Armored Core Raven
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Post by Armored Core Raven on Oct 12, 2018 14:04:40 GMT
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Armored Core Raven
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Post by Armored Core Raven on Oct 12, 2018 14:47:19 GMT
Almost identical versions, the developers Arc System Works did a good job with both but I can only give it to the PSP version, it has the slight edge in multiple areas and most importantly it's superior where it actually makes a difference.
PSP has a higher screen resolution than 3DS so it has less drop in sprite quality, which is a big plus for a 2D fighting game like this, the PSP version also allows the game to be installed to the memory stick to speed up loading times and PSP arguably has much better form factor and button design, less square and basic, much more natural and ergonomic, which is important for fighting games in particular. According to official sources it also offers online play via PS3 party mode.
3DS on the other hand only has the stereoscopic "3D" depth effect to offer, which isn't a major plus in a 2D centric game like this as everything is still 2D, you just get a little more definition in the parallax scrolling, and it only offers it during gameplay, cutscenes are all 2D only regardless. According to official sources it has no online mode.
There's a much improved full console quality port with new bonus content on Vita as well, but I chose not to add it as it felt far too unfair for both the other versions to go up against something like that.
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stratogustav
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Post by stratogustav on Oct 12, 2018 15:14:25 GMT
I'm surprised to see this on a PSP. I was only aware of the Vita version. I honestly don't think it has a console release. It was either Arcade or the Vita, so I never got it, but I'm sure it is a solid update in the series like the others. I can tell simply because all the ones I have since Calamity Trigger all the way to Central Fiction have been.
It almost amazed me that an entire new titled update of the game was handheld exclusive. I also didn't know about the 3DS version. It is crazy to think how rich is that library. Collectors will definitely have a tough time with it, but I applaud them, after all cartridges are totally worth it for physical collections.
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Armored Core Raven
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Post by Armored Core Raven on Oct 13, 2018 8:30:27 GMT
I'm surprised to see this on a PSP. I was only aware of the Vita version. I honestly don't think it has a console release. It was either Arcade or the Vita, so I never got it, but I'm sure it is a solid update in the series like the others. I can tell simply because all the ones I have since Calamity Trigger all the way to Central Fiction have been. Calamity Trigger was on PSP and Continuum Shift II was also on PS3 and Xbox 360. The updated version that was on Vita, Continuum Shift Extend, was also on PSP (with new added content not found in any other version), PS3 and Xbox 360. Vita and PS3 got Chrono Phantasma, and Chrono Phantasma Extend was on Vita, PS3, PS4 and Xbox One. Vita and PS3 also got a couple of exclusive prequel visual novels, XBlaze Code Embryo and XBlaze Lost Memories.
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stratogustav
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Post by stratogustav on Oct 13, 2018 8:39:01 GMT
That's the one I was thinking then. I knew there was one. There has been so many updates. All good though.
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Armored Core Raven
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Post by Armored Core Raven on Oct 13, 2018 9:09:24 GMT
That's the one I was thinking then. I knew there was one. There has been so many updates. All good though. Arc System Works sure love making updated versions of their games. Both their Guilty Gear and BlazBlue series are packed full of them.
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stratogustav
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Post by stratogustav on Oct 13, 2018 9:15:21 GMT
Yeah, they name each title differently because each new one is the continuation of the story, but they always recap were they left off, and introduce newer characters, and move sets.
Central Fiction is Calamity Trigger just like Ultra Street Fighter IV is Street Fighter IV, except with the continuation of the story. The same goes for Guilty Gear Xrd -Sign- to -Rev 2-.
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Armored Core Raven
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Post by Armored Core Raven on Oct 13, 2018 9:28:07 GMT
Yeah, I was just going to say they're almost like Capcom in that way, though not anywhere near as bad of course. At least when Arc System Works makes a new version of one of their games they always add enough new content and make enough tweaks and changes that it's worth getting, the same can absolutely not be said for new versions of games from Capcom, they just add a new speed setting or some other super minor thing and release it as a "new" version.
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stratogustav
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Post by stratogustav on Oct 13, 2018 9:37:45 GMT
Well, now they just call it seasons. Capcom has been updated Street Fighter V heavily. The first year we got the cinematic story mode, then last year we got a the arcade mode resembling each of the 5 games, and now the amount of characters and stages is like 4 times from what they started with.
With Street Fighter IV it was the same game on every update, but they added a new Ultra to everyone, and each iteration also had many new characters. If you look the roasters of Street Fighter IV, then Super Street IV, and then Ultra Street Fighter IV, they are very different in size from each other.
Arc System Works may only add 2 characters for every new iteration, but they at least change all the layout, and continue the story further, unlike Capcom that just keeps it the same. In a way they are pretty much the same.
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Armored Core Raven
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Post by Armored Core Raven on Oct 13, 2018 9:58:20 GMT
The big difference between the two is that a new version of a Capcom game is pretty much an identical experience to playing an older version, the new stuff added can be mostly if not entirely ignored and avoided, whereas a new version of an Arc System Works game has changes you'll definitely notice even if you don't pay attention to the added new stuff in particular, making it a new experience as a whole, even if just a minor one in some cases it's still far more of a new game feeling than what I've ever felt in any new Street Fighter version.
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stratogustav
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Post by stratogustav on Oct 13, 2018 10:17:22 GMT
Yeah, I feel the amount of updates is the same, and maybe other than the story I would even say Street Fighter adds more characters, and overall stuff than BlazBlue, but I do like more the way Arc System Works does it. They change the title and the layout entirely, and like you said, even if it is the exact same game, it feels like a whole new thing.
Street Fighter often adds a new intro, more stages, more characters, but they keep the same menus, and that is not as refreshing as what Arc System Works does that do a complete overhaul change to the presentation, and even change things like tutorials, story, and the accesibility stuff, to the point that you even forget it is the exact same game.
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Armored Core Raven
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Post by Armored Core Raven on Oct 13, 2018 10:19:48 GMT
Another wording of what I mean is that new versions of games can either render old[er] versions obsolete or not, and with Capcom it feels they prefer going down the path of replacing their older versions, in effect making any older version obsolete to the newest version available, while other developers like Arc System Works seem to prefer complimenting their old games with newer versions rather than replacing them, meaning the older versions still have value.
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stratogustav
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Post by stratogustav on Oct 13, 2018 10:23:15 GMT
Well, it depends, with Ultra Street Fighter IV the older versions still had value, just less characters, less specials, and less stages.
However with Street Fighter V not only they lost their value, they made them dissapear completely. Street Fighter V no longer exists. It is all Street Fighter V Arcade Edition now.
Even if you buy Street Fighter V it will automatically update to the Arcade Edition. The only choice you have is whether to add or not the cinematic story mode which is free either way.
Arc System Works on the other hand didn't do that. Guilty Gear Xrd -Revelator- still exists, and -Rev 2- as well. Unless we are talking about the PS3 versions, but on PS4 they both still exist.
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Armored Core Raven
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Post by Armored Core Raven on Oct 13, 2018 10:50:02 GMT
That's why I said they seem to prefer doing it rather than they always do it, there are bound to be exceptions. Arc System Works probably have some versions too where you can get a newer one as a superior that completely replaces an older one, with no loss in the trade.
It's funny, with Capcom they've been doing the minor upgrade version releases for ages, not just for newer games in recent years or limited to their fighting games. I remember on PlayStation, it was either Resident Evil or Resident Evil 2 (maybe both?) getting a "Dual Shock" edition, where it was the same game as before but with Dual Shock controller compatibility added. Meanwhile, also on PlayStation, V-Rally got a regular Platinum re-release, but unlike other games that went Platinum, the developers chose to add a brand new car and implement Dual Shock compatibility, as a result it became the best version of the game, at a cheaper price than the original no less. It was one of those moments where I was like "THAT is how it is done! Capcom and others, TAKE NOTES!!"
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stratogustav
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Post by stratogustav on Oct 15, 2018 0:21:22 GMT
It's funny, with Capcom they've been doing the minor upgrade version releases for ages, not just for newer games in recent years or limited to their fighting games. I remember on PlayStation, it was either Resident Evil or Resident Evil 2 (maybe both?) getting a "Dual Shock" edition, where it was the same game as before but with Dual Shock controller compatibility added.!! Haha, nice observation. In a way the HD ports, and then Remakes of those games are part of that, also the Director's Cut. They know people will buy them, so they get away with it.
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