leaon79s
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Post by leaon79s on Nov 13, 2018 23:10:00 GMT
Alright - Let's get it right @strato. I'm just trying to be crystal clear on what you are trying to convey. You forgot to say: "...and vice versa." + leaon79s , since the non-human character is not a human, you could say it represents the real player, but what you said it is still not perfect because you are missing the main point, skill level up of the character, versus skill level up of the player. + leaon79s , it is still not good because by using "()" you took out the roles. Yes, the character plays the role of the player, but as whatever class they belong. So for example if you choose to be a Hero, or a Wizard, the character is representating you as a Hero, or as a Wizard, depending what you choose, etc.. So, just to be clear - By stratogustav 's Definition of a Role Playing Game (addendum 3 - "()" Needs to go):
The Role that is being played is the role of the Human player's Character's Role.
(i.e. Not warrior, not healer, not wizard, but Human player) The one playing that role of the human player's character's role is the Game Character.
And the Human Player is playing the Game Character who is also playing the Human Player's Character's Role because the Game Character needs to level up for the Human Player who does not need to level up.
Loses a bit of the simplicity from before but... OK.
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Bogard
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Post by Bogard on Nov 13, 2018 23:23:20 GMT
box art
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stratogustav
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Post by stratogustav on Nov 14, 2018 0:23:53 GMT
leaon79s you are using the "()" wrong again OK, I'll write it down for you: Role-playing games are a type of game in which the playable character assigns a role to the player (hero, wizard, warrior, king), and becomes the player's persona (his representation within the setting). The player then uses this playable character (avatar), to perform the actions, strategies, and decisions necessary to progress in the game. A progress that is dependable to the avatar's skill development, as opposed of the player's skill development, even if some RPG entries may ask for the player's skill development too.
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Cervantes
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Post by Cervantes on Nov 14, 2018 0:26:39 GMT
Those are the numeric numbers Cervantes is talking about. All games have numeric stats for their attacks, and defense. In fighting games for example they are measured usually through percentage of damage, and your blocking gauge. However in RPGs by the definition I shared, the leveling up of those numbers determines if you have the proper clearance to play an area or not, even if yiu can reach it while you are not supposed to. That's what I think, too. Just to elaborate a bit on what I said: in action/fighting/whatever games, those numbers tend to be fixed - every time you use that attack, it will deal the same amount of damage, maybe with just a little variation. In a platformer, every time you press the jump button, the character will jump, and that jump is completely controlled by your input - there's nothing random about it. Imagine if Mario randomly failed at jumps the same way that RPG characters randomly miss their attacks... RPGs always have some degree of randomization that the player can't control, which is the "dice roll" that I was talking about - that is the main element that came from pen & paper RPGs to video game ones. For a quick comparison, in Doom, you aim and shoot - if you aimed well, it's a sure hit; in Valkyria Chronicles, even if you aimed well and the enemy is right at the center of your reticule, once you shoot there's a chance that your character will miss or the enemy will dodge - the success of the action is largely determined by a dice roll, for which the chances are calculated taking into account both your character's and the enemy's stats. That's why people call VC a mix of strategy/shooting/RPG game. That's why almost every RPG ever has a "level up" system in place: since the success of the actions don't depend on the player's inputs, but on random chance determined by the character's stats, the best way to feel that you're progressing through the game is by gradually making those chances better, so you'll hit more, defend more, survive longer, heal more etc. Action-RPGs try to balance things: in Dark Souls or in Ys (or, let's say, the metroidvania Castlevanias) it's possible to beat a boss at a lower level, but then you'll have to be better at the game - if you aren't, then you can grind for a bit until your character has better stats. I think that's why almost every big game nowadays has at least a few RPG elements: just so you won't get stuck at a boss even if you suck at the game, as you can always make it easier by grinding for a bit.
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stratogustav
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Post by stratogustav on Nov 14, 2018 0:33:54 GMT
Cervantes the only issue there is that not all RPGs have random stats, they change, but are not necessarily random. I would say the dice role is a subgenre, a big one for sure of the RPG genre as a whole, but the RPG genre in general is mainly characterized for the dependability of your avatar's skill level to progress in the game, as you also pointed it out. I actually layed down a definition just a comment ago.
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Cervantes
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Post by Cervantes on Nov 14, 2018 0:52:05 GMT
stratogustav - Yep, we posted at almost the same time! I do like your definition, though I think the "dice roll" aspect is still important enough in my mind. Maybe that's because the definition of what is an "avatar's skill level" might be too open. For example, in Ninja Gaiden, or Bayonetta, or Devil May Cry, the character will, through the game, learn new techniques, extend its health, learn some magic attacks etc., and this is all necessary to beat those games. Some people might consider this, in a way, the character making its skill level better, which could characterize those games as RPGs - which they certainly aren't. That's why I think what we usually call a RPG has both the "dependability of your avatar's skill level to progress" and the "dice roll/random chance" aspect. There are, certainly, games with only one of those two, but most series that we traditionally see as RPGs (the Ultimas and Elder Scrolls and Final Fantasies and Dragon Quests out there) have both of them on some level.
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stratogustav
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Post by stratogustav on Nov 14, 2018 1:05:36 GMT
For example, in Ninja Gaiden, or Bayonetta, or Devil May Cry, the character will, through the game, learn new techniques, extend its health, learn some magic attacks etc., and this is all necessary to beat those games. Some people might consider this, in a way, the character making its skill level better, which could characterize those games as RPGs - which they certainly aren't. It would still not characterize them as RPGs because even though you character can develop, in those games the progress is still primarily determined by the player's skill development. The opposite of that would be the Souls games where even though the player goes through skill development, the progress of the game is still designed around the character's skill development, primarily. In other words RPGs have a progress system that is primarily dependable, but not always limited to the avatar's skill development, while Non-RPGs have a progress system that is primarily dependable, but not always limited to the player's skill development. That's why those action games you mentioned have RPG elements, but are not RPGs, while Souls games have Action games elements, but are RPGs. This is why The Witcher 3, Final Fantasy XV when it dropped, and Zelda, are RPGs, because even though you only have one class to choose from as your avatar, the primarily way to progress in the game is through you character's development.
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leaon79s
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Post by leaon79s on Nov 14, 2018 1:50:16 GMT
leaon79s you are using the "()" wrong again ? ? I didn't use anymore "()" The one that was there was taken out just like you wanted... But anyway, please indulge me just so we can corroborate using layman's language. Role-playing games are a type of game in which the playable character assigns a role to the player (hero, wizard, warrior, king), and becomes the player's persona (his representation within the setting). The Role that is being played is given to the Human player by the Game Character.
The player then uses this playable character (avatar), to perform the actions, strategies, and decisions necessary to progress in the game. The one playing that role is the Human Player as the Game Character.
A progress that is dependable to the avatar's skill development, as opposed of the player's skill development, even if some RPG entries may ask for the player's skill development too. And the Human Player is playing the role as the Game Character to level the Game Character up so that the Human Player does not need to level up to progress in the game - Although this is somewhat dependent on the game.
Are we on the same page?
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Cervantes
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Post by Cervantes on Nov 14, 2018 1:51:22 GMT
stratogustav - But that's the thing: it's very common (I would even say very easy) to beat most, if not all the Zelda games with only the initial three hearts and only getting the absolutely necessary items to progress. You can also put "Dark Souls run on level 1" on Youtube and see plenty of videos of people beating Dark Souls without ever leveling up, since leveling up in Dark Souls is optional and not necessary at all to beat the game (and even if your character is in an absurdly high level, you'll still die easily if you don't play it well enough, so it's not centered at the character's level either). In Dark Souls case, I would easily call it an Action-RPG: there are dice rolls and an (optional) level up system, but it's so centered around players' inputs that a good enough player can ignore all that. But those elements are still largely there (besides other common RPG elements like classes and various stats), so it's not just an action game either. Action-RPG is an ok definition to it. Now, what I don't get is why you think of Zelda as a RPG. There's no exp points/level up system in place; you can argue that Link can optionally upgrade his health meter, but then almost every game does that - Metal Gear Solid does it (and it's even obligatory, unlike Zelda!) and is never referred as a RPG. Link has to find items to progress (Snake also has to...), but again, the items are much more important to progression in Metroid and no one calls Metroid a RPG. He does not level up any of his skills - he may learn some new sword techniques and magic, but again, most games do this, like Ninja Gaiden, and aren't RPGs. Now that I think about it, almost everything that you find in Zelda you can also find in Metroid: progression through items, discovery of new techniques, a way to upgrade hearts and special attacks (missiles) through items and a lot of exploration. The thing is: no one refers to Metroid as a RPG series, so I can't see why Zelda would be one either. So, really, why call Zelda a RPG? Except, again, for Zelda 2 and maybe BotW (which I haven't played).
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stratogustav
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Post by stratogustav on Nov 14, 2018 2:01:12 GMT
leaon79s I hope so. The way you interpreted things before makes me hesitant. I feel the hardest thing for you the grasp is the concet of an avatar, (a representation of yourself in a virtual setting). This is what facilitates the role-playing. In real life role-playing is done by actors that lose their own identity while the role-playing is being done, and become the persona of the character they are representing. In a game it is the playable character what takes this role, making a persona of yourself within the class or title the playable character belongs to (king, prostitute, sex slave, etc.). stratogustav - But that's the thing: it's very common (I would even say very easy) to beat most, if not all the Zelda games with only the initial three hearts and only getting the absolutely necessary items to progress. You can also put "Dark Souls run on level 1" on Youtube and see plenty of videos of people beating Dark Souls without ever leveling up, since leveling up in Dark Souls is optional and not necessary at all to beat the game (and even if your character is in an absurdly high level, you'll still die easily if you don't play it well enough, so it's not centered at the character's level either). I addressed this concern before because I knew it was coming, although I did it many comments ago. I'll repeat myself in other words, but it is basically the same thing I said before. The answer is no, it is not easy to do these things you are talking about, you need to develop player skills to do so. I have seen Cosmo beating Ganondorf with a Deku stick, using multiple game hacks, but for the average player this is not easy to accomplish. The same goes for Souls games, hardcore speedrunners will run around naked, and beat the game, but this is not doable for the average player. In fact, in the case of Souls games the average player won't even play the game at all because of the learning curve. That said, those games are still "designed" with the character's development in mind to progress. Just because "it is possible" to overcome what the developers intended through developing the player's skills, the game was still designed with the progress depending primarily around the character's development, even if it allows a path around that original design for experienced players. So yes, Bloodborne, Nioh, Zelda, Dark Souls, Demon Souls, are all RPGs. Souls games in particular have a lot of Action game elements (player skill development), but are still RPGs for the design in place. Think of Bayonetta, Ninja Gaiden, and Devil May Cry, but in vice versa, where you can develop you character, but the games are still designed with the idea of the player's skill overcoming the obstacles, so even if they have RPG elements, they are still action games.
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Cervantes
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Post by Cervantes on Nov 14, 2018 3:23:45 GMT
stratogustav - Not to extend this too much (especially since I do agree with your point! The only difference being that I consider the dice roll another fundamental aspect), so just to be clear: I do clearly see the RPG part in the From Software games, though as I think, from my experience, that they demanded more from my own skills than from the stats of my characters, I see them more as action than RPGs - or at least there was a good balance between the two, hence the Action-RPG definition. My only question is Zelda, really. Because what is the progression of "the avatar's skills" that you see in Zelda? The entire progression is through finding new items and, a few times, techniques - there are no stats (dexterity, strenght, intelligence etc.), experience points, character's levels. Even the means to upgrade health is through items - the heart containers. The combat is not defined by character's stats - Link always does the exact same amount of damage, there's no way to upgrade him to deal more damage unless you find a new sword or a new sword upgrade. This is important because that's the exact same kind of progression (find items to upgrade health, find new weapons and techniques, all this being very important to beat the game) that you find in the Metroid series, in the Metal Gear series, Shantae, Mega Man X and a billion other games that no one considers a RPG. But is it extending health/find new items more essential in Zelda than in those games? I hardly think so: I sure as hell would have a terrible time trying to beat Mega Man X6 without the extra heart containers and armor pieces; finding those items may even be more important than my own skills to beat that game. The same goes for the Metroid series. See, Zelda has the exact same kind of character progression seen in Metroid and Mega Man X, and the progression may be even more important in these games than in Zelda. So I'm just questioning Zelda's addition to your list: it feels strange by your own definition of a RPG, unless you also consider Metroid as another example of the genre. Metroid is entirely built around finding new abilities/weapons for Samus, after all - Metroid doesn't demand many skills of the player, as it's centered around exploration and upgrading Samus enough. [EDIT: Hey, maybe Dan E. Kool can come here and give us his definition of RPG! Also, the definition of camp. ]
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stratogustav
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Post by stratogustav on Nov 14, 2018 3:47:45 GMT
Cervantes I admit Zelda is tricky because it has too many RPG elements combined to dismiss it as an RPG, but at the same time it has too many elements of action games combined to dismiss it as an action game, and it has too many elements of adventure games to dismiss it as an adventure game. Yes, there are weapon upgrades, there are shield upgrades, at one point you have to collect different items just to upgrade your Goron's sword, there are health upgrades through hearts, there are magic upgrades through the energy meter, there are NPC side quests, there is dungeon exploration, towns NPC dialogues, mini games, there are specific skills adquire through items that serve an specific purpose for certain enemies, like Din's fire, the Farore's Wind, the Nayru's Love, etc., upgrades that increase your magic, learn new sword skills, and also break in half your taken damage, currency, ability to upgrade your carrying currency, tunics for resistance to different world elements, potion management, and even tunes with progression purposes. If you take all those elements separately they are definitely not enough to consider it a solid case, but just the sheer amount of different elements in place at the same time makes it an RPG, hence it is a strong source of inspiration for Western single-player RPGs. It is definitely a paradox of genre. For example you would have to mash up Firewatch, The Witness, The Phantom Pain, The Witcher 3, and Skyrim just to get something like Breath Of The Wild, and that makes it unique. In fact, I have no issue in people not considering it a RPG, as I have no issue in people considering it an RPG, because the game has a dual nature in that regard. It is not an RPG as much as it is. For me, and I'll say it again, the main test for an RPG, and I admit this is just me, is to be able fo comeback to an area you previously explored, except this time, your hero has grown so much that what felt like a challenge before now the challenge is a joke. This is to me the most meaningful and defined test for an RPG as it entails overall maturity of your game's character. It is also a recurring theme in Zelda games, that made me consider it as a RPG, even if I initially didn't want it to be one, as I have notoriously try to stay away from the genre altogether in the past.
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leaon79s
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Post by leaon79s on Nov 14, 2018 5:19:57 GMT
leaon79s I hope so. The way you interpreted things before makes me hesitant. Well, I had to work within the confines of the definition you initially gave. The one you apparently touted as genius... In actual role-playing games it is your character what levels up. Your avatar plays the role of you the player, and levels up for you.It may sound ridiculously simple, but it is actually genius because it solves all those actual ridiculous misunderstandings that separate modern, and old. It unites everything. Think of this as an Einsten level solution to all debates. It makes perfect sense, and immediately separates games that have RPG elements that are not, from those that are. Brilliant one could say, I'm actually impressed, and have goosebumps of how good this definition is.
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stratogustav
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Post by stratogustav on Nov 14, 2018 5:53:45 GMT
Well, I had to work within the confines of the definition you initially gave. The one you apparently touted as genius... In actual role-playing games it is your character what levels up. Your avatar plays the role of you the player, and levels up for you.I think the confusion came from you omitting the second half of the definition where I stated: When I said it was brilliant I ment the whole thing, not just the first half. The progression through the Avatar part is just as important as the ability of the Avatar to level up within the game.
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leaon79s
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Post by leaon79s on Nov 14, 2018 6:50:09 GMT
Alright then, so we have a full definition as it was originally intended! Cutting out all the frill. This is your brilliant Einstein-level definition of a Role Playing Game... Hmmm... I'd like to say something but I know you'll defend it to the death, just as you have with @winners & cervantes... Wonder what a poll would say...
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