Balder
Supreme Overlord
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Post by Balder on Jul 16, 2016 14:48:19 GMT
So when you get a new game, typically what difficulty is your go to?
For me it's usually medium on most games, while a FPS game I will put on the difficulty below the hardest. And scary games is always on the easiest.
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Guilion
Lord Wing
Former Incompetent Evil Commander
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Post by Guilion on Jul 16, 2016 17:04:41 GMT
Normal, however I may up the challenge if the game feels too easy *Cough* Bioshock Infinite and Shadows of the Damned *Cough*. The exception to this rule is rythm games, those I normally start on Easy/Normal and gradually increase the difficulty until I'm playing the hardest difficulty.
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Cervantes
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Post by Cervantes on Jul 16, 2016 18:43:36 GMT
Lately, I've been starting a lot of games on hard, but I still go for normal/medium most of the time. Then, if I like the game enough (and there's enough incentive to replay it), I go for the harder modes.
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stratogustav
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Post by stratogustav on Jul 16, 2016 21:50:48 GMT
Medium or normal is the way games are meant to be played by developers anything below that you are missing on the actual experience.
However there are cases where the game was released first on the Arcades, so the game will have its own Arcade difficulty different and separate than the normal difficulty, in those cases the Arcade difficulty is the one in which the game was meant to be played, like in Under Defeat, Raiden IV, etc..
In games that were released for the Neo Geo it will not say Arcade difficulty, instead it will say MVS difficulty which is the equivalent, like in Magician Lord, Shock Troopers, etc..
Although for FPS games sometimes I notice they have made up terms like Agent, Double Agent, that kind of thing, in which I start on the easiest and give myself a break at the beginning.
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Dan E. Kool
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Post by Dan E. Kool on Jul 16, 2016 22:48:52 GMT
No poll? Lame.
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Post by spidershinobi on Jul 17, 2016 3:19:05 GMT
Choosing the right difficulty setting for me often times means that I'll need to do some research before starting a game. Up to the 16-bit days I used to go for normal or lower even, but since the N64 days it's been hard to determine which is the right difficulty. The reality of it is that few developers actually worked on their games enough for us to be able to say "this difficulty is what they intended for us", because whenever they do spend time polishing the game chances are every difficulty setting will feel right.
But to answer the question, normal difficulty for me is exclusive for fighting games I'm new to and shmups, everything else is Hard or above.
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Cervantes
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Post by Cervantes on Jul 17, 2016 4:26:50 GMT
One of the things I love about Alien Soldier (Mega Drive) is that it offers 2 dificulty levels: Supereasy or Superhard. There's no middle ground there! Ninja Gaiden 2 (360) does something very similar: Acolyte is easy, Warrior is equivalent to the hard mode in NG1 (I say it's even slightly harder). You don't get a medium/normal mode. This dificulty thing kinda sucks because a game may seem to easy but then have an absurd dificulty spike in its final areas/stages/bosses, so you may have started the game on hard and then discover that, by the end of the game, it became annoyingly unbalanced. I experienced it with Far Cry: as anyone who played that game knows, the final area is absolutely bullshit, and most people can only complete it (on normal) by abusing a very cheap tactic. Now imagine my frustration when I play the entire game on hard thinking it was challenging but fair, and then I get to this final area. I managed to finish it, but man, it was infuriating - and yes, I had to resort to cheap tactics, and even then I died a lot. More recently, I felt it with the final boss in Viking: Battle for Asgard (PC): the hard mode is pretty easy until the very last boss, then it becomes frustrating. Some games give you the option to change the dificulty either anytime or between levels, and I think it's a good compromise. I just started Golden Axe: Beast Rider (360) on hard, but by level 6 or 7 the game started kicking my ass, and I can change the dificulty anytime. If it becomes too frustrating, I think I'll play the next levels on normal until I get more used to the game. But, in general, most modern games are ok on hard; I think some of them can only be appreciated on hard, actually, as normal is usually so easy that the game becomes boring. A very obvious example is the new Strider: it's an excelent game on hard, a boring one on normal. In general, I do agree with spidershinobi - the best thing is do some quick research before starting a game, or just start it on hard to see how it goes for the first few minutes. If it already looks frustrating, go back to normal. Now, what I can't stand is dynamic dificulty. That's a very bullshit way to punish you for doing ok in a game. I mean, every time I was getting good at God Hand, the game immediatelly became impossibly hard with enemies killing me in one hit. To avoid that, I usually played badly on purpose, so the dificulty was kept on normal.
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stratogustav
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Post by stratogustav on Jul 17, 2016 12:54:56 GMT
One more thing to consider is that there are games with RPG elements where you can level up your character and make it stronger, so if something is hard at first, it may become super easy after you level up, or you may use a bunch of potions to regain health.
In those instances, for example when it comes to using health potions in Castlevania, or having a bunch of hearts in Zelda, it gives you an advantage that makes you careless about the gameplay, and I'm not sure if that's fair game. In a way it feels like cheating.
However in some games I heard it is absolutely necessary to do that or the game becomes impossible, which to me it should not happen. They should always give you a chance to do it without all the extra stuff using your skills alone, even if it is a very small chance.
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Balder
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Post by Balder on Jul 17, 2016 13:40:46 GMT
stratogustav not all developers wants you to play on Normal/Medium, the Halo series has always been supposed to be played on Heroic (which is the difficulty below Legendary, the hardest).
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stratogustav
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Post by stratogustav on Jul 17, 2016 13:51:57 GMT
I'm not very familiar with the FPS genre too much, so I believe you.
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Balder
Supreme Overlord
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Post by Balder on Jul 17, 2016 14:43:11 GMT
I'm not very familiar with the FPS genre too much, so I believe you. Haha, when have I ever been wrong about Halo?
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stratogustav
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Post by stratogustav on Jul 17, 2016 14:45:12 GMT
Well, you never dare to make a review so I could be assuming wrongly
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licensedgames
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Post by licensedgames on Jul 17, 2016 21:36:32 GMT
easy peasy lemon squeezy
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Cervantes
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Post by Cervantes on Jul 17, 2016 23:43:03 GMT
stratogustav - The Ys series is a really good example of leveling done right. At least on normal mode, you never *need* to grind - the level you get just from normally killing the enemies in your way should be enough to beat any boss. But, see, the game is HARD; you really have to learn the bosses' patterns if you want to beat them. So the game gives you an alternative: if you are having a hard time on a particular boss, you can grind for a bit to make the boss fight easier. But even then, it's never really possible to just "tank" the boss, you still have to learn its patterns. So, leveling up makes it a bit easier, but never breaks the game - unlike, let's say, the Castlevania series, in which leveling up means you can almost ignore most bosses' attacks.
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Spirit Bomb
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Post by Spirit Bomb on Jul 18, 2016 5:07:36 GMT
Normal for most games, heroic or legendary for Halo games (unless it's my first playthrough), and very hard on Melee.
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