Spirit Bomb
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Post by Spirit Bomb on Nov 26, 2017 23:45:53 GMT
What are some aspects you hate about controllers you love? This may surprise you, but I can think of several off the top of my head.
-The Gamecube controller's Z button and lack of a left bumper. This always annoyed me, because while I absolutely am madly in love with the Gamecube controller, I often find myself wishing it had more buttons (at least one more). I think it's odd that Nintendo decided to only include one bumper (Z) button. Including a left one would seem like a natural choice, and the controller could really use it because there's only seven buttons total, significantly less that the PS2's & Xbox's 10 buttons (including the clickable sticks, R3 & L3), which meant that there were usually sacrifices that had to be made when 3rd party developers mapped controls for the GC version of multiplatform games. The one bumper button it does have feels very squishy and weak to use.
-The Xbox controller's mushy, unresponsive D-pad. This needs no introduction. Anyone who has used the Xbox's Dpad knows it is often a frustrating experience which results in unintended movements and such. It's a shame because I really love the OG Xbox and 360 controllers. They're so big and comfortable, but let down by that shoddy D-pad.
-The Saturn model 2/american controller's D-pad. Another lackluster D-pad, though not nearly as bad as the Xbox's. It just feels really mushy compared to the model 1/japanese D-pad. Same goes for the shoulder buttons. Shame, since it's an otherwise superb controller.
-The Dualshock's D-pad. Another D-pad complaint. The Dualshock's D-pad has always felt really lethargic and painful for me to use, with a tendency to act sticky. I really hate it. It may work well enough for most people, but I don't understand the weird design of it.
What are your choices?
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Cervantes
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Post by Cervantes on Nov 27, 2017 3:54:18 GMT
Spirit Bomb - The american Saturn controller is known as the "Model 1" (as it was the first controller in the US), althought it would make more sense call it 2 as the japanese one came first. New 3DS C-Stick/Nub - It's uncomfortable, irresponsive and not analog. It's useless. When you search for "New 3DS nub" on Google, the first pages are either teaching how to "properly" use it (which means it's not intuitive), how to fix or how to replace it. Saturn japanese/model 2: The L/R buttons are fragile. If anything may break in this controller after years of use, it will probably be one of these (not that they're easy to break; they just have a more fragile feeling than the other buttons).
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Balder
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Post by Balder on Nov 27, 2017 10:12:52 GMT
Xbox has always had the sizes and the best analog sticks. Offset beats symmetrical sticks.
Sega has always had the best D-pads, where the Saturn one is my favorite.
Misread the question. The 360 D-Pad and battery pack sucks, this is all fixed in the Xbox One version. However, I prefer the Bumpers on the 360 controller.
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stratogustav
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Post by stratogustav on Nov 27, 2017 15:35:13 GMT
Xbox has always had the sizes and the best analog sticks. Offset beats symmetrical sticks. Sega has always had the best D-pads, where the Saturn one is my favorite. That's false about the sticks. Symmetrical definitely wins. Eugene Jarvis himself would agree, after all he made Nex Machina as well. Although at the end it comes down to what you get used to. Xbox One has the best triggers. I give them that. About the d-pads it depends. Sega has some of the best designed, and ergonomic d-pads, yes, but when it comes to functionality and responsiveness Nintendo was always light years ahead. Which to fair be fair was an unfair practice from Nintendo since they didn't allow anyone else to make d-pads as good as theirs because they owned the patten. Good thing that patten just expired a few years ago and now anyone has the right to do great d-pads if they choose to do so. I wonder what's the case with HD rumble. I'm not sure if they are going to share it or keep it exclusive. It wouldn't surprise me if they take the mean route. About controller pads, I wish they would all had 6 front facing buttons. The updated Genesis controller had this down, but they only put 3 good comfortable buttons and 3 pointy ones. The N64 did the same mistake only having 2 comfortable buttons. I want all 6 to be comfortable. The N64 controller could had been a perfect controller if it had two triggers instead of just Z, if all front facing 6-buttons were the same, and if it had twin thumbsticks instead of one. Otherwhise I like everything about it.
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Balder
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Post by Balder on Nov 27, 2017 16:03:25 GMT
Xbox has always had the sizes and the best analog sticks. Offset beats symmetrical sticks. Sega has always had the best D-pads, where the Saturn one is my favorite. That's false about the sticks. Symmetrical definitely wins. Eugene Jarvis himself would agree, after all he made Nex Machina as well. Although at the end it comes down to what you get used to. Xbox One has the best triggers. I give them that. Even Nintendo knows offset is king. They implemented offset analog sticks on the Switch. You lose again stratogustav.
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Cervantes
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Post by Cervantes on Nov 27, 2017 16:50:27 GMT
The N64 controller could had been a perfect controller if it had two triggers instead of just Z, if all front facing 6-buttons were the same, and if it had twin thumbsticks instead of one. Otherwhise I like everything about it. But you have just changed the whole thing! What you're describing actually sounds similar to a Saturn 3D controler with an extra analog. THAT would be my perfect controller. The Saturn 3D controller is really underrated, mostly because people see images of it and assume it's huge. But that's just an optical illusion because of its round shape; the controller itself is around the size of a Dreamcast one, except much thinner and lighter (as it doesn't have a VMU). It's seriously one of the most comfortable controllers I've ever used, it just needed a second analog. So there you go: I hate the lack of a second analog on the Saturn 3D controller. By the way, stratogustav, a gripe I have with the N64 one is its analog stick: I remember it being very flimsy (the stick was too long and too thin). Maybe my memory isn't right, as I haven't used one in more than ten years, but it wasn't very good.
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stratogustav
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Post by stratogustav on Nov 27, 2017 18:04:33 GMT
By the way, stratogustav, a gripe I have with the N64 one is its analog stick: I remember it being very flimsy (the stick was too long and too thin). Maybe my memory isn't right, as I haven't used one in more than ten years, but it wasn't very good. I think it is because how people played. I agree the joystick was not the best, but I personally never damaged it. I was proficient at GoldenEye, International Superstar Soccer, and F-Zero X. You would think I would break it with those kind of games, but I never did. However everyone that I knew damaged it, and that along shows the quality wasn't very good, regardless of how careless they played. Even Nintendo knows offset is king. They implemented offset analog sticks on the Switch. You lose again stratogustav. Dude you keep assuming crap out of nowhere, read first, I said it is a matter of what you are used to, and just because Nintendo did it with the Switch, it doesn't mean is good. Sure Nintendo makes some of the best games of all time, but they also do many questionable things. I'm with Eugene Jarvis on this matter. I prefer the symmetry approach .
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Spirit Bomb
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Post by Spirit Bomb on Nov 28, 2017 14:37:49 GMT
Spirit Bomb - The american Saturn controller is known as the "Model 1" (as it was the first controller in the US), althought it would make more sense call it 2 as the japanese one came first. New 3DS C-Stick/Nub - It's uncomfortable, irresponsive and not analog. It's useless. When you search for "New 3DS nub" on Google, the first pages are either teaching how to "properly" use it (which means it's not intuitive), how to fix or how to replace it. Saturn japanese/model 2: The L/R buttons are fragile. If anything may break in this controller after years of use, it will probably be one of these (not that they're easy to break; they just have a more fragile feeling than the other buttons). It seems like Nintendo always makes baby steps when it comes to improving their stuff, especially their handhelds. Like, the GBA only added 2 new buttons and the screen wasn't backlit. The original model 1 DS only added 2 new buttons and wasn't backlit. Then the 3DS came out and only added 1 new left joystick, despite the fact that it was designed specifically for 3D and free camera movement had been the norm since 1996 for 3D games, so the lack of a C-stick felt painfully obvious. Maybe it's just me. Regarding the 3D Saturn gamepad, my biggest gripe with it was how few game supported the use of the joystick. I can't think of any off the top of my head except NiGHTS and Daytona USA. Pretty disappointing.
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Dan E. Kool
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Post by Dan E. Kool on Nov 28, 2017 15:13:40 GMT
It seems like Nintendo always makes baby steps when it comes to improving their stuff, especially their handhelds. Like, the GBA only added 2 new buttons and the screen wasn't backlit. The original model 1 DS only added 2 new buttons and wasn't backlit.
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Cervantes
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Post by Cervantes on Nov 28, 2017 16:20:07 GMT
It seems like Nintendo always makes baby steps when it comes to improving their stuff, especially their handhelds. Like, the GBA only added 2 new buttons and the screen wasn't backlit. The original model 1 DS only added 2 new buttons and wasn't backlit. Then the 3DS came out and only added 1 new left joystick, despite the fact that it was designed specifically for 3D and free camera movement had been the norm since 1996 for 3D games, so the lack of a C-stick felt painfully obvious. Maybe it's just me. Regarding the 3D Saturn gamepad, my biggest gripe with it was how few game supported the use of the joystick. I can't think of any off the top of my head except NiGHTS and Daytona USA. Pretty disappointing. I agree on the Nintendo stuff: they are a very conservative company in every sense of the word. Except for the brief period with the introduction of the Wii and DS, Nintendo has always been mostly about slowly improving their stuff - which is usually a good approach, I guess. Their hardware is usually pretty good. Of course, this conservative approach may lead to problems sometimes, like keeping cartridges on the N64 and the lack of buttons and backlit screens on their portables. About the Saturn 3D Pad: there are more games that greatly benefit from it. In Dark Saviour, the analog controls the camera; the same goes for Mech Warrior 2. It also works in Deep Fear (goodbye, tank controls!) and Croc; some racers (Daytona CE uses it), in the 3d world of Sonic Jam, in Panzer Dragoon Saga, it's a necessity in Burning Rangers... There are more games that I don't remember now. Here's a list, it's more extensive than I remembered.
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Spirit Bomb
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Post by Spirit Bomb on Nov 28, 2017 16:33:09 GMT
It seems like Nintendo always makes baby steps when it comes to improving their stuff, especially their handhelds. Like, the GBA only added 2 new buttons and the screen wasn't backlit. The original model 1 DS only added 2 new buttons and wasn't backlit. If I was wrong, then I didn't know about it. I wasn't intentionally lying, Dan. I don't own a DS, just going by my memory.
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Dan E. Kool
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Post by Dan E. Kool on Nov 28, 2017 20:04:06 GMT
If I was wrong, then I didn't know about it. I wasn't intentionally lying, Dan. I don't own a DS, just going by my memory. I see. It's just that, now that I know you lied about being a ginger, I'm going to have to doubt you all the time. In any case, the fat DS has a transflective backlit screen. That's why it can look a little washed-out compared to the revised SP. But backlit nonetheless. And I'd argue the DS wasn't a baby step, neither. It went from GBA's one screen to two, had a touch screen, and it had Wi-Fi connectivity. That's a giant leap as far as I'm concerned. For that matter, the GBA was a massive step up over the GBC in terms of processing power. You could say it "only" added two buttons, or you could say it doubled them. And then the 3DS also added gyroscope controls. So overall I think you're selling these handhelds short.
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