centipede
CGR Undertow Groupie
It was just one soy latte, I swear!
Posts: 2,695
|
Post by centipede on Mar 24, 2023 5:19:09 GMT
|
|
centipede
CGR Undertow Groupie
It was just one soy latte, I swear!
Posts: 2,695
|
Post by centipede on Sept 7, 2023 4:20:50 GMT
|
|
MeleeMonk
Cartoon Pony Wrangler
Part-time gamer, full-time environmentalist, and member of PAPO (People Against Palm Oil)
Posts: 3,651
|
Post by MeleeMonk on Sept 7, 2023 4:59:42 GMT
I played my brother's SNES version the most, but I never got up to the part where you found the BFG. I got as far as Mt. Erebus. Doom 3 was dark and scary, but the AI could've been better.The AI in Doom 3 was perfectly fine for a horror-based arena shooter (they are just mindless monsters from hell after all). If you want to nit-pick Doom 3 and it's expansion, then go after the level design. With Doom 3 ID Software turned Doom into a corridor shooter, which is a total shift from the huge quasi open-world level design of Doom 2. This is a problem that a lot of high-end shooters were having during the mid 2000s like Half Life 2. In order to get those pixel-perfect, high polygon, state-of-the-art graphics in "benchmarking tool" games like Doom 3 and Half Life 2, developers basically had to downsize levels to a single corridor or a single room no larger than a gymnasium. Maybe somebody already explained the level design problem of Doom 3 in this thread (I haven't bothered to re-read it), but I just wanted to correct you about the AI in Doom 3, because it really wasn't bad. The level design and the enemy count was bad, but the AI was fine. As long as the pathfinding isn't broken or retarded, then I wouldn't consider it bad AI for an arena shooter. If we're talking about tactical shooters, then yes, the AI has to be better. But playing Doom 3 Resurrection of Evil, I never got the impression that the enemies felt stupid. I'm not sure where this myth of Doom 3 having bad AI came from, but I've heard it repeated elsewhere, too. Different strokes, different folks, I guess. Maybe you guys wanted better AI, but all I wanted was a Doom 3 engine sequel that increased the size of the levels and the enemy count. That would've taken Doom 3 from an 8/10 to a 10/10 for me. That's what Doom 2 did to the first game, so I have no idea why Id Software never made a "Doom 2" sequel for 3. Looking back, I would say that was one of the biggest missed opportunities of the 2000s IMO, considering what a splash Doom 3 made when it debuted and even before it debuted.
|
|