Familiarity, the most important aspect of gaming after fun.
Jul 5, 2023 0:17:20 GMT
Cervantes likes this
Post by stratogustav on Jul 5, 2023 0:17:20 GMT
For me one of the most important aspects for me to like a game is familiarity.
I rarely buy a game from a franchise that isn't already established.
Already established franchises are predictable and it makes them safe. You know you will enjoy them, so you buy them.
Some of us don't want to take risks with trying something we may not like that could potentially be a time waster.
This is why it is easier to try new games from already established developers.
I'm more likely to try something Platinum would do that something from a developer I don't know.
The reason is that some people already like the type of things the developer releases because it feels familiar even on new IPs.
Sometimes developers imitate successful developers for that reason. If the biggest IPs right now are Mortal Kombat from U.S., and Street Fighter in Japan, but I am in Britain, and I want something Rare that hits, I would make a mix of those things and release something like Killer Instinct. That way people are familiar with it, and it hits.
If Ninja Turtles are cool, let's do BattleToads, they are green, people will like it, frogs and turtles aren't that far apart, they are green and hang around water. That's usually the line of thinking.
Another important point is that it is also easier to buy games of the same genres you already know you like, because you are familiar with the genre, and that's why you are more likely to try a new title within the same genre.
And even within the same genre there are other types of familiarity people look for. For example if people like 2D fighters, it is more likely to buy another 2D fighter than an arena fighter, and the same goes with people that like 3D fighters.
Fans of gaming often do like multiple things and genres, so they are more likely to own more games than others, but even those games usually follow patterns of familiarity.
People even like to stay on the same platforms because it is familiar. For example, if you like Steam, you are less likely to open the Epic Games platform.
Even hardware plays with familiarity. Many people like handhelds, but it doesn't mean they want to engage in mobile gaming as much, unless they are familiar with it.
Even a familiar art style is a huge powerful thing. If you like Anime art, you are more likely to buy games with that type of art.
Obviously. this goes beyond gaming, books, movies, music, lovers if you are single, you name it.
The thing about familiarity is that even if you are the type of guy that likes to try new things that are different and unique, you likely do it because you are familiar with the experience of trying something different and unique, and you want more of the same experience, which can is familiar.
My personal guess is that humans are programmed to use the least amount of energy as possible, for survival reasons, so familiarity is just one of those powerful things that can increase the ability to save energy when trying new things, and that's why we do it.
I rarely buy a game from a franchise that isn't already established.
Already established franchises are predictable and it makes them safe. You know you will enjoy them, so you buy them.
Some of us don't want to take risks with trying something we may not like that could potentially be a time waster.
This is why it is easier to try new games from already established developers.
I'm more likely to try something Platinum would do that something from a developer I don't know.
The reason is that some people already like the type of things the developer releases because it feels familiar even on new IPs.
Sometimes developers imitate successful developers for that reason. If the biggest IPs right now are Mortal Kombat from U.S., and Street Fighter in Japan, but I am in Britain, and I want something Rare that hits, I would make a mix of those things and release something like Killer Instinct. That way people are familiar with it, and it hits.
If Ninja Turtles are cool, let's do BattleToads, they are green, people will like it, frogs and turtles aren't that far apart, they are green and hang around water. That's usually the line of thinking.
Another important point is that it is also easier to buy games of the same genres you already know you like, because you are familiar with the genre, and that's why you are more likely to try a new title within the same genre.
And even within the same genre there are other types of familiarity people look for. For example if people like 2D fighters, it is more likely to buy another 2D fighter than an arena fighter, and the same goes with people that like 3D fighters.
Fans of gaming often do like multiple things and genres, so they are more likely to own more games than others, but even those games usually follow patterns of familiarity.
People even like to stay on the same platforms because it is familiar. For example, if you like Steam, you are less likely to open the Epic Games platform.
Even hardware plays with familiarity. Many people like handhelds, but it doesn't mean they want to engage in mobile gaming as much, unless they are familiar with it.
Even a familiar art style is a huge powerful thing. If you like Anime art, you are more likely to buy games with that type of art.
Obviously. this goes beyond gaming, books, movies, music, lovers if you are single, you name it.
The thing about familiarity is that even if you are the type of guy that likes to try new things that are different and unique, you likely do it because you are familiar with the experience of trying something different and unique, and you want more of the same experience, which can is familiar.
My personal guess is that humans are programmed to use the least amount of energy as possible, for survival reasons, so familiarity is just one of those powerful things that can increase the ability to save energy when trying new things, and that's why we do it.