Post by Spirit Bomb on Aug 6, 2017 12:20:26 GMT
Goldeneye Rogue Agent is a 6th gen multi-platform FPS that is fairly obscure these days and was met with lukewarm reception upon release, but actually I find it to be extremely enjoyable. Sure, it has some flaws, but I feel its strengths greatly overshadow the game's few shortcommings, and it is well worth the time of anyone interested in a solid, straightforward action game.
The plot of Rogue Agent is decent, but definitely not why I play the game. It basically throws a bunch of classic Bond characters into a non-cannon storyline that stretches across a large number of exciting locations. There are a couple of plot twists towards the end of the campaign that helps keep the player interested. It certainly won't leave you in awe or in tears, but it's good enough. And given that the campaign takes between 8-12 hours to complete, it should leave you satisfied.
Like I said, Rogue Agent isn't a game you play for the story. The real draw of this game is the excellent gunplay, which is very accessible and smooth, yet also deep and challenging, which means gunfights never feel boring or tiresome. There are a good variety of unique weapons to choose from (a small number of which aren't available in the multiplayer mode, however), and the gameplay adopts a number of familiar mechanics like dual wielding and meleeing, but also uses some fresh ideas like the ability to hold stunned enemies hostage and, especially, the Goldeneye powers; in a nutshell, goldeneye powers (which are result of a cybernetically enhanced eye) grant the player four unique abilities, most notably X-ray vision and a super-magnetic shield that protects against melee attacks, explosions, and just about every type of projectile, making it by far the most useful power in the game. However, using these abilities comes at a catch; your battery life is drained while they're active and only regenerate while not in use, requiring the player to be strategic and rational when using them. All of these gameplay elements together make for one hell of a fun game. And thankfully none of the elements that plague modern shooters are present, i.e. looking down sights and sprinting, which gives the game a very retro/old fashioned feel, but that's certainly not a bad thing.
The game isn't without its flaws, however. The enemy variety is rather low, meaning you'll encounter the same enemies throughout the game. The level design is also entirely linear, and stealth is, surprisingly, never an option. These are subjective criticisms, but still worth noting.
The game's difficulty level is also flawed. There is no apparent difference between the normal and hard difficulty settings, and both settings have extreme difficulty spikes, especially in the last level. And to make things even more frustrating, there are no savepoints in any of the levels (except the very last one), which can be anywhere between 30 minutes to nearly 3 hours long, depending on how many times you die. Even on the default difficulty setting, Rogue Agent is a tough game, at times even excruciatingly so, and most players won't have either the skill or the patience to finish it. Rogue Agent will go down in history as one of the most challenging and unforgiving console shooters ever made. Difficulty spikes aside, the game is still challenging throughout.
These sort of problems will either make or break the deal for most people, but I honestly think everyone should give Rogue Agent a chance, especially since the game can be bought for next to nothing these days. The bottom line is that it is a very fun game, complete with a highly customizeble multiplayer mode for up to four players, so either with friends or alone, you can't go wrong. Give it a chance. I award Goldeneye Rogue Agent an 8/10. It's an underrated game.
The plot of Rogue Agent is decent, but definitely not why I play the game. It basically throws a bunch of classic Bond characters into a non-cannon storyline that stretches across a large number of exciting locations. There are a couple of plot twists towards the end of the campaign that helps keep the player interested. It certainly won't leave you in awe or in tears, but it's good enough. And given that the campaign takes between 8-12 hours to complete, it should leave you satisfied.
Like I said, Rogue Agent isn't a game you play for the story. The real draw of this game is the excellent gunplay, which is very accessible and smooth, yet also deep and challenging, which means gunfights never feel boring or tiresome. There are a good variety of unique weapons to choose from (a small number of which aren't available in the multiplayer mode, however), and the gameplay adopts a number of familiar mechanics like dual wielding and meleeing, but also uses some fresh ideas like the ability to hold stunned enemies hostage and, especially, the Goldeneye powers; in a nutshell, goldeneye powers (which are result of a cybernetically enhanced eye) grant the player four unique abilities, most notably X-ray vision and a super-magnetic shield that protects against melee attacks, explosions, and just about every type of projectile, making it by far the most useful power in the game. However, using these abilities comes at a catch; your battery life is drained while they're active and only regenerate while not in use, requiring the player to be strategic and rational when using them. All of these gameplay elements together make for one hell of a fun game. And thankfully none of the elements that plague modern shooters are present, i.e. looking down sights and sprinting, which gives the game a very retro/old fashioned feel, but that's certainly not a bad thing.
The game isn't without its flaws, however. The enemy variety is rather low, meaning you'll encounter the same enemies throughout the game. The level design is also entirely linear, and stealth is, surprisingly, never an option. These are subjective criticisms, but still worth noting.
The game's difficulty level is also flawed. There is no apparent difference between the normal and hard difficulty settings, and both settings have extreme difficulty spikes, especially in the last level. And to make things even more frustrating, there are no savepoints in any of the levels (except the very last one), which can be anywhere between 30 minutes to nearly 3 hours long, depending on how many times you die. Even on the default difficulty setting, Rogue Agent is a tough game, at times even excruciatingly so, and most players won't have either the skill or the patience to finish it. Rogue Agent will go down in history as one of the most challenging and unforgiving console shooters ever made. Difficulty spikes aside, the game is still challenging throughout.
These sort of problems will either make or break the deal for most people, but I honestly think everyone should give Rogue Agent a chance, especially since the game can be bought for next to nothing these days. The bottom line is that it is a very fun game, complete with a highly customizeble multiplayer mode for up to four players, so either with friends or alone, you can't go wrong. Give it a chance. I award Goldeneye Rogue Agent an 8/10. It's an underrated game.