fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 4, 2017 1:05:12 GMT
personally, MGS4 was the end of the series canonically, and we didn't need a prequel. I agree, the man on fire is supposed to be a throwback to volgin, but comes off as trying to hard, and when you finally actually meet him, the plot point of revenge incarnation portrayed terribly. The entirety of chapter 1 was so slow it took me an a year and a half to get through, as i get the game 4 days earlier than the street date, by the time the game actually came out, i was bored out of my mind. forgot to mention how ridiculous sahelanthropus is, its a metal gear in the 80s, but is superior to MG Rex and Ray with that crazy mobility and arsenal. What kills the game imo, is the open world. a text book definition of awful, bland and lifeless. I know kojima likes western games, but he took everything awful about western game design. If he would've made the game like, say MGS1, a huge open area but highely detailed and well designed, that would've been great, or maybe like MGS2 with the Big Shell. The open world itself isn't properly utilized either, the entirety of chapter 1 is just extraction missions, and now i'm on mission 33, there are still pointless missions. I'd argue that PW had better mission structure. As it stands now, its very polarizing, but enjoyable somehow! Look at it like this... this was Kojima's first open world game. Consider it a proof of concept for the next Metal Gear game; imagine what the next one would have been... (sigh) Death Stranding. anyway, MGS1 could be considered open world. Being proof of concept doesn't excuse its outcome.
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centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
Posts: 2,812
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Post by centipede on Feb 4, 2017 6:50:59 GMT
Among the Sleep for Steam. A survival horror game where you are a two year old boy, with only his teddy to guide him. I was playing it during a storm yesterday. I was in a stealth section and got spotted by a shadow creature and then, we had power surge and the computer reset itself lol so I'm left in suspense. That's actually a Norwegian company that made that game. I was watching James & Mike Monday on Cinemassacre playing it when I noticed the box of cheese in the fridge said "Ost" (cheese). In the game, I noticed that the mother had a lot of black trench coats. There was even a trench coat monster. Do the trench coats mean anything to you? (P.S. It's a psychological horror game)
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Post by Imperial Khador on Feb 4, 2017 19:15:22 GMT
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Feb 5, 2017 0:58:13 GMT
really, i thought they were ill articulated. sure. edit: too much spoilers, thanks leaon79s i'll do it later.
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Post by Imperial Khador on Feb 5, 2017 2:48:22 GMT
Yikes. Sorry about that fsfsxii. Promise that was not the intent. -_-
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leaon79s
Ace Bomber
Dishonorable Miscreant
Posts: 721
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Post by leaon79s on Feb 5, 2017 7:59:34 GMT
Well, there was a warning... lols...
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Post by yar2084 on Feb 5, 2017 14:04:12 GMT
Fire Emblem for Android
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,887
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Post by dschult3 on Feb 5, 2017 21:18:47 GMT
I just played and beat New Super Mario Wii U over the last three weekends. (I don't have any time to play in the week due to work.) The game was fun, but it had the same old rehashed concepts of New Super Mario Wii, Mario 3d World, and a sprinkle of Mario Galaxy. I don't like the time limits anymore. I don't even know why those exist in console games, since we aren't putting a quarter into the system to play. I actually like exploring. I'm tired of beating Bowser the old fashioned way, just to see him grow to an enormous size. I'm also bored of collecting special coins to get special levels. The whole Super Luigi Bros. thing is old too. Playing the same game through with a bumbling idiot who jumps funny and slides fast isn't a challenge I really care about anymore. I hope the new Super Mario Switch game takes a fresh take on things. I, for one, hope that it brings back the Super Mario 64 feel.
It sounds like I hated the game, but I didn't. It was fun, but I rolled my eyes a lot, due to the rehashed game play. I just don't understand why they are still selling the game at full retail price. I'm glad I didn't pick it up for $50, or else I'd be pissed.
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centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
Posts: 2,812
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Post by centipede on Feb 7, 2017 2:37:36 GMT
Finally got Yars Revenge and Dungeon Hutner today. Time to see if this game was worth the wait, and not jsut Nostalgia goggles. Also, if I can find some english instructions for Dungeon Hunter...despite the English words, it's in friggin' Japanese!
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Post by Imperial Khador on Mar 2, 2017 8:13:20 GMT
Finished up Tales of Zestiria a few days ago.
On the DS (or 3DS really), I've been playing Phoenix Wright: Ace Attorney - Justice for All, the second game in the series. For my JRPG fix, I'm about 10 hours into Final Fantasy 7. It has been 10 years or more since I last played it, and I wanted to give it another playthrough before the remake comes out. It isn't my favourite in the series, but it was my first PS1 game, and holds up surprisingly well. They got a lot of emoting out of those block-people.
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Armored Core Raven
Vanguard Ranger
Radio: The test is over. From this moment on, you are a Raven!
Posts: 1,738
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Post by Armored Core Raven on Mar 14, 2017 18:45:50 GMT
Finally playing the Vita version of Sly Cooper Thieves in Time, the only Vita game I own, and so far I haven't noticed any real differences from the PS3 version, be it for better or worse..
Also playing around a little with EyeCreate on PS3, it's no game though, just a camera program for recording video, sound and taking photos using a USB camera like the PS Eye, but it works well enough, has some filter effects and additional settings for brightness and such, is easy enough to use and export to the PS3 storage and I've heard it's also available as a free download for those who have a PSN account, but I don't have that so it's nice they released a physical retail version.
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fsfsxii
Space Striker
What to believe...
Posts: 916
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Post by fsfsxii on Mar 24, 2017 8:06:45 GMT
Was playing Tales of Zestiria two weeks ago until a sudden burst of responsibility, so for 2 weeks i've been off of games, but i returned, so worry not! Currently playing Bayonetta (Again), trying to get Pure Platinum on all chapters and unlock Jeanne.
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,865
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Post by Cervantes on Mar 24, 2017 23:54:47 GMT
So, I'm still playing Red Dead Redemption. The game is awesome, but it also confirms that western open-world games aren't my jam: I have a good time when playing it, but I'm not crazy to go back to it when I'm doing something else. It will take a long time until I finish it.
On the other hand, I started Zelda: A link between worlds this week. Holy cow, this is really something else! I can definitely tell Nintendo was already trying to go back to a more free, exploration based open world with this one before they went all out with Breath of the Wild. See, in general, ALBW looks and feel a lot like A link to the past, to the point that it's obvious it started as a remake. But there's a single feature that makes it stand out among the past Zelda games: there's a shop right at the start of the game that lets you "rent" various items, all of them at the same time if you want and have the money - and this Zelda is very generous with rupees. Essentially, you keep the items until you die; when that happens, you have to spend money again, but you'll have a lot of money remaining. So, what's the big change? Basically, this means most the items needed for exploration are completely available right at the start of the game: after the very first dungeon, I can already use bombs, a hammer, the hookshot, wind/fire/ice rods and, after some light exploration, I also got the glove to pull rocks, flippers to swim, the net and a bottle, all of this before the second dungeon. I spent hours just exploring the map before going into the second dungeon, while in past Zelda games, I would not have enough items to go exploring.
Also, here you can see the advantage of japanese open-world games over western ones: the overworld is open, but designed as a level. There are specific obstacles and you have to creatively use your items to keep exploring; there are no empty spaces, every square in the map looks handcrafted (instead of being this giant place that you walk/drive/ride through with no dificulty, with either empty spaces or repeated content). So, ALBW is a more open version of ALTTP, a middle ground between it and Zelda 1. I can definitely see how they were trying to open up the series, make it more like the 2d games instead of keeping the played out Ocarina of Time model.
In conclusion, I'm loving it, something I can't say about Zelda since... The Oracle games, I guess.
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Balder
Supreme Overlord
Trying to cut down the amount of movies I watch
Posts: 6,838
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Post by Balder on Mar 25, 2017 0:55:48 GMT
Fuck I can't delete my own posts from my phone.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,648
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Post by stratogustav on Mar 25, 2017 1:32:31 GMT
Fuck I can't delete my own posts from my phone. If you do that, you'll still keep the same post count. You can't revert that. Why do you want to delete content?
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