centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
Posts: 2,807
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Post by centipede on Sept 5, 2020 0:52:15 GMT
Spirit Bomb For Doom 3, id Software traded run-and-gun for horror and jump scares, hence using the light to search dark areas. When a preview for Doom 4 was released, they decided it evolved too similarly to all the other shooters available. So, when the next Doom game came out in 2016, they removed reloading, added more enemies and speed and basically went back to the old formula, but enhanced. Have you played Doom 64, by any chance?
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Sept 5, 2020 2:48:18 GMT
Spirit Bomb For Doom 3, id Software traded run-and-gun for horror and jump scares, hence using the light to search dark areas. When a preview for Doom 4 was released, they decided it evolved too similarly to all the other shooters available. So, when the next Doom game came out in 2016, they removed reloading, added more enemies and speed and basically went back to the old formula, but enhanced. Have you played Doom 64, by any chance? So the series moved back towards its arena-style roots with the 2016 reboot? What a bummer. I already wasn't interested in playing it, but now that I know they've removed fucking reloading I've decided that I'm not going to buy it. And no, unfortunately I never got around to trying DOOM 64. I've heard great things about it, though. If I find it cheap at one of my IRL local stores, I might pick it up.
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centipede
Off-Brand Transformable Robot
It was just one soy latte, I swear!
Posts: 2,807
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Post by centipede on Sept 6, 2020 12:02:29 GMT
Spirit Bomb For Doom 3, id Software traded run-and-gun for horror and jump scares, hence using the light to search dark areas. When a preview for Doom 4 was released, they decided it evolved too similarly to all the other shooters available. So, when the next Doom game came out in 2016, they removed reloading, added more enemies and speed and basically went back to the old formula, but enhanced. Have you played Doom 64, by any chance? So the series moved back towards its arena-style roots with the 2016 reboot? What a bummer. I already wasn't interested in playing it, but now that I know they've removed fucking reloading I've decided that I'm not going to buy it. And no, unfortunately I never got around to trying DOOM 64. I've heard great things about it, though. If I find it cheap at one of my IRL local stores, I might pick it up. It makes sense in context. In the new Doom games, there's air dashing, step dashing, grappling hooks then air dashing while blasting in the air. If you have to reload, you have to duck behind and hope you don't get caught by a monster while you're loading up your shotgun. It makes you vulnerable and it slows the pace. Thee's little cover, so you have to keep moving.
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Spirit Bomb
Cartoon Pony Wrangler
#DeathToAmerica #DeathToTheAmericas #DeathToChristianity #DeathToFascism
Posts: 3,651
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Post by Spirit Bomb on Sept 9, 2020 1:28:23 GMT
So the series moved back towards its arena-style roots with the 2016 reboot? What a bummer. I already wasn't interested in playing it, but now that I know they've removed fucking reloading I've decided that I'm not going to buy it. And no, unfortunately I never got around to trying DOOM 64. I've heard great things about it, though. If I find it cheap at one of my IRL local stores, I might pick it up. It makes sense in context. In the new Doom games, there's air dashing, step dashing, grappling hooks then air dashing while blasting in the air. If you have to reload, you have to duck behind and hope you don't get caught by a monster while you're loading up your shotgun. It makes you vulnerable and it slows the pace. Thee's little cover, so you have to keep moving. Eh, in that case, I guess that makes sense.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Sept 23, 2020 3:37:52 GMT
Super Mario 64 100/100This game puts you in the moment from the beginning to the end. You start with the right amount of challenge, and the challenge increases perfectly throughout the game instantly giving you feedback of how well you are doing with your skills, so even though you always know what to do, you are still challenged. You even forget you are in your room while playing it because it is so much fun, so time simply flies by playing this game, and by the time you finish all 120 stars you feel very empowered and satisfied. Super Mario 64 has a lot of perfect design, and a lot of perfect delivery. It is a true timeless masterpiece in game development that after many years it still feels amazing and unique as if it was the first time you play it.
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,881
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Post by dschult3 on Sept 23, 2020 23:00:20 GMT
Super Mario 64 100/100 This game puts you in the moment from the beginning to the end. You start with the right amount of challenge, and the challenge increases perfectly throughout the game instantly giving you feedback of how well you are doing with your skills, so even though you always know what to do, you are still challenged. You even forget you are in your room while playing it because it is so much fun, so time simply flies by playing this game, and by the time you finish all 120 stars you feel very empowered and satisfied. Super Mario 64 has a lot of perfect design, and a lot of perfect delivery. It is a true timeless masterpiece in game development that after many years it still feels amazing and unique as if it was the first time you play it. Eventually, I'm going to have to buy this compilation. I played this game to death as a kid. I was such a fan that before it came out in the US, I would play the Japanese version for a dollar a minute at the local game store. Now you're making me nostalgic stratogustav.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Sept 24, 2020 2:16:26 GMT
Eventually, I'm going to have to buy this compilation. I played this game to death as a kid. I was such a fan that before it came out in the US, I would play the Japanese version for a dollar a minute at the local game store. Now you're making me nostalgic stratogustav. Absolutely man, it sucks Nintendo is making it a limited run. I understand a physical limited run, but even the digital version they are pulling, and it is not right, everyone with a Switch deserves this collection. I got myself the physical version because of this. I'm very happy with it. I actually saved some shots from yesterday:
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Cervantes
Off-Brand Transformable Robot
A former Incompetent Evil Commander (XP: 2423)
Posts: 2,863
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Post by Cervantes on Sept 25, 2020 20:29:24 GMT
It would be nice if Nintendo also included the Mario 64 DS version, since that one had multiple characters, extra stars and other changes.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Sept 26, 2020 0:56:42 GMT
It would be nice if Nintendo also included the Mario 64 DS version, since that one had multiple characters, extra stars and other changes. I was thinking about that exactly as I finished the game. The extra content on the DS version extends the game for longer, and this is a game worth extending because it is so much fun it is ridiculous how much fun this game is. It is one of the most fun afternoons you can ever have in gaming.
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Pimpjira
Guardian Force Shooter
Posts: 1,102
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Post by Pimpjira on Sept 26, 2020 18:02:51 GMT
It would be nice if Nintendo also included the Mario 64 DS version, since that one had multiple characters, extra stars and other changes. I would like to see it get a rerelease, and hopefully add true analog controls to it. As much as I've wanted to like SM64 DS it doesn't feel right to me with dpad controls.
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,881
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Post by dschult3 on Oct 24, 2020 18:35:28 GMT
I just finished The Legend of Zelda: Link's Awakening, the remake for the Switch. The game was a mixed bag for me. I loved the art direction they took with the remake. I also loved the music, although the soundtrack was very limited due to the nature of the Game Boy. I believe they should have added more for the remake. I still take issue with the old fashioned way of halting the exploration aspect through the limitations of what the player is given. The game play is great, but I hate the limitations that are given for boss battles too. Trying to figure out which weapon can be used to kill a boss is cumbersome and un-innovative. The final boss annoyed me to no end. Getting there was stupid (repeating screens if you don't go the right way? That was stupid on the NES, so the remake should have changed it somehow.), and then attempting to hurt the boss with random attacks to no avail (and a loss of hearts) just rubbed me the wrong way. Once I figured it out, it was so easy. For a full priced remake, I was hoping that aspect could have been remedied like they did with A Link Between Worlds. Once, the game started rolling, the game became a lot of fun! The story was interesting, yet sad in the end. I appreciated for what it was.
I had never played through the Game Boy version before, so I had no nostalgia for the game. That's why I am giving two reviews for the game. For a full priced game, it deserves a 7/10. It is fun, but I don't see the replay value in the dungeon creator. It just isn't fun for me. I don't see myself returning to this game, since the magical nostalgia glasses don't exist for me like A Link to the Past. It was a lot of fun to play through as time went on, and I don't regret starting it up. For a reduced $39.99 game, I would give it an 8/10. But, the Nintendo tax exists, so I don't see that price coming any time soon. Although, I do remember getting Windwaker HD on the Switch for a reduced price, so who knows?
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,881
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Post by dschult3 on Nov 29, 2021 18:43:33 GMT
I just beat Strider on the NES for the first time in many years. It only took me a couple of hours, and I did not remember how easy the game was. The game only allows for 2-3 enemies on the screen, so there isn't a lot of strategy involved in defeating the enemies. The levels can lead you in any direction, and can be confusing on your first play through. As a kid, I was always thrown off by how vague the game was, and the manual wasn't all that helpful either. My brothers and I always got stuck in Egypt, because you are required to do the wall jump (called the triangle jump), and it seems impossible to do. Eventually we figured it out, and the game moved on. The level design is interesting, but can be maddening if you take the wrong warp tube without any hint as to where it goes. (There is nothing more infuriating than taking a tube to the beginning of the level when you haven't met your objective yet.)
Controls: The main problem with the game is the awful controls when it is applied to the jump. It stutters. It is very hard to explain, unless you play the game. Sometimes it is perfect, but sometimes it choppily moves along. It can be maddening to newcomers. As a kid, this game sat on a shelf for ages due to the rage it caused. The jumping mechanic's stuttering leads to an awful ordeal with the triangle jump, but luckily, you only really need to do it twice before you get a high jump power up. If you have patience, you can move along easily.
Story: The main story is pretty cool, and from what I've read, it goes along with the original manga. Hiryo (you) is a member of the Striders, and he is based on the Blue Dragon space ship. You have a sister ship called the Red Dragon. You start the game off by getting a message from the commander of the Red Dragon: Kill your friend. He was captured by the enemy, and he knows too much. Since you can't do it, you go on a mission to save him. Along the way, you will collect 5 1/4" floppy disks with information that leads you to various destinations around the world. Overall, the story is awesome for a Nintendo game.
Graphics and Music: The game is a Capcom game from the 80s. Need I say more? The visuals are excellent, and the music is amazing. Everytime I hear the opening theme, I get pumped. I have to share it with you all:
I have rosy tinted nostalgia glasses on whenever I play the game, but I'll be honest with the forum: The game is flawed. The jumping mechanic enrages people who have never played the game before. Once you get the handle of it, you have a pretty decent experience with what the developers initially intended. That doesn't mean that it is the best experience ever, though, because the level design and the few enemies on the screen don't really offer up much difficulty. The last battle on the Red Dragon was the first time I experienced any difficulty in fighting the enemies. I was more or less flustered with the jumping mechanics when I started. Due to those two issues, I give the game a 7.5 out of 10.
This game would be wonderful with a remaster.
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stratogustav
Supreme Overlord
Warrior with Bandana
Posts: 7,646
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Post by stratogustav on Nov 29, 2021 20:19:24 GMT
Congrats! That's such a great game, NES games in general give you a really nice feeling when you beat them.
Strider 2 on the PS1 is very good too, and surprisingly the 2014 version is excellent too, it actually comes from the same people that made Killer Instinct for Xbox that year.
I feel that studio got absorbed, but honestly the people there are very talented.
Usually when Japanese IPs are made by Western people they don't match the vibe, but in this case they did it pretty on point.
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scipioafricanus
Cartoon Pony Wrangler
Sega Does What Nintendon't... except the 32X
Posts: 3,612
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Post by scipioafricanus on Nov 29, 2021 22:42:23 GMT
I just beat Strider on the NES for the first time in many years. It only took me a couple of hours, and I did not remember how easy the game was. The game only allows for 2-3 enemies on the screen, so there isn't a lot of strategy involved in defeating the enemies. The levels can lead you in any direction, and can be confusing on your first play through. As a kid, I was always thrown off by how vague the game was, and the manual wasn't all that helpful either. My brothers and I always got stuck in Egypt, because you are required to do the wall jump (called the triangle jump), and it seems impossible to do. Eventually we figured it out, and the game moved on. The level design is interesting, but can be maddening if you take the wrong warp tube without any hint as to where it goes. (There is nothing more infuriating than taking a tube to the beginning of the level when you haven't met your objective yet.) Controls: The main problem with the game is the awful controls when it is applied to the jump. It stutters. It is very hard to explain, unless you play the game. Sometimes it is perfect, but sometimes it choppily moves along. It can be maddening to newcomers. As a kid, this game sat on a shelf for ages due to the rage it caused. The jumping mechanic's stuttering leads to an awful ordeal with the triangle jump, but luckily, you only really need to do it twice before you get a high jump power up. If you have patience, you can move along easily. Story: The main story is pretty cool, and from what I've read, it goes along with the original manga. Hiryo (you) is a member of the Striders, and he is based on the Blue Dragon space ship. You have a sister ship called the Red Dragon. You start the game off by getting a message from the commander of the Red Dragon: Kill your friend. He was captured by the enemy, and he knows too much. Since you can't do it, you go on a mission to save him. Along the way, you will collect 5 1/4" floppy disks with information that leads you to various destinations around the world. Overall, the story is awesome for a Nintendo game. Graphics and Music: The game is a Capcom game from the 80s. Need I say more? The visuals are excellent, and the music is amazing. Everytime I hear the opening theme, I get pumped. I have to share it with you all: I have rosy tinted nostalgia glasses on whenever I play the game, but I'll be honest with the forum: The game is flawed. The jumping mechanic enrages people who have never played the game before. Once you get the handle of it, you have a pretty decent experience with what the developers initially intended. That doesn't mean that it is the best experience ever, though, because the level design and the few enemies on the screen don't really offer up much difficulty. The last battle on the Red Dragon was the first time I experienced any difficulty in fighting the enemies. I was more or less flustered with the jumping mechanics when I started. Due to those two issues, I give the game a 7.5 out of 10. This game would be wonderful with a remaster. Now beat the Genesis version.
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dschult3
Off-Brand Transformable Robot
The true heir to the Monado.
Posts: 2,881
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Post by dschult3 on May 29, 2023 23:39:09 GMT
Well, I've decided to put this together. This is my review for Xenoblade Chonicles 3. I finished the DLC (which I should rate later), and I have played through the main story twice. I fully understand this game, and I think that I am now more than capable of reviewing it.
In the movie Inception, there is a scene where the main character witnesses a multitude of clients in India, in which they have paid for an alchemist to drug them to the point that they live in a dream like state for the rest of their lives (presumably). A bit of dialogue takes place in which some wonder why someone would want to live a catatonic state, where you are living in a dream in which you could stay in a state of time for a seeming eternity. Well, if you have experienced hardship or trauma, would you want to live in a state of humanity where you have little hope? Do you want to live in a world where your love one has passed? Do you want to live in a world where your glory days are behind you? Or, would you like to live in the “endless now?”
This is the core question in the story of Xenoblade Chronicles 3. You start out as Noah, an off-seer, who is a member of a Kevesi special unit from Colony 9. As an off-seer, he is capable with the sword, but he must be able to play music on a flute that will send the souls of the departed back to the Kevesi queen. In his world, you brought into the world at the age of 10. Your lifespan is 10 years. While on the planet of Aionios, your soul purpose is to survive. As Noah would say it, you are “fighting in order to live, and living to fight. If you die in combat, an off-seer can play a melody in which your soul can return to the queen. If you reach your 10 year maximum, then you have a “joyous” ceremony, where you are sent off in front of the queen and your peers to the jubilation of the crowd.
Now, who is the enemy? To them, that would happen to be Agnus. The other main character, Mio, just so happens to be an off-seer as well. Not too long into the game, you will meet her on a secret mission: destroy an unknown element, known as the Ouroboros Stone. When you meet Mio and her spec-op team, you immediately begin the dance of death, when a stranger from a third mysterious faction shows up and intervenes. He activates the Ouroboros Stone and reveals to both parties that their fight is in vain. The real enemy is someone else; however, once the two parties receive the power of the Ouroboros Stone, they are now factionless, and considered the enemy of both of their worlds. To solve the mystery of why they are fighting, and who the true enemy is, they must travel to “the city” and learn why they are trapped in the “endless now.”
Xenoblade Chronicles 3 is tied into the stories of Xenoblades 1 and 2. You can play this game without knowing the background of the previous entries and still enjoy yourself. (Harry McEntire, the English V/A for Noah streamed through 100 hours of gameplay without background knowledge, and absolutely loved it.) However, veterans to the Xeno lore will be thrilled to play through this game, because the worlds of the Bionis and the Mechonis collide with Alrest. This is the culmination of Klaus’ story, and many players may never know it. Once known, however, it feels like a great discovery that you’ve waited for most of your life, and it is fantastic.
The gameplay is typical of the Xenoblade series. In combat, you’re not controlling your characters basic strikes. Instead, you are controlling the characters special movies, while playing the squad leader. The player makes the major decisions. Exploration is fantastic, and there is a massive open world environment to explore. There is a stream of consciousness in the game, yet you can go off the beaten path to liberate colonies, or ignore them entirely. (Although, I don’t know why anyone would want to do so.) Upgrading your characters and taking on different fighting styles happens to be very satisfying, and in the end, you can have a well-rounded character in he arts of fighting, defending, and healing.
Graphically, the game is beautiful. The character designs may seem familiar to previous entries, but there seems to be plenty of variation. You will also see throw backs to enemy machinery, yet there are distinctive traits that set them apart from the previous games. Gone are the charmingly clunky Wii graphics of Xenoblade 1 and the hyper exaggerated anime designs of Xenoblade 2. There is a sense of serious somberness in this game, yet beauty prevails.
The soundtrack in this entry of the series is second to none. True to Xenoblade form, the music is astounding. Tracks like “A Life Sent On” should be played at my funeral. It’s that sad, yet introspective.
“Carrying the Weight of Life” gives one hope.
Yzana Plains brings out curiosity and mystery.
While the Moebius Battle brings out all of your energy.
These are just a few of the many gems associated with this fantastic score. To me, it was the soundtrack of the year, and it was a travesty that this 147 track masterpiece didn’t win the honor at the so called “Video Game Awards,” but most would agree that that award program is rigged. I find myself streaming the soundtrack on a constant basis, and I will probably purchase the OST once it comes out.
For an RPG fan, Xenoblade Chornicles 3 is an 8 or a 9. Some may not like the minor platforming, and others may take offense to not being able to control a character’s basic strike. There are countless side quests, so a fan like me will love it, yet others may be overwhelmed. One may also complain that there may be a bit of too much of a reliance on chain attacks and/or cheesing the system by leveling up at camp fires with extra EXP. I would like to point out that you can avoid doing both of those things willingly, and it shouldn't alter your experience too much. It was interesting to see Harry McEntire play through the game, enjoy it, and know very little about the lore. He obviously loved it, and I think a general RPG player with little to no knowledge of the Xeno lore would too.
For a Xenoblade fan, it is a solid 10/10. The game is fantastic for us. From the heart wrenching chapter 5, to the realization that M’s decision to become Moebius was understandable, to the epic conclusion makes this game stellar for me. The wonder involved in exploring Aionios of a new world always intrigued me. The complicated, yet simple combat (once you've understood it) placed the cherry on top. A Xenoblade fan will go nuts after seeing how the Xeno timelines all intersect in this world. It is mandatory game play for us. To us, this is the peak of modern fictional story telling. I loved this game, and it was my game of the year for 2022.
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