stratogustav
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Post by stratogustav on Nov 6, 2018 17:31:01 GMT
Then by that token, you're a Demon Hunter in Devil May Cry, a Dracula Slayer in Castlevania, The Dragon Ninja in Ninja Gaiden, The God of War in God of War... You play those roles, yet they are not Role Playing Games... Some of those games you mentioned have role playing elements, specially many of the Castlevania games that are actual RPGs, but I would not call those IPs RPGs. On the other hand something like Bloodborne where you play as a Hunter is an RPG in my book because just like Zelda you need to level up to progress unless you have mad skills. Like I said, despite Zelda coming from the East, it is the one franchise that inspired most of the stuff that you find in Western RPGs such as The Witcher, The Elder Scrolls, Dragon Age, or something like Horizon. Western RPGs have their own lineage not related to Zelda, but a lot of the things you see in those entries are clearly taken from elements that date back to Zelda 1. The main thing that makes Zelda stand out about any other IP is that when you take apart the elements that form it, they are not enough to determine anything about its identity, but just because of the sheer amount of different gameplay elements that the game has it's enough to realize that when you combine everything you have something that pretty much compiles every other game similar to it, in fact it was Zelda that introduced most of those things you see diversified through many other different games. In a way that separation allows Zelda to be a full RPG and to not be a RPG at all, at the same time. The game is a paradox of genre.
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Post by winnersdontusedrugs on Nov 7, 2018 21:00:22 GMT
having dungeons, armor upgrades, hearts level up, energy level up, items level up, weapons, magic chants, and just straight up exploring. There's plenty of non-RPGs that let you collect equipment, items, etc. Furthermore, most equipment in Zelda serves a specific purpose, and outside of the situational uses for most of the equipment, you'll be using your sword/arrow/bombs most of the time. There's no meaningful input, you can't get through the game and kill Ganon with the fire rod or the power glove, you use the equipment when the developers want you to and that's it.
Most leveling up in Zelda is entirely linear, again no meaningful input. For example, you can't focus your leveling up on increasing sword damage and sacrifice life/defense in the process, you either collect heart containers or you don't. RPGs, aside from letting you level up something else other than your life (or maybe your damage), usually don't let you max out every single stat. You have to decide what type of character you're going to be.
Like I said, despite Zelda coming from the East, it is the one franchise that inspired most of the stuff that you find in Western RPGs RPGs let you explore different towns/dungeons in a non-linear fashion, collect items/spells/equipment, and talk to NPCs way before the first Zelda game was even out. You mention stuff like Witcher, Elder Scrolls, Dragon age, but if you had to name one game as being influential, Ultima Underworld is the game that inspired most of the RPGs of that nature we see today. If anything, it's the other way around, with Zelda being inspired by RPGs.
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stratogustav
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Post by stratogustav on Nov 7, 2018 21:18:41 GMT
What happens is the sales talk, and Zelda one sold well, it even had a TV show, so it was the game that actually became more influential because devs care about the mainstream spotlight, and the not so hardcore market.
However that doesn't mean they were the first, in fact I consider Zelda a rip-off of Hydlide. I have no idea how the people at Nintendo didn't get in trouble because it was basically plagiarism.
In fact Hydlide sounds just like Hyrule, you can't be more obvious than that, but yeah, because of the impact, Zelda is the one that actually established the genre.
It's a Western RPG from the East, and that is what makes it confusing. I do find meaning in all its items, but that also comes to opinion, and perhaps because I treasure the collecting aspect of it as part of the 100% completion thing.
You can explore dungeons, and towns, talk to NPCs, and you'll need to do all of that to 100% without a guide, but you can also skip many of those things. Zelda basically gives you those choices, and I always liked that, even though it is not my kind of game, somehow it managed to be accessible enough for me to enjoy it.
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Post by winnersdontusedrugs on Nov 7, 2018 23:53:14 GMT
If all these notable elements from Zelda were already present in RPGs then where do you get the idea that Zelda was this paradigm shifter just because it sold well? I get that companies pay attention to games that sell big, but at the same time we aren't sitting in meetings with the devs while they're making these games, so we'll never really know what went through their heads unless if there's some interview that outright confirms it. All we can really do is look at how games play and draw our own assumptions. In this case, I can't think of one thing Zelda could've influenced on WRPGs that wasn't already a staple of the genre.
As for the items, I'm not saying that there's no meaning in them, but that they don't offer meaningful input on your character in the way that an RPG does. Items & equipment in Zelda involve getting through puzzles, items and equipment in RPGs effect how your character performs fundamentally. Both are fine for their respective genres, but they aren't the same thing.
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stratogustav
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Post by stratogustav on Nov 8, 2018 0:09:42 GMT
Yeah, I can just base my opinions on observations. Those games are fairly new, but I see things I saw in Zelda games decades ago, so to me they all look like Zelda wannabes, but we can't possibly know. Devs can straight up say it, or they can lie, we can never know.
I blame the fact that I was never a PC gamer, and RPG are notoriously PC games. So I'm sure I missed in a huge amount of older Western 3D RPGs. Ocarina Of Time was my first exposure to those elements, and it was truly mind blowing when all are combined.
I guess Zelda is just not hardcore enough, it is a more approachable entry, that tries to appeal to a wider, a bit more casual audience, so the menus are simpler, and everything makes sense from the start. That simplicity is probably at what you refer is not deep enough, but for someone that doesn't play deep RPGs it already feels like a lot just for the sheer variety alone.
I'm playing Skirim VR and it feels like playing Zelda, but just with less stylish graphics, but on VR I forgive that because you feel like you are there. I need to play it more to see if I can spot some of those , but so far it is the same genre to me.
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Post by winnersdontusedrugs on Nov 8, 2018 0:52:04 GMT
I know I've done nothing but harp on Zelda's simplicity ITT, but that was only to show what I think to be the difference between Zelda games and RPGs. I don't want to come off as saying Zelda games are shallow (even though I like to talk shit about the 3d entries), just that they lack certain features that make an RPG.
This is just my view, but I think what causes a lot debates like this is because it's easy to see overlap between adventure games and RPGs. Think about it, what is you do in the vast majority of RPGs out there? Go on an adventure of course, it's often part of the pen&paper games RPGs are based off of. Both genres will often take you to towns to talk to NPCs, adventure games will sometimes take you to dungeons. To top it off, you collect all sorts of equipment in games like Zelda, so it's easy to see the similarities.
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stratogustav
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Post by stratogustav on Nov 8, 2018 2:24:14 GMT
It all sounds to me that you are saying games like The Witcher, Dragon Age, The Elder Scrolls, etc., are not RPGs, but adventure games.
For me adventure games are more like Firewatch, or Gome Home. Then there are action games like Devil May Cry, or God Of War, that are nothing like Zelda.
Zelda is very unique in that aspect, which is probably why in mainstream it is accepted as one of the most important franchises of all time, and the way it makes the industry shake, causing debates, and whatnot, is all a testament of that.
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Cervantes
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Post by Cervantes on Nov 9, 2018 3:47:54 GMT
I do agree with winnersdontusedrugs that the Ultima series was much more influential to western RPGs than Zelda. Ultima and roguelikes in general. The Elder Scrolls series especially shows this influence very clearly when you look at its first entries and at how it evolved. As influential as Zelda is, it has very few fundamental elements found in "proper" western RPGs: a level up system (you can upgrade a few items, but there are no experience points and leveling up of abilities), loot, open world entirely based on fulfilling quests for various NPCs, item management, a lot of dialogue and dialogue trees, various ways to especialize your character (including races, classes and specific abilities). Zelda lacks all of those. Also, don't forget western RPGs were mainly, almost exclusively a PC thing until the early 2000s. Zelda is very influential as a console game, but western RPGs evolved from a different set of influences that came from PC games, which evolved almost independently from console games - so much that, in the 90s, what you would play on a pc would probably be entirely different from what you could find on consoles, it was a very different platform with its own genres. You can also see how other RPG subgenres, like MMORPGS, have nothing to do with Zelda, having evolved mostly from Ultima Online and Everquest.
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stratogustav
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Post by stratogustav on Nov 9, 2018 4:05:40 GMT
Also, don't forget western RPGs were mainly, almost exclusively a PC thing until the early 2000s. Zelda is very influential as a console game, but western RPGs evolved from a different set of influences that came from PC games, which evolved almost independently from console games. PC allowed more freedom because of the higher power, so this is true, but specially games that came out after Ocarina were on a different level after that game set the standard for refinement at the time. Zelda is a rip-off of Hydlide, nust more refined, but I have no doubt in my mind devs were impressed even by the first entry in the series, and took a lot of it from its free exploration experience. I would also say Hydlide is to Shenmue what Zelda is to Grand Theft Auto 3, if that makes any sense. As influential as Zelda is, it has very few fundamental elements found in "proper" western RPGs: a level up system (you can upgrade a few items, but there are no experience points and leveling up of abilities), loot, open world entirely based on fulfilling quests for various NPCs, item management, a lot of dialogue and dialogue trees, various ways to especialize your character (including races, classes and specific abilities). Zelda lacks all of those. Yes, there are, Hearts, and the Energy Bar are upgradeable, and from those it depends entirely you ability to survive. There are many side quests with NPCs, and dialogues, also you can specialize yourself with tunics, and stones with special abilities. You guys need to play Ocarina. In terms of classes, The Witcher 3 is just like Zelda, and it is a Western RPG. Not everything has to be the same.
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Cervantes
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Post by Cervantes on Nov 9, 2018 5:14:48 GMT
I would also say Hydlide is to Shenmue what Zelda is to Grand Theft Auto 3, if that makes any sense. It does! I also bet that Falcom's Dragon Slayer (1984) was another major and usually forgotten influence to Zelda. So Dragon Slayer would probably be Driver (PS1) in that comparison... About Zelda's influence (the first entry), we must also remember that the first major western RPGs were made in Europe, especially in England, were the NES was not as common as pcs. Also, the first Ultima is from 1981, five full years before Zelda's western release - by the time Zelda was released, european PC players were already used to open world RPGs; put this together with the NES not being that famous over there and you can see how Zelda's influence might ultimately not have been that huge. I also don't see much of Ocarina of Time's influence on western RPGs, at least before they went to consoles in the mid-2000s. By the time of its release, Ultima Underworld (1992), the Elder Scrolls series (1994), System Shock (1994) and a few others had already defined most of the things that you still find in the genre, even in modern wRPGs like Skyrim or in series like Deus Ex. And, of course, there were also all the top-down view wRPGs like Diablo, Baldur's Gate, Neverwinter Nights and others in the 90s - these are the main influence for modern games like Dragon's Age or Pillars of Eternity. I do agree with The Witcher taking something from Zelda, though. It's an interesting case: the first game is NOTHING like Zelda at all, and is certainly modeled after what you would expect from a western PC RPG; even the combat is a mouse-based fare like Diablo or most MMORPGs. But then, as The Witcher 2 was developed with consoles in mind, it introduced a few elements that are, indeed, very Zelda-like, especially in the combat system. I haven't played TW3 yet, but it seems it embraced this influence even more, as you pointed out.
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stratogustav
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Post by stratogustav on Nov 9, 2018 5:22:36 GMT
I do agree with The Witcher taking something from Zelda, though. It's an interesting case: the first game is NOTHING like Zelda at all, and is certainly modeled after what you would expect from a western PC RPG; even the combat is a mouse-based fare like Diablo or most MMORPGs. But then, as The Witcher 2 was developed with consoles in mind, it introduced a few elements that are, indeed, very Zelda-like, especially in the combat system. I haven't played TW3 yet, but it seems it embraced this influence even more, as you pointed out. The console argument you have is very solid. You make good points there. Although I wasn't bringing Diablo in the conversation, those kind of games are more in the direction of MMORPGs, which I do agree do not derive from Zelda, those are coming from something like Gaunlet, and it is a whole different genre than Zelda, that it is single player focused. It does! I also bet that Falcom's Dragon Slayer (1984) was another major and usually forgotten influence to Zelda. So Dragon Slayer would probably be Driver (PS1) in that comparison... I would even say Crazy Taxi too. You can see Rockstar was heavily Sega inspired.
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Cervantes
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Post by Cervantes on Nov 9, 2018 5:36:45 GMT
I would even say Crazy Taxi too. You can see Rockstar was heavily Sega inspired. I bet those Rockstar people were playing their Dreamcasts all the time! Hey, they ported GTA 2 to the DC and there are even rumors that GTA 3 was supposed to be a DC game until Sega killed the console, so maybe there is some Rockstar/Sega history to be discovered.
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stratogustav
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Post by stratogustav on Nov 9, 2018 5:38:44 GMT
I bet those Rockstar people were playing their Dreamcasts all the time! Hey, they ported GTA 2 to the DC and there are even rumors that GTA 3 was supposed to be a DC game until Sega killed the console, so maybe there is some Rockstar/Sega history to be discovered. That is the only thing that makes sense to me. I always consider that to be the actual factual story of events.
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leaon79s
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Post by leaon79s on Nov 13, 2018 5:31:06 GMT
I was waiting on more input, but as no more are seemingly forthcoming, I will put down what I think makes up an RPG: RPG: Role Playing Game. Role Play. Multiple people have multiple roles. Some tank, some nuke, some heal. This is essentially correct, but lacks proper elaboration. As per description, ' Role playing game', so you will need to play A role - not just THE role in a game. That's the key. In a Role Playing Game, you will need to have Role s to play as - as in more than 1. Otherwise the 'role' you play as will be irrelevant in terms of having a role within the context of gameplay and progression - as only that one role exists to begin with. The player will need to assume and develop* at least one specified and defined role within the game, among several other such available role options, with each one a viable method in it's own right towards progressing and completing the game. *'Develop' as in building the role into becoming more effective & potent versions of itself.
i.e. You will need to either: - Choose one role out of several possible choices to stick with & build on from the beginning of the game, or
- Have a playable party of selectable predetermined characters where each individual fulfills a role of their own...
- Or both (as in PC-WRPGs e.g. Divinity, Baldur's Gate)
A game that does not offer this choice of role selection is not a role playing game. If you cannot play other roles in the game - then it is not a role playing game. This is the most satisfactory description of an RPG that I have encountered - True to the genre name as well as its pen and paper roots of old. But even then it is questionable.
As by that definition, not all modern supposed RPGs would qualify. Some prominent examples: Early versions of Final Fantasy XV where you were stuck with the main hero and couldn't control other party members meant that it wasn't a true RPG. This has been remedied with subsequent updates however.Also, while the classic Deus Ex was definitely one, the modern Deus Ex games are not - as their fixed class makes them more akin to stealth action adventure games. And I really don't know much about the Witcher games, as I have only shallowly dabbled in the first one for PC... But they are looking more and more like open world action adventures from where I stand... Although by the 3rd game you can supposedly also play as the daughter or something so there's that...And sorry Strato, by this reckoning Zelda is not an RPG either...
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stratogustav
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Post by stratogustav on Nov 13, 2018 5:58:21 GMT
Zelda sadly is a princess. Mario is the king of games. Zelda is a mashup of most genres including RPG, a paradox of genre. It is as much RPG as it is not. Like I said, to NPCs in the game you have different roles depending of the quest, but it all boils down to be a Hero.
Your definition of RPG is shallow. Final Fantasy XV, a main title in the RPG IP, as it dropped after 10 years of development from the internal Square Enix studio, the RPG makers, is a full blown RPG without any further updates, while something like Tekken where you can choose between different classes is not. The same goes for Gran Turismo, and the like. That's just reality.
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