots, but still it is a challenging plat as I'm sure it's not short. Guns of the patriots is a lot more enjoyable and straightforward, but the MGSV plat is so time consuming and frankly not really fun, mainly because the side missions are garbage tier.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,614
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Post by scipioafricanus on Feb 2, 2017 23:37:57 GMT
scipioafricanus has the plat. It is not as tough as Guns Of The Patriots, but still it is a challenging plat as I'm sure it's not short. Guns of the patriots is a lot more enjoyable and straightforward, but the MGSV plat is so time consuming and frankly not really fun, mainly because the side missions are garbage tier. I find the gameplay to be the best in 5. Snake just moves great, the mechanics of the overall game are the best of the series. The side missions can be a grind, but the gameplay kept me playing. That being said, the story is probably the weakest.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 3, 2017 5:06:37 GMT
Guns of the patriots is a lot more enjoyable and straightforward, but the MGSV plat is so time consuming and frankly not really fun, mainly because the side missions are garbage tier. I find the gameplay to be the best in 5. Snake just moves great, the mechanics of the overall game are the best of the series. The side missions can be a grind, but the gameplay kept me playing. That being said, the story is probably the weakest. I thought the gameplay in MGS4 had the most options, most importantly, Leaning, and even more CQC options. The gameplay in 5 is smooth, i can agree to that. i just got to chapter 2, and the story seems to really pick up now!
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,865
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Post by Cervantes on Feb 3, 2017 14:58:02 GMT
Been playing MGSV, i stopped at mission 20, despite its glaring and questionable flaws concerning the mission structure and game design, i'm enjoying it. It is missing the MGS flair, for some reason i can't tell what it is, but its not there. I also feel this difference in flair/tone/atmosphere. I blame it on the strangely silent Snake and the strange mission structure and plot exposition (the entire audio tapes thing, even if this was done before in Peace Walker). Also, the previous games had some tragedy but still had a lot of exagerated and comedic action-anime characters and setpieces, while V is so damn serious and tragic about almost everything, to the point of being a depressing game most of the time. Just remember how every MG before it (besides, again, Peace Walker) had a group of cartunesque bosses to take down, which is sorely missing in V. I always associated the series with these elite-groups of crazy bosses with a strong and well-defined personality and objectives, so it was strange when they were nowhere to be found in V. The bosses here either have no personality (the parasitic zombies, the man on fire) or aren't fought at all (no examples because of spoilers, but you all know who they are). And, as others have said, the side missions are garbage and have no excuse. I still like the game very much, though. I just think it's a very different entry, which is ok considering how it was supposed to have a different feel being the end of the story and all.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 3, 2017 15:46:51 GMT
Been playing MGSV, i stopped at mission 20, despite its glaring and questionable flaws concerning the mission structure and game design, i'm enjoying it. It is missing the MGS flair, for some reason i can't tell what it is, but its not there. I also feel this difference in flair/tone/atmosphere. I blame it on the strangely silent Snake and the strange mission structure and plot exposition (the entire audio tapes thing, even if this was done before in Peace Walker). Also, the previous games had some tragedy but still had a lot of exagerated and comedic action-anime characters and setpieces, while V is so damn serious and tragic about almost everything, to the point of being a depressing game most of the time. Just remember how every MG before it (besides, again, Peace Walker) had a group of cartunesque bosses to take down, which is sorely missing in V. I always associated the series with these elite-groups of crazy bosses with a strong and well-defined personality and objectives, so it was strange when they were nowhere to be found in V. The bosses here either have no personality (the parasitic zombies, the man on fire) or aren't fought at all (no examples because of spoilers, but you all know who they are). And, as others have said, the side missions are garbage and have no excuse. I still like the game very much, though. I just think it's a very different entry, which is ok considering how it was supposed to have a different feel being the end of the story and all. personally, MGS4 was the end of the series canonically, and we didn't need a prequel. I agree, the man on fire is supposed to be a throwback to volgin, but comes off as trying to hard, and when you finally actually meet him, the plot point of revenge incarnation portrayed terribly. The entirety of chapter 1 was so slow it took me an a year and a half to get through, as i get the game 4 days earlier than the street date, by the time the game actually came out, i was bored out of my mind. forgot to mention how ridiculous sahelanthropus is, its a metal gear in the 80s, but is superior to MG Rex and Ray with that crazy mobility and arsenal. What kills the game imo, is the open world. a text book definition of awful, bland and lifeless. I know kojima likes western games, but he took everything awful about western game design. If he would've made the game like, say MGS1, a huge open area but highely detailed and well designed, that would've been great, or maybe like MGS2 with the Big Shell. The open world itself isn't properly utilized either, the entirety of chapter 1 is just extraction missions, and now i'm on mission 33, there are still pointless missions. I'd argue that PW had better mission structure. As it stands now, its very polarizing, but enjoyable somehow!
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,865
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Post by Cervantes on Feb 3, 2017 16:02:56 GMT
If he would've made the game like, say MGS1, a huge open area but highely detailed and well designed, that would've been great, or maybe like MGS2 with the Big Shell. That's how I thought the main game would be after playing Ground Zeroes: I thought it would be a linear series of huge levels, each one presenting an open place like in GZ. It would certainly look much more Metal Gear-y this way, a combination of openess and linearity.
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Post by Imperial Khador on Feb 3, 2017 16:18:29 GMT
Downloaded Fire Emblem Heroes. Pretty fun so far, as mobile games go.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,614
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Post by scipioafricanus on Feb 4, 2017 0:12:36 GMT
I also feel this difference in flair/tone/atmosphere. I blame it on the strangely silent Snake and the strange mission structure and plot exposition (the entire audio tapes thing, even if this was done before in Peace Walker). Also, the previous games had some tragedy but still had a lot of exagerated and comedic action-anime characters and setpieces, while V is so damn serious and tragic about almost everything, to the point of being a depressing game most of the time. Just remember how every MG before it (besides, again, Peace Walker) had a group of cartunesque bosses to take down, which is sorely missing in V. I always associated the series with these elite-groups of crazy bosses with a strong and well-defined personality and objectives, so it was strange when they were nowhere to be found in V. The bosses here either have no personality (the parasitic zombies, the man on fire) or aren't fought at all (no examples because of spoilers, but you all know who they are). And, as others have said, the side missions are garbage and have no excuse. I still like the game very much, though. I just think it's a very different entry, which is ok considering how it was supposed to have a different feel being the end of the story and all. personally, MGS4 was the end of the series canonically, and we didn't need a prequel. I agree, the man on fire is supposed to be a throwback to volgin, but comes off as trying to hard, and when you finally actually meet him, the plot point of revenge incarnation portrayed terribly. The entirety of chapter 1 was so slow it took me an a year and a half to get through, as i get the game 4 days earlier than the street date, by the time the game actually came out, i was bored out of my mind. forgot to mention how ridiculous sahelanthropus is, its a metal gear in the 80s, but is superior to MG Rex and Ray with that crazy mobility and arsenal. What kills the game imo, is the open world. a text book definition of awful, bland and lifeless. I know kojima likes western games, but he took everything awful about western game design. If he would've made the game like, say MGS1, a huge open area but highely detailed and well designed, that would've been great, or maybe like MGS2 with the Big Shell. The open world itself isn't properly utilized either, the entirety of chapter 1 is just extraction missions, and now i'm on mission 33, there are still pointless missions. I'd argue that PW had better mission structure. As it stands now, its very polarizing, but enjoyable somehow! Look at it like this... this was Kojima's first open world game. Consider it a proof of concept for the next Metal Gear game; imagine what the next one would have been... (sigh)
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