Good series installments from different developers
Mar 1, 2017 22:51:44 GMT
stratogustav and Dan E. Kool like this
Post by Cervantes on Mar 1, 2017 22:51:44 GMT
Until a few months ago, I remember seeing a lot of people saying that developers like Konami or Capcom should let other developers go on with their abandoned series (like selling Mega Man to Nintendo, or Silent Hill to KojiPro etc.). So, I was thinking: how many times has this kind of thing worked out? I do remember some good games coming out from deals like these:
Zelda: Oracle of Ages/Seasons (developed by Capcom) - These are some of my favourite Zelda games, especially Ages. They came in a time in which Nintendo was exclusively making 3d Zelda games, so it was nice that other developer could try their hand at recreating classic 2d Zelda gameplay.
Strider 2014 (Double Helix) - The only other game I know from Double Helix is the newest Killer Instinct, so it is impressive how great was their work on the latest Strider, which is one of my favourite Metroid-style games out there and probably my favourite Strider game overall.
Metal Gear Rising (Platinum Games) - The game may have a few problems (too short, little variation in scenery and enemies), but it's one hell of an action game and a great spin-off for Metal Gear. A sequel with more budget and development time would certainly do wonders; too bad Konami is only interested that terrible zombie game and pachinko machines for Metal Gear.
Mega Man Zero 1-4, ZX, ZX Advent (Inti Creates) - This one may be a stretch, as I don't know how much of it was Inti and how much was Capcom itself, but anyway: while the internal teams at Capcom were developing the mostly terrible X6/7/8, Inti Creates made the awesome Mega Man Zero subseries - which, besides having a great gameplay, also has the most well written story for the entire franchise (which, to be fair, isn't known for having great stories). ZX is another good game with a few bad choices, but then, Advent is basically the farthest a developer could go with the Mega Man series: the game is HUGE, the hero can transform into 16 different forms (yes, you don't just get the bosses' weapons, but their entire forms), it has two different storylines depending on which character you pick at the beginning, a lot of secrets, sidequests and plenty of variation in level-design. I don't think it's the best Mega Man game, but it sure is the most complex one and takes everything about the series to its logical limits.
Tomb Raider: Legend/Anniversary/Underworld/2013/Rise (Crystal Dynamics) - I'm of the opinion that the only great TR games made by Core were 1 and 2, with Last Revelation only getting almost there (ambitious game but too many flaws). By the time they released Angel of Darkness, the series had hit the bottom of the well - it seems Eidos was more responsible for the problems with the series than Core itself, but still. The change from Core to Crytal Dynamics did great things for the series: I don't think CD ever did a truly bad TR game until now, even when you take into account the spin-offs (Lara Croft and... series, which is very fun). One could argue that none of the newer TR games are true classics like Tomb Raider 1 was, but I still think all the CD developed ones, ever since TR Legend, are all very enjoyable.
Any others?
Zelda: Oracle of Ages/Seasons (developed by Capcom) - These are some of my favourite Zelda games, especially Ages. They came in a time in which Nintendo was exclusively making 3d Zelda games, so it was nice that other developer could try their hand at recreating classic 2d Zelda gameplay.
Strider 2014 (Double Helix) - The only other game I know from Double Helix is the newest Killer Instinct, so it is impressive how great was their work on the latest Strider, which is one of my favourite Metroid-style games out there and probably my favourite Strider game overall.
Metal Gear Rising (Platinum Games) - The game may have a few problems (too short, little variation in scenery and enemies), but it's one hell of an action game and a great spin-off for Metal Gear. A sequel with more budget and development time would certainly do wonders; too bad Konami is only interested that terrible zombie game and pachinko machines for Metal Gear.
Mega Man Zero 1-4, ZX, ZX Advent (Inti Creates) - This one may be a stretch, as I don't know how much of it was Inti and how much was Capcom itself, but anyway: while the internal teams at Capcom were developing the mostly terrible X6/7/8, Inti Creates made the awesome Mega Man Zero subseries - which, besides having a great gameplay, also has the most well written story for the entire franchise (which, to be fair, isn't known for having great stories). ZX is another good game with a few bad choices, but then, Advent is basically the farthest a developer could go with the Mega Man series: the game is HUGE, the hero can transform into 16 different forms (yes, you don't just get the bosses' weapons, but their entire forms), it has two different storylines depending on which character you pick at the beginning, a lot of secrets, sidequests and plenty of variation in level-design. I don't think it's the best Mega Man game, but it sure is the most complex one and takes everything about the series to its logical limits.
Tomb Raider: Legend/Anniversary/Underworld/2013/Rise (Crystal Dynamics) - I'm of the opinion that the only great TR games made by Core were 1 and 2, with Last Revelation only getting almost there (ambitious game but too many flaws). By the time they released Angel of Darkness, the series had hit the bottom of the well - it seems Eidos was more responsible for the problems with the series than Core itself, but still. The change from Core to Crytal Dynamics did great things for the series: I don't think CD ever did a truly bad TR game until now, even when you take into account the spin-offs (Lara Croft and... series, which is very fun). One could argue that none of the newer TR games are true classics like Tomb Raider 1 was, but I still think all the CD developed ones, ever since TR Legend, are all very enjoyable.
Any others?